[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 90

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -559,0158
Objectives[0]positionY = 285,9008
Objectives[0]positionZ = 85,37648
Objectives[0]Heading = 264,6078
Objectives[0]model = player_one
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = 21
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 3
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 7
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 3
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 2
Objectives[0]Weapon0 = HeavyPistol
Objectives[0]Weapon1 = MicroSMG
Objectives[0]mission_ActorsCount = 10
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 37
Objectives[0]mission_Actors[0]positionX = -563,3446
Objectives[0]mission_Actors[0]positionY = 286,0865
Objectives[0]mission_Actors[0]positionZ = 85,37645
Objectives[0]mission_Actors[0]Heading = 282,7048
Objectives[0]mission_Actors[0]String_Name = ig_lamardavis
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = MicroSMG
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[0]mission_Actors[0]NeededForObjectiveHintCount = 2
Objectives[0]mission_Actors[0]NeededForObjectiveHint[0] = 2
Objectives[0]mission_Actors[0]NeededForObjectiveHint[1] = 7
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 10
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 8
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActor[0] = 6
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -562,8899
Objectives[0]mission_Actors[1]positionY = 286,8574
Objectives[0]mission_Actors[1]positionZ = 85,37645
Objectives[0]mission_Actors[1]Heading = 167,6396
Objectives[0]mission_Actors[1]String_Name = s_f_y_hooker_03
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = 966099553
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = -561,0854
Objectives[0]mission_Actors[2]positionY = 285,1519
Objectives[0]mission_Actors[2]positionZ = 85,37645
Objectives[0]mission_Actors[2]Heading = 76,50237
Objectives[0]mission_Actors[2]String_Name = a_f_y_clubcust_03
Objectives[0]mission_Actors[2]Relationship_Group = Neutral
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = 966099553
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 3
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = -561,7886
Objectives[0]mission_Actors[3]positionY = 284,9218
Objectives[0]mission_Actors[3]positionZ = 85,37645
Objectives[0]mission_Actors[3]Heading = 305,2848
Objectives[0]mission_Actors[3]String_Name = a_f_y_clubcust_02
Objectives[0]mission_Actors[3]Relationship_Group = Neutral
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = 966099553
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 3
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = -559,6851
Objectives[0]mission_Actors[4]positionY = 288,418
Objectives[0]mission_Actors[4]positionZ = 85,37645
Objectives[0]mission_Actors[4]Heading = 356,7087
Objectives[0]mission_Actors[4]String_Name = a_f_y_clubcust_02
Objectives[0]mission_Actors[4]Relationship_Group = Neutral
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = 966099553
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 3
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = -559,9201
Objectives[0]mission_Actors[5]positionY = 289,3303
Objectives[0]mission_Actors[5]positionZ = 85,37644
Objectives[0]mission_Actors[5]Heading = 191,0233
Objectives[0]mission_Actors[5]String_Name = a_f_y_clubcust_01
Objectives[0]mission_Actors[5]Relationship_Group = Neutral
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = 966099553
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 3
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = -563,1144
Objectives[0]mission_Actors[6]positionY = 288,2446
Objectives[0]mission_Actors[6]positionZ = 85,37644
Objectives[0]mission_Actors[6]Heading = 260,6217
Objectives[0]mission_Actors[6]String_Name = a_m_y_clubcust_03
Objectives[0]mission_Actors[6]Relationship_Group = Neutral
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Unarmed
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 3
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = -558,886
Objectives[0]mission_Actors[7]positionY = 287,9167
Objectives[0]mission_Actors[7]positionZ = 85,37645
Objectives[0]mission_Actors[7]Heading = 87,6374
Objectives[0]mission_Actors[7]String_Name = a_f_y_clubcust_02
Objectives[0]mission_Actors[7]Relationship_Group = Neutral
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = 966099553
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 3
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = -564,9807
Objectives[0]mission_Actors[8]positionY = 285,4369
Objectives[0]mission_Actors[8]positionZ = 85,3775
Objectives[0]mission_Actors[8]Heading = 268,8263
Objectives[0]mission_Actors[8]String_Name = a_f_y_clubcust_02
Objectives[0]mission_Actors[8]Relationship_Group = Neutral
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = 966099553
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 3
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = -562,8077
Objectives[0]mission_Actors[9]positionY = 285,588
Objectives[0]mission_Actors[9]positionZ = 85,37645
Objectives[0]mission_Actors[9]Heading = 20,60969
Objectives[0]mission_Actors[9]String_Name = s_f_y_hooker_03
Objectives[0]mission_Actors[9]Relationship_Group = Neutral
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = 966099553
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 3
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -557,0992
Objectives[0]mission_Vehicles[0]positionY = 298,2337
Objectives[0]mission_Vehicles[0]positionZ = 82,50077
Objectives[0]mission_Vehicles[0]Heading = 334,0433
Objectives[0]mission_Vehicles[0]Name = Dominator GTX
Objectives[0]mission_Vehicles[0]Model = dominator3
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 30
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 9
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 4
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 8
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 10
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 21
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[3] = 22
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[3] = 1
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = -551,372
Objectives[1]positionY = 307,7139
Objectives[1]positionZ = 82,21356
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 3
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = PROP_HUMAN_BUM_SHOPPING_CART
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Hint_Objective
Objectives[2]Text = 
Objectives[2]positionX = -566,7524
Objectives[2]positionY = 287,284
Objectives[2]positionZ = 84,94945
Objectives[2]Hint_Time = 5
Objectives[2]Hint_FOV = 60
Objectives[2]Hint_Use_Position = False
Objectives[2]Hint_Use_Player = False
Objectives[2]Hint_Use_Actor = True
Objectives[2]Hint_Use_Vehicle = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = 
Objectives[3]positionX = -80,34283
Objectives[3]positionY = 528,5393
Objectives[3]positionZ = 152,9859
Objectives[3]SetPlayerActor_Use_Player = True
Objectives[3]SetPlayerActor_Player_Controllable = True
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[3]SetPlayerActor_Use_Actor = False
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 3
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = EAR_TO_TEXT
Objectives[3]Task_TalkingAnimation = mic_chatter
Objectives[3]Task_Time = 1
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = 
Objectives[4]Type = Timeout_Objective
Objectives[4]positionX = -89,57821
Objectives[4]positionY = 524,7042
Objectives[4]positionZ = 150,2248
Objectives[4]Timeout_Min = 0
Objectives[4]Timeout_Sec = 6
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 1
Objectives[4]ObjectiveMessages[0]positionX = -605,9971
Objectives[4]ObjectiveMessages[0]positionY = 299,1129
Objectives[4]ObjectiveMessages[0]positionZ = 88,2015
Objectives[4]ObjectiveMessages[0]Message = Come home now. Miss Agata wants to see you immediately. Vincent.
Objectives[4]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[0]Sender = 
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = False
Objectives[4]ObjectiveMessages[0]TypeTextMesage = True
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = 
Objectives[5]positionX = -560,4943
Objectives[5]positionY = 291,1133
Objectives[5]positionZ = 84,76578
Objectives[5]SetPlayerActor_Use_Player = True
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[5]SetPlayerActor_Use_Actor = False
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 99
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 1
Objectives[5]TaskListCount = 1
Objectives[5]Task_List[0]Type = Pause
Objectives[5]Task_List[0]positionX = -560,2046
Objectives[5]Task_List[0]positionY = 290,8429
Objectives[5]Task_List[0]positionZ = 85,26578
Objectives[5]Task_List[0]time = 1
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = GoTo_Actor
Objectives[6]Text = 
Objectives[6]positionX = -562,3312
Objectives[6]positionY = 291,4053
Objectives[6]positionZ = 85,37648
Objectives[6]GoTo_Actor_ChangToCompanion = True
Objectives[6]GoTo_Actor_Distance = 3
Objectives[6]GoTo_Actor_Remove_Blip = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 1
Objectives[6]ObjectiveMessages[0]positionX = 1816,348
Objectives[6]ObjectiveMessages[0]positionY = -412,9945
Objectives[6]ObjectiveMessages[0]positionZ = 203,3869
Objectives[6]ObjectiveMessages[0]Message = ~g~Oh shit...
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = True
Objectives[6]ObjectiveMessages[0]TypeTextMesage = False
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[7]Type = Hint_Objective
Objectives[7]Text = 
Objectives[7]positionX = -564,7549
Objectives[7]positionY = 281,9982
Objectives[7]positionZ = 81,17656
Objectives[7]Hint_Time = 13
Objectives[7]Hint_FOV = 40
Objectives[7]Hint_Use_Position = False
Objectives[7]Hint_Use_Player = False
Objectives[7]Hint_Use_Actor = True
Objectives[7]Hint_Use_Vehicle = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 4
Objectives[7]ObjectiveMessages[0]positionX = 1802,805
Objectives[7]ObjectiveMessages[0]positionY = -427,9581
Objectives[7]ObjectiveMessages[0]positionZ = 197,2238
Objectives[7]ObjectiveMessages[0]Message = ~g~Lamar, we have to go, Vincent sent me a message.
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = True
Objectives[7]ObjectiveMessages[0]TypeTextMesage = False
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = 1799,614
Objectives[7]ObjectiveMessages[1]positionY = -430,9912
Objectives[7]ObjectiveMessages[1]positionZ = 194,9499
Objectives[7]ObjectiveMessages[1]Message = ~y~WHAT? Now? But I just met these two...
Objectives[7]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[1]Sender = 
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = White
Objectives[7]ObjectiveMessages[1]PlayFromStart = False
Objectives[7]ObjectiveMessages[1]Delay = True
Objectives[7]ObjectiveMessages[1]DelayTime = 3
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = True
Objectives[7]ObjectiveMessages[1]TypeTextMesage = False
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[2]positionX = 1794,94
Objectives[7]ObjectiveMessages[2]positionY = -435,3656
Objectives[7]ObjectiveMessages[2]positionZ = 190,716
Objectives[7]ObjectiveMessages[2]Message = ~g~I'm sorry... but...
Objectives[7]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[2]Sender = 
Objectives[7]ObjectiveMessages[2]Subject = 
Objectives[7]ObjectiveMessages[2]MessageColor = White
Objectives[7]ObjectiveMessages[2]PlayFromStart = False
Objectives[7]ObjectiveMessages[2]Delay = True
Objectives[7]ObjectiveMessages[2]DelayTime = 6
Objectives[7]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[2]TypeSubtitle = True
Objectives[7]ObjectiveMessages[2]TypeTextMesage = False
Objectives[7]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[3]positionX = 1791,421
Objectives[7]ObjectiveMessages[3]positionY = -438,5836
Objectives[7]ObjectiveMessages[3]positionZ = 188,0045
Objectives[7]ObjectiveMessages[3]Message = ~y~Shit! Okay, but let's hurry. You girls don't go away, we'll be right back.
Objectives[7]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[3]Sender = 
Objectives[7]ObjectiveMessages[3]Subject = 
Objectives[7]ObjectiveMessages[3]MessageColor = White
Objectives[7]ObjectiveMessages[3]PlayFromStart = False
Objectives[7]ObjectiveMessages[3]Delay = True
Objectives[7]ObjectiveMessages[3]DelayTime = 8
Objectives[7]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[3]TypeSubtitle = True
Objectives[7]ObjectiveMessages[3]TypeTextMesage = False
Objectives[7]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = 
Objectives[8]positionX = -557,9493
Objectives[8]positionY = 302,6134
Objectives[8]positionZ = 82,22014
Objectives[8]SetPlayerActor_Use_Player = False
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[8]SetPlayerActor_Use_Actor = True
Objectives[8]SetPlayerActor_RelationshipGroup_Change = True
Objectives[8]SetPlayerActor_RelationshipGroup = Friend
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 99
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 1
Objectives[8]TaskListCount = 1
Objectives[8]Task_List[0]Type = EnterVehicle
Objectives[8]Task_List[0]PositionX = -556,9575
Objectives[8]Task_List[0]PositionY = 299,2185
Objectives[8]Task_List[0]PositionZ = 82,58604
Objectives[8]Task_List[0]Speed = 4
Objectives[8]Task_List[0]SeatIndex = -1
Objectives[8]Task_List[0]TaskIndex = 0
Objectives[8]Task_List[0]Warp = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = 
Objectives[9]FaildText = 
Objectives[9]Type = Enter_Vehicle
Objectives[9]positionX = -548,9622
Objectives[9]positionY = 299,7895
Objectives[9]positionZ = 82,03036
Objectives[9]EnterVehicle_AsPassenger = True
Objectives[9]EnterVehicle_CanExit = True
Objectives[9]EnterVehicle_SetIsWanted = False
Objectives[9]EnterVehicle_SeatIndex = 0
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 1
Objectives[9]ObjectiveMessages[0]positionX = 1781,038
Objectives[9]ObjectiveMessages[0]positionY = -450,2522
Objectives[9]ObjectiveMessages[0]positionZ = 183,5276
Objectives[9]ObjectiveMessages[0]Message = ~p~Yeah, yeah, sure...
Objectives[9]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[0]Sender = 
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = White
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = True
Objectives[9]ObjectiveMessages[0]TypeTextMesage = False
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = 
Objectives[10]positionX = -532,8685
Objectives[10]positionY = 298,7935
Objectives[10]positionZ = 81,99371
Objectives[10]SetPlayerActor_Use_Player = False
Objectives[10]SetPlayerActor_Player_Controllable = True
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[10]SetPlayerActor_Use_Actor = True
Objectives[10]SetPlayerActor_RelationshipGroup_Change = True
Objectives[10]SetPlayerActor_RelationshipGroup = Companion
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = True
Objectives[10]Int_Task = 99
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = mic_chatter
Objectives[10]Task_Time = 1
Objectives[10]TaskListCount = 4
Objectives[10]Task_List[0]Type = EnterVehicle
Objectives[10]Task_List[0]PositionX = -555,6454
Objectives[10]Task_List[0]PositionY = 300,4155
Objectives[10]Task_List[0]PositionZ = 82,64806
Objectives[10]Task_List[0]Speed = 4
Objectives[10]Task_List[0]SeatIndex = -1
Objectives[10]Task_List[0]TaskIndex = 0
Objectives[10]Task_List[0]Warp = False
Objectives[10]Task_List[1]Type = Drive
Objectives[10]Task_List[1]PositionX = 0,4637427
Objectives[10]Task_List[1]PositionY = 545,4407
Objectives[10]Task_List[1]PositionZ = 173,6645
Objectives[10]Task_List[1]Speed = 30
Objectives[10]Task_List[1]StopBeforeVehicles = False
Objectives[10]Task_List[1]StopBeforeActors = False
Objectives[10]Task_List[1]AvoidVehicles = True
Objectives[10]Task_List[1]AvoidEmptyVehicles = True
Objectives[10]Task_List[1]AvoidActors = True
Objectives[10]Task_List[1]AvoidObjects = True
Objectives[10]Task_List[1]StopAtLights = False
Objectives[10]Task_List[1]UseBlinkers = True
Objectives[10]Task_List[1]AllowGoingWrongWay = True
Objectives[10]Task_List[1]Reverse = False
Objectives[10]Task_List[1]TakeShortestPath = False
Objectives[10]Task_List[1]IgnoreRoads = False
Objectives[10]Task_List[1]IgnoreAllPathing = False
Objectives[10]Task_List[1]AvoidHighWays = False
Objectives[10]Task_List[2]Type = Drive
Objectives[10]Task_List[2]PositionX = 8,124784
Objectives[10]Task_List[2]PositionY = 549,5231
Objectives[10]Task_List[2]PositionZ = 175,075
Objectives[10]Task_List[2]Speed = 10
Objectives[10]Task_List[2]StopBeforeVehicles = False
Objectives[10]Task_List[2]StopBeforeActors = False
Objectives[10]Task_List[2]AvoidVehicles = True
Objectives[10]Task_List[2]AvoidEmptyVehicles = True
Objectives[10]Task_List[2]AvoidActors = True
Objectives[10]Task_List[2]AvoidObjects = True
Objectives[10]Task_List[2]StopAtLights = False
Objectives[10]Task_List[2]UseBlinkers = True
Objectives[10]Task_List[2]AllowGoingWrongWay = True
Objectives[10]Task_List[2]Reverse = False
Objectives[10]Task_List[2]TakeShortestPath = False
Objectives[10]Task_List[2]IgnoreRoads = False
Objectives[10]Task_List[2]IgnoreAllPathing = False
Objectives[10]Task_List[2]AvoidHighWays = False
Objectives[10]Task_List[3]Type = Drive
Objectives[10]Task_List[3]PositionX = 12,49683
Objectives[10]Task_List[3]PositionY = 552,3077
Objectives[10]Task_List[3]PositionZ = 175,8351
Objectives[10]Task_List[3]Speed = 5
Objectives[10]Task_List[3]StopBeforeVehicles = False
Objectives[10]Task_List[3]StopBeforeActors = False
Objectives[10]Task_List[3]AvoidVehicles = True
Objectives[10]Task_List[3]AvoidEmptyVehicles = True
Objectives[10]Task_List[3]AvoidActors = True
Objectives[10]Task_List[3]AvoidObjects = True
Objectives[10]Task_List[3]StopAtLights = False
Objectives[10]Task_List[3]UseBlinkers = True
Objectives[10]Task_List[3]AllowGoingWrongWay = True
Objectives[10]Task_List[3]Reverse = False
Objectives[10]Task_List[3]TakeShortestPath = False
Objectives[10]Task_List[3]IgnoreRoads = False
Objectives[10]Task_List[3]IgnoreAllPathing = False
Objectives[10]Task_List[3]AvoidHighWays = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = 
Objectives[11]Type = Leave_Area
Objectives[11]positionX = -559,7286
Objectives[11]positionY = 304,1186
Objectives[11]positionZ = 82,23888
Objectives[11]Leave_Area_Distance = 25
Objectives[11]Leave_Area_Use_Objective_Position = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 2
Objectives[11]mission_Props[0]Model = prop_barrier_work06a
Objectives[11]mission_Props[0]PlaceOnGround = False
Objectives[11]mission_Props[0]FreesePosition = True
Objectives[11]mission_Props[0]positionX = -390,9125
Objectives[11]mission_Props[0]positionY = 404,6272
Objectives[11]mission_Props[0]positionZ = 108,3625
Objectives[11]mission_Props[0]rotationX = -18,4763
Objectives[11]mission_Props[0]rotationY = 4,58714
Objectives[11]mission_Props[0]rotationZ = 63,24648
Objectives[11]mission_Props[1]Model = prop_barrier_work06a
Objectives[11]mission_Props[1]PlaceOnGround = False
Objectives[11]mission_Props[1]FreesePosition = True
Objectives[11]mission_Props[1]positionX = -391,9788
Objectives[11]mission_Props[1]positionY = 402,4729
Objectives[11]mission_Props[1]positionZ = 108,2936
Objectives[11]mission_Props[1]rotationX = -3,536238
Objectives[11]mission_Props[1]rotationY = -2,552325
Objectives[11]mission_Props[1]rotationZ = 62,4212
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 1
Objectives[11]ObjectiveMessages[0]positionX = 1774,662
Objectives[11]ObjectiveMessages[0]positionY = -457,3736
Objectives[11]ObjectiveMessages[0]positionZ = 181,487
Objectives[11]ObjectiveMessages[0]Message = ~y~Fuck! They will never wait for us... and it's a shame because they were really two...
Objectives[11]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = True
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 75
Objectives[11]ObjectiveMessages[0]TypeSubtitle = True
Objectives[11]ObjectiveMessages[0]TypeTextMesage = False
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[12]Type = Cutscenes_Objective
Objectives[12]Text = 
Objectives[12]positionX = -223,7385
Objectives[12]positionY = 411,5993
Objectives[12]positionZ = 108,3777
Objectives[12]Cutscenes_Time = 12
Objectives[12]Cutscenes_Trans_Time = 4
Objectives[12]Cutscenes_FOV = 60
Objectives[12]Cutscenes_Shake = Hand
Objectives[12]Cutscenes_Amplitude = 0
Objectives[12]Cutscenes_FadeOut = False
Objectives[12]Cutscenes_FadeIn = False
Objectives[12]Cutscenes_End = False
Objectives[12]Cutscenes_Point_At_Position = False
Objectives[12]Cutscenes_Point_At_Player = False
Objectives[12]Cutscenes_Point_At_Actor = False
Objectives[12]Cutscenes_Point_At_Vehicle = False
Objectives[12]Cutscenes_Follow_Player = True
Objectives[12]Cutscenes_Follow_Actor = False
Objectives[12]Cutscenes_Follow_Vehicle = False
Objectives[12]Cutscenes_Follow_Distancee = 1,3
Objectives[12]Cutscenes_Follow_Hieght = 0,75
Objectives[12]Cutscenes_Follow_Angle = 205
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 4
Objectives[12]ObjectiveMessages[0]positionX = 1769,118
Objectives[12]ObjectiveMessages[0]positionY = -462,8351
Objectives[12]ObjectiveMessages[0]positionZ = 179,2412
Objectives[12]ObjectiveMessages[0]Message = ~y~Where should we go?
Objectives[12]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[0]Sender = 
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = White
Objectives[12]ObjectiveMessages[0]PlayFromStart = True
Objectives[12]ObjectiveMessages[0]Delay = False
Objectives[12]ObjectiveMessages[0]DelayTime = 0
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[0]TypeSubtitle = True
Objectives[12]ObjectiveMessages[0]TypeTextMesage = False
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[1]positionX = 1764,467
Objectives[12]ObjectiveMessages[1]positionY = -466,5507
Objectives[12]ObjectiveMessages[1]positionZ = 177,1997
Objectives[12]ObjectiveMessages[1]Message = ~g~At home, Vincent and Miss Agata are waiting for us there.
Objectives[12]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[1]Sender = 
Objectives[12]ObjectiveMessages[1]Subject = 
Objectives[12]ObjectiveMessages[1]MessageColor = White
Objectives[12]ObjectiveMessages[1]PlayFromStart = False
Objectives[12]ObjectiveMessages[1]Delay = True
Objectives[12]ObjectiveMessages[1]DelayTime = 3
Objectives[12]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[1]TypeSubtitle = True
Objectives[12]ObjectiveMessages[1]TypeTextMesage = False
Objectives[12]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[2]positionX = 1758,659
Objectives[12]ObjectiveMessages[2]positionY = -471,1505
Objectives[12]ObjectiveMessages[2]positionZ = 175,284
Objectives[12]ObjectiveMessages[2]Message = ~y~Umh... weird that they came to us...
Objectives[12]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[2]Sender = 
Objectives[12]ObjectiveMessages[2]Subject = 
Objectives[12]ObjectiveMessages[2]MessageColor = White
Objectives[12]ObjectiveMessages[2]PlayFromStart = False
Objectives[12]ObjectiveMessages[2]Delay = True
Objectives[12]ObjectiveMessages[2]DelayTime = 7
Objectives[12]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[2]TypeSubtitle = True
Objectives[12]ObjectiveMessages[2]TypeTextMesage = False
Objectives[12]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[3]positionX = 1758,659
Objectives[12]ObjectiveMessages[3]positionY = -471,1505
Objectives[12]ObjectiveMessages[3]positionZ = 175,284
Objectives[12]ObjectiveMessages[3]Message = ~g~Yeah, I thought so too...
Objectives[12]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[3]Sender = 
Objectives[12]ObjectiveMessages[3]Subject = 
Objectives[12]ObjectiveMessages[3]MessageColor = White
Objectives[12]ObjectiveMessages[3]PlayFromStart = False
Objectives[12]ObjectiveMessages[3]Delay = True
Objectives[12]ObjectiveMessages[3]DelayTime = 11
Objectives[12]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[3]TypeSubtitle = True
Objectives[12]ObjectiveMessages[3]TypeTextMesage = False
Objectives[12]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[13]Type = Cutscenes_Objective
Objectives[13]Text = 
Objectives[13]positionX = -202,8802
Objectives[13]positionY = 384,7494
Objectives[13]positionZ = 113,6419
Objectives[13]Cutscenes_Time = 0
Objectives[13]Cutscenes_Trans_Time = 16
Objectives[13]Cutscenes_FOV = 60
Objectives[13]Cutscenes_Shake = Hand
Objectives[13]Cutscenes_Amplitude = 0
Objectives[13]Cutscenes_FadeOut = False
Objectives[13]Cutscenes_FadeIn = False
Objectives[13]Cutscenes_End = False
Objectives[13]Cutscenes_Point_At_Position = False
Objectives[13]Cutscenes_Point_At_Player = False
Objectives[13]Cutscenes_Point_At_Actor = False
Objectives[13]Cutscenes_Point_At_Vehicle = False
Objectives[13]Cutscenes_Follow_Player = True
Objectives[13]Cutscenes_Follow_Actor = False
Objectives[13]Cutscenes_Follow_Vehicle = False
Objectives[13]Cutscenes_Follow_Distancee = 1,8
Objectives[13]Cutscenes_Follow_Hieght = 0,7
Objectives[13]Cutscenes_Follow_Angle = 340
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 5
Objectives[13]ObjectiveMessages[0]positionX = 1752,464
Objectives[13]ObjectiveMessages[0]positionY = -477,0743
Objectives[13]ObjectiveMessages[0]positionZ = 172,7143
Objectives[13]ObjectiveMessages[0]Message = ~y~Fuck, they were really two pretty... fuck off...
Objectives[13]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[0]Sender = 
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = White
Objectives[13]ObjectiveMessages[0]PlayFromStart = True
Objectives[13]ObjectiveMessages[0]Delay = False
Objectives[13]ObjectiveMessages[0]DelayTime = 0
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = True
Objectives[13]ObjectiveMessages[0]TypeTextMesage = False
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = 1749,182
Objectives[13]ObjectiveMessages[1]positionY = -480,1483
Objectives[13]ObjectiveMessages[1]positionZ = 171,4014
Objectives[13]ObjectiveMessages[1]Message = ~g~Yeah.
Objectives[13]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[1]Sender = 
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = White
Objectives[13]ObjectiveMessages[1]PlayFromStart = False
Objectives[13]ObjectiveMessages[1]Delay = True
Objectives[13]ObjectiveMessages[1]DelayTime = 3
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = True
Objectives[13]ObjectiveMessages[1]TypeTextMesage = False
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[2]positionX = 1743,243
Objectives[13]ObjectiveMessages[2]positionY = -485,6371
Objectives[13]ObjectiveMessages[2]positionZ = 169,2318
Objectives[13]ObjectiveMessages[2]Message = ~y~Let's hurry, maybe they're really waiting for us.
Objectives[13]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[2]Sender = 
Objectives[13]ObjectiveMessages[2]Subject = 
Objectives[13]ObjectiveMessages[2]MessageColor = White
Objectives[13]ObjectiveMessages[2]PlayFromStart = False
Objectives[13]ObjectiveMessages[2]Delay = True
Objectives[13]ObjectiveMessages[2]DelayTime = 4
Objectives[13]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[2]TypeSubtitle = True
Objectives[13]ObjectiveMessages[2]TypeTextMesage = False
Objectives[13]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[3]positionX = 1739,717
Objectives[13]ObjectiveMessages[3]positionY = -489,0266
Objectives[13]ObjectiveMessages[3]positionZ = 167,9184
Objectives[13]ObjectiveMessages[3]Message = ~g~No, I don't think so.
Objectives[13]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[3]Sender = 
Objectives[13]ObjectiveMessages[3]Subject = 
Objectives[13]ObjectiveMessages[3]MessageColor = White
Objectives[13]ObjectiveMessages[3]PlayFromStart = False
Objectives[13]ObjectiveMessages[3]Delay = True
Objectives[13]ObjectiveMessages[3]DelayTime = 8
Objectives[13]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[3]TypeSubtitle = True
Objectives[13]ObjectiveMessages[3]TypeTextMesage = False
Objectives[13]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[4]positionX = 1734,509
Objectives[13]ObjectiveMessages[4]positionY = -494,115
Objectives[13]ObjectiveMessages[4]positionZ = 165,8578
Objectives[13]ObjectiveMessages[4]Message = ~y~Yeah, they've already found someone else... shit!
Objectives[13]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[4]Sender = 
Objectives[13]ObjectiveMessages[4]Subject = 
Objectives[13]ObjectiveMessages[4]MessageColor = White
Objectives[13]ObjectiveMessages[4]PlayFromStart = False
Objectives[13]ObjectiveMessages[4]Delay = True
Objectives[13]ObjectiveMessages[4]DelayTime = 11
Objectives[13]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[4]TypeSubtitle = True
Objectives[13]ObjectiveMessages[4]TypeTextMesage = False
Objectives[13]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[14]Type = Cutscenes_Objective
Objectives[14]Text = 
Objectives[14]positionX = -189,9971
Objectives[14]positionY = 368,1656
Objectives[14]positionZ = 106,8097
Objectives[14]Cutscenes_Time = 0
Objectives[14]Cutscenes_Trans_Time = 0
Objectives[14]Cutscenes_FOV = 30
Objectives[14]Cutscenes_Shake = Hand
Objectives[14]Cutscenes_Amplitude = 0
Objectives[14]Cutscenes_FadeOut = False
Objectives[14]Cutscenes_FadeIn = False
Objectives[14]Cutscenes_End = True
Objectives[14]Cutscenes_Point_At_Position = False
Objectives[14]Cutscenes_Point_At_Player = False
Objectives[14]Cutscenes_Point_At_Actor = False
Objectives[14]Cutscenes_Point_At_Vehicle = False
Objectives[14]Cutscenes_Follow_Player = False
Objectives[14]Cutscenes_Follow_Actor = False
Objectives[14]Cutscenes_Follow_Vehicle = False
Objectives[14]Cutscenes_Follow_Distancee = 10
Objectives[14]Cutscenes_Follow_Hieght = 1
Objectives[14]Cutscenes_Follow_Angle = 0
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Set_Player_Actor_Objective
Objectives[15]Text = 
Objectives[15]positionX = -223,1649
Objectives[15]positionY = 342,3994
Objectives[15]positionZ = 108,5985
Objectives[15]SetPlayerActor_Use_Player = True
Objectives[15]SetPlayerActor_Player_Controllable = True
Objectives[15]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[15]SetPlayerActor_Use_Actor = False
Objectives[15]SetPlayerActor_RelationshipGroup_Change = False
Objectives[15]SetPlayerActor_RelationshipGroup = Neutral
Objectives[15]SetPlayerActor_Invincible_Change = False
Objectives[15]SetPlayerActor_Invincible = False
Objectives[15]SetPlayerActor_NewTask = True
Objectives[15]Int_Task = 99
Objectives[15]Task_Repeat = False
Objectives[15]Task_Timeout = False
Objectives[15]Task_Guard_Range = 10
Objectives[15]Task_Stay_In_Range = True
Objectives[15]Task_Wander_Range = 10
Objectives[15]Task_Scenario = NONE
Objectives[15]Task_TalkingAnimation = mic_chatter
Objectives[15]Task_Time = 1
Objectives[15]TaskListCount = 1
Objectives[15]Task_List[0]Type = Pause
Objectives[15]Task_List[0]positionX = -223,1649
Objectives[15]Task_List[0]positionY = 342,3994
Objectives[15]Task_List[0]positionZ = 109,0985
Objectives[15]Task_List[0]time = 1
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = 
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 1
Objectives[16]ColorR = 255
Objectives[16]ColorG = 255
Objectives[16]ColorB = 0
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 255
Objectives[16]IconColorB = 0
Objectives[16]IconColorA = 255
Objectives[16]positionX = 12,09933
Objectives[16]positionY = 546,2981
Objectives[16]positionZ = 174,9088
Objectives[16]Heading = 0
Objectives[16]Diameter = 10
Objectives[16]minimum_hight = 1
Objectives[16]maximum_hight = 10
Objectives[16]TriggerDistance = 10
Objectives[16]PlaySound = False
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = False
Objectives[16]DeliverVehicleOnly = False
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 6
Objectives[16]mission_Actors[0]Survive_Number = 0
Objectives[16]mission_Actors[0]Failed_Text = 
Objectives[16]mission_Actors[0]Remove_After = 37
Objectives[16]mission_Actors[0]positionX = -8,609199
Objectives[16]mission_Actors[0]positionY = 521,1893
Objectives[16]mission_Actors[0]positionZ = 174,628
Objectives[16]mission_Actors[0]Heading = 302,5007
Objectives[16]mission_Actors[0]String_Name = ig_vincent
Objectives[16]mission_Actors[0]Relationship_Group = Friend
Objectives[16]mission_Actors[0]AddBlip = False
Objectives[16]mission_Actors[0]ShowCone = False
Objectives[16]mission_Actors[0]Invincible = True
Objectives[16]mission_Actors[0]SetHealth = 100
Objectives[16]mission_Actors[0]DieFromHeadShot = True
Objectives[16]mission_Actors[0]CanExitVehicle = True
Objectives[16]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[0]AlwaysFight = True
Objectives[16]mission_Actors[0]Seeing_Range = 30
Objectives[16]mission_Actors[0]Hearing_Range = 30
Objectives[16]mission_Actors[0]CombatMovement = Offensive
Objectives[16]mission_Actors[0]weapon = Pistol
Objectives[16]mission_Actors[0]Variation = Default
Objectives[16]mission_Actors[0]Task = 3
Objectives[16]mission_Actors[0]Task_Guard_Range = 5
Objectives[16]mission_Actors[0]Task_Stay_In_Range = True
Objectives[16]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[0]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[16]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[16]mission_Actors[0]NeededForObjectiveGoToActor[0] = 19
Objectives[16]mission_Actors[1]Survive_Number = 0
Objectives[16]mission_Actors[1]Failed_Text = 
Objectives[16]mission_Actors[1]Remove_After = 30
Objectives[16]mission_Actors[1]positionX = -2,083927
Objectives[16]mission_Actors[1]positionY = 523,8082
Objectives[16]mission_Actors[1]positionZ = 174,6273
Objectives[16]mission_Actors[1]Heading = 302,5033
Objectives[16]mission_Actors[1]String_Name = ig_tomcasino
Objectives[16]mission_Actors[1]Relationship_Group = Friend
Objectives[16]mission_Actors[1]AddBlip = False
Objectives[16]mission_Actors[1]ShowCone = False
Objectives[16]mission_Actors[1]Invincible = True
Objectives[16]mission_Actors[1]SetHealth = 100
Objectives[16]mission_Actors[1]DieFromHeadShot = True
Objectives[16]mission_Actors[1]CanExitVehicle = True
Objectives[16]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[1]AlwaysFight = True
Objectives[16]mission_Actors[1]Seeing_Range = 30
Objectives[16]mission_Actors[1]Hearing_Range = 30
Objectives[16]mission_Actors[1]CombatMovement = Offensive
Objectives[16]mission_Actors[1]weapon = 966099553
Objectives[16]mission_Actors[1]Variation = Default
Objectives[16]mission_Actors[1]Task = 3
Objectives[16]mission_Actors[1]Task_Guard_Range = 5
Objectives[16]mission_Actors[1]Task_Stay_In_Range = True
Objectives[16]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[1]Task_Scenario = WORLD_HUMAN_PAPARAZZI
Objectives[16]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[16]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 22
Objectives[16]mission_Actors[2]Survive_Number = 0
Objectives[16]mission_Actors[2]Failed_Text = 
Objectives[16]mission_Actors[2]Remove_After = 37
Objectives[16]mission_Actors[2]positionX = -7,803897
Objectives[16]mission_Actors[2]positionY = 520,9213
Objectives[16]mission_Actors[2]positionZ = 174,628
Objectives[16]mission_Actors[2]Heading = 351,7851
Objectives[16]mission_Actors[2]String_Name = ig_djtalaurelia
Objectives[16]mission_Actors[2]Relationship_Group = Friend
Objectives[16]mission_Actors[2]AddBlip = False
Objectives[16]mission_Actors[2]ShowCone = False
Objectives[16]mission_Actors[2]Invincible = True
Objectives[16]mission_Actors[2]SetHealth = 100
Objectives[16]mission_Actors[2]DieFromHeadShot = True
Objectives[16]mission_Actors[2]CanExitVehicle = True
Objectives[16]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[2]AlwaysFight = True
Objectives[16]mission_Actors[2]Seeing_Range = 30
Objectives[16]mission_Actors[2]Hearing_Range = 30
Objectives[16]mission_Actors[2]CombatMovement = Offensive
Objectives[16]mission_Actors[2]weapon = Pistol
Objectives[16]mission_Actors[2]Variation = Default
Objectives[16]mission_Actors[2]Task = 0
Objectives[16]mission_Actors[2]Task_Guard_Range = 5
Objectives[16]mission_Actors[2]Task_Stay_In_Range = True
Objectives[16]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[2]Task_Scenario = NONE
Objectives[16]mission_Actors[2]NeededForObjectiveGoToActorCount = 1
Objectives[16]mission_Actors[2]NeededForObjectiveGoToActor[0] = 20
Objectives[16]mission_Actors[3]Survive_Number = 0
Objectives[16]mission_Actors[3]Failed_Text = 
Objectives[16]mission_Actors[3]Remove_After = 30
Objectives[16]mission_Actors[3]positionX = -5,070111
Objectives[16]mission_Actors[3]positionY = 521,2584
Objectives[16]mission_Actors[3]positionZ = 174,6276
Objectives[16]mission_Actors[3]Heading = 345,2053
Objectives[16]mission_Actors[3]String_Name = ig_agatha
Objectives[16]mission_Actors[3]Relationship_Group = Friend
Objectives[16]mission_Actors[3]AddBlip = False
Objectives[16]mission_Actors[3]ShowCone = False
Objectives[16]mission_Actors[3]Invincible = True
Objectives[16]mission_Actors[3]SetHealth = 100
Objectives[16]mission_Actors[3]DieFromHeadShot = True
Objectives[16]mission_Actors[3]CanExitVehicle = True
Objectives[16]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[3]AlwaysFight = True
Objectives[16]mission_Actors[3]Seeing_Range = 30
Objectives[16]mission_Actors[3]Hearing_Range = 30
Objectives[16]mission_Actors[3]CombatMovement = Offensive
Objectives[16]mission_Actors[3]weapon = Unarmed
Objectives[16]mission_Actors[3]Variation = Default
Objectives[16]mission_Actors[3]Task = 3
Objectives[16]mission_Actors[3]Task_Guard_Range = 5
Objectives[16]mission_Actors[3]Task_Stay_In_Range = True
Objectives[16]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[3]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[16]mission_Actors[3]NeededForObjectiveHintCount = 1
Objectives[16]mission_Actors[3]NeededForObjectiveHint[0] = 18
Objectives[16]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[16]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 21
Objectives[16]mission_Actors[3]NeededForObjectiveGoToActorCount = 1
Objectives[16]mission_Actors[3]NeededForObjectiveGoToActor[0] = 17
Objectives[16]mission_Actors[4]Survive_Number = 0
Objectives[16]mission_Actors[4]Failed_Text = 
Objectives[16]mission_Actors[4]Remove_After = 0
Objectives[16]mission_Actors[4]positionX = -4,578035
Objectives[16]mission_Actors[4]positionY = 520,3163
Objectives[16]mission_Actors[4]positionZ = 174,0607
Objectives[16]mission_Actors[4]Heading = 351,7789
Objectives[16]mission_Actors[4]String_Name = a_c_chop
Objectives[16]mission_Actors[4]Relationship_Group = Friend
Objectives[16]mission_Actors[4]AddBlip = False
Objectives[16]mission_Actors[4]ShowCone = False
Objectives[16]mission_Actors[4]Invincible = False
Objectives[16]mission_Actors[4]SetHealth = 100
Objectives[16]mission_Actors[4]DieFromHeadShot = True
Objectives[16]mission_Actors[4]CanExitVehicle = True
Objectives[16]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[4]AlwaysFight = True
Objectives[16]mission_Actors[4]Seeing_Range = 30
Objectives[16]mission_Actors[4]Hearing_Range = 30
Objectives[16]mission_Actors[4]CombatMovement = Offensive
Objectives[16]mission_Actors[4]weapon = 4194021054
Objectives[16]mission_Actors[4]Variation = Default
Objectives[16]mission_Actors[4]Task = 0
Objectives[16]mission_Actors[4]Task_Guard_Range = 5
Objectives[16]mission_Actors[4]Task_Stay_In_Range = True
Objectives[16]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[4]Task_Scenario = NONE
Objectives[16]mission_Actors[4]NeededForObjectiveGoToActorCount = 1
Objectives[16]mission_Actors[4]NeededForObjectiveGoToActor[0] = 82
Objectives[16]mission_Actors[5]Survive_Number = 0
Objectives[16]mission_Actors[5]Failed_Text = 
Objectives[16]mission_Actors[5]Remove_After = 0
Objectives[16]mission_Actors[5]positionX = -3,935231
Objectives[16]mission_Actors[5]positionY = 519,6446
Objectives[16]mission_Actors[5]positionZ = 173,9388
Objectives[16]mission_Actors[5]Heading = 16,78699
Objectives[16]mission_Actors[5]String_Name = a_c_pug
Objectives[16]mission_Actors[5]Relationship_Group = Friend
Objectives[16]mission_Actors[5]AddBlip = False
Objectives[16]mission_Actors[5]ShowCone = False
Objectives[16]mission_Actors[5]Invincible = False
Objectives[16]mission_Actors[5]SetHealth = 100
Objectives[16]mission_Actors[5]DieFromHeadShot = True
Objectives[16]mission_Actors[5]CanExitVehicle = True
Objectives[16]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[5]AlwaysFight = True
Objectives[16]mission_Actors[5]Seeing_Range = 30
Objectives[16]mission_Actors[5]Hearing_Range = 30
Objectives[16]mission_Actors[5]CombatMovement = Offensive
Objectives[16]mission_Actors[5]weapon = 3146768957
Objectives[16]mission_Actors[5]Variation = Default
Objectives[16]mission_Actors[5]Task = 3
Objectives[16]mission_Actors[5]Task_Guard_Range = 5
Objectives[16]mission_Actors[5]Task_Stay_In_Range = True
Objectives[16]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[5]Task_Scenario = WORLD_DOG_SITTING_SMALL
Objectives[16]mission_Vehicles = 1
Objectives[16]mission_Vehicles[0]positionX = 16,1744
Objectives[16]mission_Vehicles[0]positionY = 548,4857
Objectives[16]mission_Vehicles[0]positionZ = 175,8642
Objectives[16]mission_Vehicles[0]Heading = 215,3987
Objectives[16]mission_Vehicles[0]Name = Cognoscenti
Objectives[16]mission_Vehicles[0]Model = cognoscenti
Objectives[16]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[16]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[16]mission_Vehicles[0]PearlescentColor = MetallicBlue
Objectives[16]mission_Vehicles[0]HasPearlescent = False
Objectives[16]mission_Vehicles[0]Livery = 0
Objectives[16]mission_Vehicles[0]DirtLevel = 0
Objectives[16]mission_Vehicles[0]LockedForPlayer = False
Objectives[16]mission_Vehicles[0]Locked = False
Objectives[16]mission_Vehicles[0]Alarm = False
Objectives[16]mission_Vehicles[0]HotWired = False
Objectives[16]mission_Vehicles[0]Invincible = True
Objectives[16]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[16]mission_Vehicles[0]Remove_After = 0
Objectives[16]mission_Vehicles[0]Survive_Number = 0
Objectives[16]mission_Vehicles[0]Failed_Text = 
Objectives[16]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[16]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 23
Objectives[16]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[16]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[16]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 25
Objectives[16]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = GoTo_Actor
Objectives[17]Text = 
Objectives[17]positionX = -2,230911
Objectives[17]positionY = 520,8282
Objectives[17]positionZ = 174,0096
Objectives[17]GoTo_Actor_ChangToCompanion = False
Objectives[17]GoTo_Actor_Distance = 8
Objectives[17]GoTo_Actor_Remove_Blip = True
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 3
Objectives[17]ObjectiveMessages[0]positionX = 1726,902
Objectives[17]ObjectiveMessages[0]positionY = -501,7323
Objectives[17]ObjectiveMessages[0]positionZ = 162,3356
Objectives[17]ObjectiveMessages[0]Message = ~g~The car is here, but I don't see anyone.
Objectives[17]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[0]Sender = 
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = White
Objectives[17]ObjectiveMessages[0]PlayFromStart = True
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = True
Objectives[17]ObjectiveMessages[0]TypeTextMesage = False
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[1]positionX = 1723,812
Objectives[17]ObjectiveMessages[1]positionY = -504,7886
Objectives[17]ObjectiveMessages[1]positionZ = 160,6598
Objectives[17]ObjectiveMessages[1]Message = ~y~They will be inside.
Objectives[17]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[1]Sender = 
Objectives[17]ObjectiveMessages[1]Subject = 
Objectives[17]ObjectiveMessages[1]MessageColor = White
Objectives[17]ObjectiveMessages[1]PlayFromStart = False
Objectives[17]ObjectiveMessages[1]Delay = True
Objectives[17]ObjectiveMessages[1]DelayTime = 3
Objectives[17]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[1]TypeSubtitle = True
Objectives[17]ObjectiveMessages[1]TypeTextMesage = False
Objectives[17]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[2]positionX = 1720,497
Objectives[17]ObjectiveMessages[2]positionY = -507,9935
Objectives[17]ObjectiveMessages[2]positionZ = 159,0855
Objectives[17]ObjectiveMessages[2]Message = ~g~In my house?
Objectives[17]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[2]Sender = 
Objectives[17]ObjectiveMessages[2]Subject = 
Objectives[17]ObjectiveMessages[2]MessageColor = White
Objectives[17]ObjectiveMessages[2]PlayFromStart = False
Objectives[17]ObjectiveMessages[2]Delay = True
Objectives[17]ObjectiveMessages[2]DelayTime = 5
Objectives[17]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[2]TypeSubtitle = True
Objectives[17]ObjectiveMessages[2]TypeTextMesage = False
Objectives[17]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[18]Type = Hint_Objective
Objectives[18]Text = 
Objectives[18]positionX = 0,2743089
Objectives[18]positionY = 521,5389
Objectives[18]positionZ = 173,6281
Objectives[18]Hint_Time = 15
Objectives[18]Hint_FOV = 40
Objectives[18]Hint_Use_Position = False
Objectives[18]Hint_Use_Player = False
Objectives[18]Hint_Use_Actor = True
Objectives[18]Hint_Use_Vehicle = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 4
Objectives[18]ObjectiveMessages[0]positionX = 1712,953
Objectives[18]ObjectiveMessages[0]positionY = -518,8914
Objectives[18]ObjectiveMessages[0]positionZ = 155,2254
Objectives[18]ObjectiveMessages[0]Message = ~o~Yeah, okay Tom, take some picture of the TV too, altough I don't know if we'll use them in the real estate ad.
Objectives[18]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[0]Sender = 
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = White
Objectives[18]ObjectiveMessages[0]PlayFromStart = True
Objectives[18]ObjectiveMessages[0]Delay = False
Objectives[18]ObjectiveMessages[0]DelayTime = 0
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = True
Objectives[18]ObjectiveMessages[0]TypeTextMesage = False
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[1]positionX = 1709,577
Objectives[18]ObjectiveMessages[1]positionY = -525,8297
Objectives[18]ObjectiveMessages[1]positionZ = 152,9415
Objectives[18]ObjectiveMessages[1]Message = ~g~What happens here?
Objectives[18]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[1]Sender = 
Objectives[18]ObjectiveMessages[1]Subject = 
Objectives[18]ObjectiveMessages[1]MessageColor = White
Objectives[18]ObjectiveMessages[1]PlayFromStart = False
Objectives[18]ObjectiveMessages[1]Delay = True
Objectives[18]ObjectiveMessages[1]DelayTime = 8
Objectives[18]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[1]TypeSubtitle = True
Objectives[18]ObjectiveMessages[1]TypeTextMesage = False
Objectives[18]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[2]positionX = 1706,511
Objectives[18]ObjectiveMessages[2]positionY = -532,4913
Objectives[18]ObjectiveMessages[2]positionZ = 151,3311
Objectives[18]ObjectiveMessages[2]Message = ~o~Well, you've arrived, time to go Tom.
Objectives[18]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[2]Sender = 
Objectives[18]ObjectiveMessages[2]Subject = 
Objectives[18]ObjectiveMessages[2]MessageColor = White
Objectives[18]ObjectiveMessages[2]PlayFromStart = False
Objectives[18]ObjectiveMessages[2]Delay = True
Objectives[18]ObjectiveMessages[2]DelayTime = 10
Objectives[18]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[2]TypeSubtitle = True
Objectives[18]ObjectiveMessages[2]TypeTextMesage = False
Objectives[18]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[3]positionX = 1706,311
Objectives[18]ObjectiveMessages[3]positionY = -539,7356
Objectives[18]ObjectiveMessages[3]positionZ = 149,4912
Objectives[18]ObjectiveMessages[3]Message = ~r~Yes, Miss Agata.
Objectives[18]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[3]Sender = 
Objectives[18]ObjectiveMessages[3]Subject = 
Objectives[18]ObjectiveMessages[3]MessageColor = White
Objectives[18]ObjectiveMessages[3]PlayFromStart = False
Objectives[18]ObjectiveMessages[3]Delay = True
Objectives[18]ObjectiveMessages[3]DelayTime = 13
Objectives[18]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[3]TypeSubtitle = True
Objectives[18]ObjectiveMessages[3]TypeTextMesage = False
Objectives[18]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[19]Type = GoTo_Actor
Objectives[19]Text = 
Objectives[19]positionX = -8,6728
Objectives[19]positionY = 521,8829
Objectives[19]positionZ = 173,628
Objectives[19]GoTo_Actor_ChangToCompanion = True
Objectives[19]GoTo_Actor_Distance = 10
Objectives[19]GoTo_Actor_Remove_Blip = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = GoTo_Actor
Objectives[20]Text = 
Objectives[20]positionX = -7,092887
Objectives[20]positionY = 519,2594
Objectives[20]positionZ = 174,5793
Objectives[20]GoTo_Actor_ChangToCompanion = True
Objectives[20]GoTo_Actor_Distance = 10
Objectives[20]GoTo_Actor_Remove_Blip = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = 
Objectives[21]positionX = -4,234661
Objectives[21]positionY = 523,6235
Objectives[21]positionZ = 173,627
Objectives[21]SetPlayerActor_Use_Player = False
Objectives[21]SetPlayerActor_Player_Controllable = True
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[21]SetPlayerActor_Use_Actor = True
Objectives[21]SetPlayerActor_RelationshipGroup_Change = False
Objectives[21]SetPlayerActor_RelationshipGroup = Neutral
Objectives[21]SetPlayerActor_Invincible_Change = False
Objectives[21]SetPlayerActor_Invincible = False
Objectives[21]SetPlayerActor_NewTask = True
Objectives[21]Int_Task = 99
Objectives[21]Task_Repeat = False
Objectives[21]Task_Timeout = False
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 10
Objectives[21]Task_Scenario = NONE
Objectives[21]Task_TalkingAnimation = mic_chatter
Objectives[21]Task_Time = 1
Objectives[21]TaskListCount = 2
Objectives[21]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[21]Task_List[0]positionX = -551,266
Objectives[21]Task_List[0]positionY = 298,5462
Objectives[21]Task_List[0]positionZ = 82,53534
Objectives[21]Task_List[0]Block = True
Objectives[21]Task_List[1]Type = EnterVehicle
Objectives[21]Task_List[1]PositionX = -555,0342
Objectives[21]Task_List[1]PositionY = 298,5264
Objectives[21]Task_List[1]PositionZ = 82,65549
Objectives[21]Task_List[1]Speed = 1
Objectives[21]Task_List[1]SeatIndex = 0
Objectives[21]Task_List[1]TaskIndex = 1
Objectives[21]Task_List[1]Warp = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Set_Player_Actor_Objective
Objectives[22]Text = 
Objectives[22]positionX = 0,3258193
Objectives[22]positionY = 525,9861
Objectives[22]positionZ = 174,6104
Objectives[22]SetPlayerActor_Use_Player = False
Objectives[22]SetPlayerActor_Player_Controllable = True
Objectives[22]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[22]SetPlayerActor_Use_Actor = True
Objectives[22]SetPlayerActor_RelationshipGroup_Change = False
Objectives[22]SetPlayerActor_RelationshipGroup = Neutral
Objectives[22]SetPlayerActor_Invincible_Change = False
Objectives[22]SetPlayerActor_Invincible = False
Objectives[22]SetPlayerActor_NewTask = True
Objectives[22]Int_Task = 99
Objectives[22]Task_Repeat = False
Objectives[22]Task_Timeout = False
Objectives[22]Task_Guard_Range = 10
Objectives[22]Task_Stay_In_Range = True
Objectives[22]Task_Wander_Range = 10
Objectives[22]Task_Scenario = NONE
Objectives[22]Task_TalkingAnimation = mic_chatter
Objectives[22]Task_Time = 1
Objectives[22]TaskListCount = 4
Objectives[22]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[22]Task_List[0]positionX = -552,6251
Objectives[22]Task_List[0]positionY = 302,4381
Objectives[22]Task_List[0]positionZ = 82,68999
Objectives[22]Task_List[0]Block = True
Objectives[22]Task_List[1]Type = EnterVehicle
Objectives[22]Task_List[1]PositionX = -555,6537
Objectives[22]Task_List[1]PositionY = 300,0101
Objectives[22]Task_List[1]PositionZ = 82,6469
Objectives[22]Task_List[1]Speed = 0,5
Objectives[22]Task_List[1]SeatIndex = -1
Objectives[22]Task_List[1]TaskIndex = 1
Objectives[22]Task_List[1]Warp = False
Objectives[22]Task_List[2]Type = Pause
Objectives[22]Task_List[2]positionX = -391,2108
Objectives[22]Task_List[2]positionY = 398,3429
Objectives[22]Task_List[2]positionZ = 108,5043
Objectives[22]Task_List[2]time = 6
Objectives[22]Task_List[3]Type = Drive
Objectives[22]Task_List[3]PositionX = 977,8533
Objectives[22]Task_List[3]PositionY = 11,71851
Objectives[22]Task_List[3]PositionZ = 80,54101
Objectives[22]Task_List[3]Speed = 15
Objectives[22]Task_List[3]StopBeforeVehicles = True
Objectives[22]Task_List[3]StopBeforeActors = True
Objectives[22]Task_List[3]AvoidVehicles = True
Objectives[22]Task_List[3]AvoidEmptyVehicles = True
Objectives[22]Task_List[3]AvoidActors = True
Objectives[22]Task_List[3]AvoidObjects = True
Objectives[22]Task_List[3]StopAtLights = False
Objectives[22]Task_List[3]UseBlinkers = True
Objectives[22]Task_List[3]AllowGoingWrongWay = True
Objectives[22]Task_List[3]Reverse = False
Objectives[22]Task_List[3]TakeShortestPath = False
Objectives[22]Task_List[3]IgnoreRoads = False
Objectives[22]Task_List[3]IgnoreAllPathing = False
Objectives[22]Task_List[3]AvoidHighWays = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = 
Objectives[23]FaildText = 
Objectives[23]Type = Enter_Vehicle
Objectives[23]positionX = 16,33543
Objectives[23]positionY = 550,2291
Objectives[23]positionZ = 175,4115
Objectives[23]EnterVehicle_AsPassenger = False
Objectives[23]EnterVehicle_CanExit = True
Objectives[23]EnterVehicle_SetIsWanted = False
Objectives[23]EnterVehicle_SeatIndex = 0
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 3
Objectives[23]ObjectiveMessages[0]positionX = 1705,992
Objectives[23]ObjectiveMessages[0]positionY = -546,8309
Objectives[23]ObjectiveMessages[0]positionZ = 148,0812
Objectives[23]ObjectiveMessages[0]Message = ~o~We take your car, you take the casino car with Vincent and Aurelia.
Objectives[23]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[0]Sender = 
Objectives[23]ObjectiveMessages[0]Subject = 
Objectives[23]ObjectiveMessages[0]MessageColor = White
Objectives[23]ObjectiveMessages[0]PlayFromStart = True
Objectives[23]ObjectiveMessages[0]Delay = False
Objectives[23]ObjectiveMessages[0]DelayTime = 0
Objectives[23]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[0]TypeSubtitle = True
Objectives[23]ObjectiveMessages[0]TypeTextMesage = False
Objectives[23]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[1]positionX = 1707,45
Objectives[23]ObjectiveMessages[1]positionY = -552,9117
Objectives[23]ObjectiveMessages[1]positionZ = 147,1824
Objectives[23]ObjectiveMessages[1]Message = ~y~What? My car?
Objectives[23]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[1]Sender = 
Objectives[23]ObjectiveMessages[1]Subject = 
Objectives[23]ObjectiveMessages[1]MessageColor = White
Objectives[23]ObjectiveMessages[1]PlayFromStart = False
Objectives[23]ObjectiveMessages[1]Delay = True
Objectives[23]ObjectiveMessages[1]DelayTime = 5
Objectives[23]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[1]TypeSubtitle = True
Objectives[23]ObjectiveMessages[1]TypeTextMesage = False
Objectives[23]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[2]positionX = 1707,781
Objectives[23]ObjectiveMessages[2]positionY = -560,2872
Objectives[23]ObjectiveMessages[2]positionZ = 145,5951
Objectives[23]ObjectiveMessages[2]Message = ~b~Come on guys, we don't have much time, I'll explain in the car.
Objectives[23]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[2]Sender = 
Objectives[23]ObjectiveMessages[2]Subject = 
Objectives[23]ObjectiveMessages[2]MessageColor = White
Objectives[23]ObjectiveMessages[2]PlayFromStart = False
Objectives[23]ObjectiveMessages[2]Delay = True
Objectives[23]ObjectiveMessages[2]DelayTime = 7
Objectives[23]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[2]TypeSubtitle = True
Objectives[23]ObjectiveMessages[2]TypeTextMesage = False
Objectives[23]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[24]Text = 
Objectives[24]Type = Leave_Area
Objectives[24]positionX = 20,452
Objectives[24]positionY = 553,3679
Objectives[24]positionZ = 176,3371
Objectives[24]Leave_Area_Distance = 25
Objectives[24]Leave_Area_Use_Objective_Position = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Set_Player_Actor_Objective
Objectives[25]Text = 
Objectives[25]positionX = 20,44805
Objectives[25]positionY = 553,348
Objectives[25]positionZ = 176,3308
Objectives[25]SetPlayerActor_Use_Player = True
Objectives[25]SetPlayerActor_Player_Controllable = True
Objectives[25]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[25]SetPlayerActor_Use_Actor = False
Objectives[25]SetPlayerActor_RelationshipGroup_Change = False
Objectives[25]SetPlayerActor_RelationshipGroup = Neutral
Objectives[25]SetPlayerActor_Invincible_Change = False
Objectives[25]SetPlayerActor_Invincible = False
Objectives[25]SetPlayerActor_NewTask = True
Objectives[25]Int_Task = 99
Objectives[25]Task_Repeat = False
Objectives[25]Task_Timeout = False
Objectives[25]Task_Guard_Range = 10
Objectives[25]Task_Stay_In_Range = True
Objectives[25]Task_Wander_Range = 10
Objectives[25]Task_Scenario = NONE
Objectives[25]Task_TalkingAnimation = mic_chatter
Objectives[25]Task_Time = 1
Objectives[25]TaskListCount = 2
Objectives[25]Task_List[0]Type = EnterVehicle
Objectives[25]Task_List[0]PositionX = 15,66792
Objectives[25]Task_List[0]PositionY = 549,3748
Objectives[25]Task_List[0]PositionZ = 175,8199
Objectives[25]Task_List[0]Speed = 1
Objectives[25]Task_List[0]SeatIndex = -1
Objectives[25]Task_List[0]TaskIndex = 0
Objectives[25]Task_List[0]Warp = False
Objectives[25]Task_List[1]Type = Drive
Objectives[25]Task_List[1]PositionX = -85,83725
Objectives[25]Task_List[1]PositionY = -770,8368
Objectives[25]Task_List[1]PositionZ = 39,83004
Objectives[25]Task_List[1]Speed = 20
Objectives[25]Task_List[1]StopBeforeVehicles = False
Objectives[25]Task_List[1]StopBeforeActors = False
Objectives[25]Task_List[1]AvoidVehicles = True
Objectives[25]Task_List[1]AvoidEmptyVehicles = True
Objectives[25]Task_List[1]AvoidActors = True
Objectives[25]Task_List[1]AvoidObjects = True
Objectives[25]Task_List[1]StopAtLights = False
Objectives[25]Task_List[1]UseBlinkers = True
Objectives[25]Task_List[1]AllowGoingWrongWay = True
Objectives[25]Task_List[1]Reverse = False
Objectives[25]Task_List[1]TakeShortestPath = False
Objectives[25]Task_List[1]IgnoreRoads = False
Objectives[25]Task_List[1]IgnoreAllPathing = False
Objectives[25]Task_List[1]AvoidHighWays = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Cutscenes_Objective
Objectives[26]Text = 
Objectives[26]positionX = 25,11206
Objectives[26]positionY = 582,1658
Objectives[26]positionZ = 182,8807
Objectives[26]Cutscenes_Time = 11
Objectives[26]Cutscenes_Trans_Time = 4
Objectives[26]Cutscenes_FOV = 60
Objectives[26]Cutscenes_Shake = Hand
Objectives[26]Cutscenes_Amplitude = 0
Objectives[26]Cutscenes_FadeOut = False
Objectives[26]Cutscenes_FadeIn = False
Objectives[26]Cutscenes_End = False
Objectives[26]Cutscenes_Point_At_Position = False
Objectives[26]Cutscenes_Point_At_Player = False
Objectives[26]Cutscenes_Point_At_Actor = False
Objectives[26]Cutscenes_Point_At_Vehicle = False
Objectives[26]Cutscenes_Follow_Player = True
Objectives[26]Cutscenes_Follow_Actor = False
Objectives[26]Cutscenes_Follow_Vehicle = False
Objectives[26]Cutscenes_Follow_Distancee = 2,2
Objectives[26]Cutscenes_Follow_Hieght = 0,8
Objectives[26]Cutscenes_Follow_Angle = 165
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 4
Objectives[26]ObjectiveMessages[0]positionX = 2053,479
Objectives[26]ObjectiveMessages[0]positionY = -1835,071
Objectives[26]ObjectiveMessages[0]positionZ = 140,4161
Objectives[26]ObjectiveMessages[0]Message = ~g~So, what's up?
Objectives[26]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[0]Sender = 
Objectives[26]ObjectiveMessages[0]Subject = 
Objectives[26]ObjectiveMessages[0]MessageColor = White
Objectives[26]ObjectiveMessages[0]PlayFromStart = True
Objectives[26]ObjectiveMessages[0]Delay = False
Objectives[26]ObjectiveMessages[0]DelayTime = 0
Objectives[26]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[0]TypeSubtitle = True
Objectives[26]ObjectiveMessages[0]TypeTextMesage = False
Objectives[26]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[1]positionX = 2050,272
Objectives[26]ObjectiveMessages[1]positionY = -1837,595
Objectives[26]ObjectiveMessages[1]positionZ = 137,6851
Objectives[26]ObjectiveMessages[1]Message = ~b~Aurelia suffered threats, and now they asked her for money.
Objectives[26]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[1]Sender = 
Objectives[26]ObjectiveMessages[1]Subject = 
Objectives[26]ObjectiveMessages[1]MessageColor = White
Objectives[26]ObjectiveMessages[1]PlayFromStart = False
Objectives[26]ObjectiveMessages[1]Delay = True
Objectives[26]ObjectiveMessages[1]DelayTime = 2
Objectives[26]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[1]TypeSubtitle = True
Objectives[26]ObjectiveMessages[1]TypeTextMesage = False
Objectives[26]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[2]positionX = 2044,941
Objectives[26]ObjectiveMessages[2]positionY = -1841,665
Objectives[26]ObjectiveMessages[2]positionZ = 133,3199
Objectives[26]ObjectiveMessages[2]Message = ~p~They gave me an appointment and an address and I should take the money there.
Objectives[26]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[2]Sender = 
Objectives[26]ObjectiveMessages[2]Subject = 
Objectives[26]ObjectiveMessages[2]MessageColor = White
Objectives[26]ObjectiveMessages[2]PlayFromStart = False
Objectives[26]ObjectiveMessages[2]Delay = True
Objectives[26]ObjectiveMessages[2]DelayTime = 6
Objectives[26]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[2]TypeSubtitle = True
Objectives[26]ObjectiveMessages[2]TypeTextMesage = False
Objectives[26]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[3]positionX = 2039,939
Objectives[26]ObjectiveMessages[3]positionY = -1845,458
Objectives[26]ObjectiveMessages[3]positionZ = 129,5089
Objectives[26]ObjectiveMessages[3]Message = ~b~But we don't think it's a blackmail, rather a kidnapping.
Objectives[26]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[3]Sender = 
Objectives[26]ObjectiveMessages[3]Subject = 
Objectives[26]ObjectiveMessages[3]MessageColor = White
Objectives[26]ObjectiveMessages[3]PlayFromStart = False
Objectives[26]ObjectiveMessages[3]Delay = True
Objectives[26]ObjectiveMessages[3]DelayTime = 11
Objectives[26]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[3]TypeSubtitle = True
Objectives[26]ObjectiveMessages[3]TypeTextMesage = False
Objectives[26]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[27]Type = Cutscenes_Objective
Objectives[27]Text = 
Objectives[27]positionX = 18,69626
Objectives[27]positionY = 584,773
Objectives[27]positionZ = 183,4073
Objectives[27]Cutscenes_Time = 1
Objectives[27]Cutscenes_Trans_Time = 16
Objectives[27]Cutscenes_FOV = 60
Objectives[27]Cutscenes_Shake = Hand
Objectives[27]Cutscenes_Amplitude = 0
Objectives[27]Cutscenes_FadeOut = False
Objectives[27]Cutscenes_FadeIn = False
Objectives[27]Cutscenes_End = False
Objectives[27]Cutscenes_Point_At_Position = False
Objectives[27]Cutscenes_Point_At_Player = False
Objectives[27]Cutscenes_Point_At_Actor = False
Objectives[27]Cutscenes_Point_At_Vehicle = False
Objectives[27]Cutscenes_Follow_Player = True
Objectives[27]Cutscenes_Follow_Actor = False
Objectives[27]Cutscenes_Follow_Vehicle = False
Objectives[27]Cutscenes_Follow_Distancee = 1,8
Objectives[27]Cutscenes_Follow_Hieght = 0,8
Objectives[27]Cutscenes_Follow_Angle = 20
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 4
Objectives[27]ObjectiveMessages[0]positionX = 2033,839
Objectives[27]ObjectiveMessages[0]positionY = -1850,16
Objectives[27]ObjectiveMessages[0]positionZ = 124,8219
Objectives[27]ObjectiveMessages[0]Message = ~p~I heard some of my DJs collegues, someone tried to kidnap them too.
Objectives[27]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[0]Sender = 
Objectives[27]ObjectiveMessages[0]Subject = 
Objectives[27]ObjectiveMessages[0]MessageColor = White
Objectives[27]ObjectiveMessages[0]PlayFromStart = True
Objectives[27]ObjectiveMessages[0]Delay = False
Objectives[27]ObjectiveMessages[0]DelayTime = 0
Objectives[27]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[0]TypeSubtitle = True
Objectives[27]ObjectiveMessages[0]TypeTextMesage = False
Objectives[27]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[1]positionX = 2029,5
Objectives[27]ObjectiveMessages[1]positionY = -1854,504
Objectives[27]ObjectiveMessages[1]positionZ = 121,304
Objectives[27]ObjectiveMessages[1]Message = ~y~Kidnap DJs... this city gets worse day by day.
Objectives[27]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[1]Sender = 
Objectives[27]ObjectiveMessages[1]Subject = 
Objectives[27]ObjectiveMessages[1]MessageColor = White
Objectives[27]ObjectiveMessages[1]PlayFromStart = False
Objectives[27]ObjectiveMessages[1]Delay = True
Objectives[27]ObjectiveMessages[1]DelayTime = 5
Objectives[27]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[1]TypeSubtitle = True
Objectives[27]ObjectiveMessages[1]TypeTextMesage = False
Objectives[27]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[2]positionX = 2025,946
Objectives[27]ObjectiveMessages[2]positionY = -1857,605
Objectives[27]ObjectiveMessages[2]positionZ = 118,9548
Objectives[27]ObjectiveMessages[2]Message = ~b~This is why we called you, you too must come to the appointment and understand what happens.
Objectives[27]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[2]Sender = 
Objectives[27]ObjectiveMessages[2]Subject = 
Objectives[27]ObjectiveMessages[2]MessageColor = White
Objectives[27]ObjectiveMessages[2]PlayFromStart = False
Objectives[27]ObjectiveMessages[2]Delay = True
Objectives[27]ObjectiveMessages[2]DelayTime = 9
Objectives[27]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[2]TypeSubtitle = True
Objectives[27]ObjectiveMessages[2]TypeTextMesage = False
Objectives[27]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[3]positionX = 2021,667
Objectives[27]ObjectiveMessages[3]positionY = -1861,517
Objectives[27]ObjectiveMessages[3]positionZ = 116,3772
Objectives[27]ObjectiveMessages[3]Message = ~g~Okay, let's do it.
Objectives[27]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[3]Sender = 
Objectives[27]ObjectiveMessages[3]Subject = 
Objectives[27]ObjectiveMessages[3]MessageColor = White
Objectives[27]ObjectiveMessages[3]PlayFromStart = False
Objectives[27]ObjectiveMessages[3]Delay = True
Objectives[27]ObjectiveMessages[3]DelayTime = 15
Objectives[27]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[3]TypeSubtitle = True
Objectives[27]ObjectiveMessages[3]TypeTextMesage = False
Objectives[27]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[28]Type = Cutscenes_Objective
Objectives[28]Text = 
Objectives[28]positionX = 14,46394
Objectives[28]positionY = 584,5701
Objectives[28]positionZ = 183,7701
Objectives[28]Cutscenes_Time = 0
Objectives[28]Cutscenes_Trans_Time = 0
Objectives[28]Cutscenes_FOV = 30
Objectives[28]Cutscenes_Shake = Hand
Objectives[28]Cutscenes_Amplitude = 0
Objectives[28]Cutscenes_FadeOut = False
Objectives[28]Cutscenes_FadeIn = False
Objectives[28]Cutscenes_End = True
Objectives[28]Cutscenes_Point_At_Position = False
Objectives[28]Cutscenes_Point_At_Player = False
Objectives[28]Cutscenes_Point_At_Actor = False
Objectives[28]Cutscenes_Point_At_Vehicle = False
Objectives[28]Cutscenes_Follow_Player = False
Objectives[28]Cutscenes_Follow_Actor = False
Objectives[28]Cutscenes_Follow_Vehicle = False
Objectives[28]Cutscenes_Follow_Distancee = 10
Objectives[28]Cutscenes_Follow_Hieght = 1
Objectives[28]Cutscenes_Follow_Angle = 0
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Set_Player_Actor_Objective
Objectives[29]Text = 
Objectives[29]positionX = 11,23079
Objectives[29]positionY = 582,2688
Objectives[29]positionZ = 183,8156
Objectives[29]SetPlayerActor_Use_Player = True
Objectives[29]SetPlayerActor_Player_Controllable = True
Objectives[29]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[29]SetPlayerActor_Use_Actor = False
Objectives[29]SetPlayerActor_RelationshipGroup_Change = False
Objectives[29]SetPlayerActor_RelationshipGroup = Neutral
Objectives[29]SetPlayerActor_Invincible_Change = False
Objectives[29]SetPlayerActor_Invincible = False
Objectives[29]SetPlayerActor_NewTask = True
Objectives[29]Int_Task = 99
Objectives[29]Task_Repeat = False
Objectives[29]Task_Timeout = False
Objectives[29]Task_Guard_Range = 10
Objectives[29]Task_Stay_In_Range = True
Objectives[29]Task_Wander_Range = 10
Objectives[29]Task_Scenario = NONE
Objectives[29]Task_TalkingAnimation = mic_chatter
Objectives[29]Task_Time = 1
Objectives[29]TaskListCount = 1
Objectives[29]Task_List[0]Type = Pause
Objectives[29]Task_List[0]positionX = 9,94174
Objectives[29]Task_List[0]positionY = 582,1116
Objectives[29]Task_List[0]positionZ = 184,4869
Objectives[29]Task_List[0]time = 1
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = 
Objectives[30]Text2 = 
Objectives[30]Text3 = 
Objectives[30]Failed_Text = 
Objectives[30]Type = Checkpoint
Objectives[30]Checkpoint_Type = 45
Objectives[30]Reserved = 1
Objectives[30]ColorR = 255
Objectives[30]ColorG = 255
Objectives[30]ColorB = 0
Objectives[30]ColorA = 255
Objectives[30]IconColorR = 255
Objectives[30]IconColorG = 255
Objectives[30]IconColorB = 0
Objectives[30]IconColorA = 255
Objectives[30]positionX = -196,454
Objectives[30]positionY = -558,2719
Objectives[30]positionZ = 33,69129
Objectives[30]Heading = 81,78699
Objectives[30]Diameter = 4
Objectives[30]minimum_hight = 1
Objectives[30]maximum_hight = 10
Objectives[30]TriggerDistance = 5
Objectives[30]PlaySound = False
Objectives[30]LoseWanted = False
Objectives[30]Stop_Vehicle = False
Objectives[30]DeliverVehicleOnly = False
Objectives[30]DeliverTrailor = False
Objectives[30]DeliverTowTruck = False
Objectives[30]DeliverVehicleCargobob = False
Objectives[30]DeliverPropCargobob = False
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = 
Objectives[31]Text2 = 
Objectives[31]Text3 = 
Objectives[31]Failed_Text = 
Objectives[31]Type = Checkpoint
Objectives[31]Checkpoint_Type = 45
Objectives[31]Reserved = 1
Objectives[31]ColorR = 255
Objectives[31]ColorG = 255
Objectives[31]ColorB = 0
Objectives[31]ColorA = 255
Objectives[31]IconColorR = 255
Objectives[31]IconColorG = 255
Objectives[31]IconColorB = 0
Objectives[31]IconColorA = 255
Objectives[31]positionX = -168,2645
Objectives[31]positionY = -595,9653
Objectives[31]positionZ = 47,22336
Objectives[31]Heading = -383,6046
Objectives[31]Diameter = 4
Objectives[31]minimum_hight = 1
Objectives[31]maximum_hight = 10
Objectives[31]TriggerDistance = 2,5
Objectives[31]PlaySound = False
Objectives[31]LoseWanted = False
Objectives[31]Stop_Vehicle = False
Objectives[31]DeliverVehicleOnly = False
Objectives[31]DeliverTrailor = False
Objectives[31]DeliverTowTruck = False
Objectives[31]DeliverVehicleCargobob = False
Objectives[31]DeliverPropCargobob = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 2
Objectives[31]ObjectiveMessages[0]positionX = 2011,183
Objectives[31]ObjectiveMessages[0]positionY = -1872,945
Objectives[31]ObjectiveMessages[0]positionZ = 116,0773
Objectives[31]ObjectiveMessages[0]Message = ~p~This is the place, I have to met then on the square.
Objectives[31]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[31]ObjectiveMessages[0]Sender = 
Objectives[31]ObjectiveMessages[0]Subject = 
Objectives[31]ObjectiveMessages[0]MessageColor = White
Objectives[31]ObjectiveMessages[0]PlayFromStart = True
Objectives[31]ObjectiveMessages[0]Delay = False
Objectives[31]ObjectiveMessages[0]DelayTime = 0
Objectives[31]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[0]TypeSubtitle = True
Objectives[31]ObjectiveMessages[0]TypeTextMesage = False
Objectives[31]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[1]positionX = 2011,183
Objectives[31]ObjectiveMessages[1]positionY = -1872,945
Objectives[31]ObjectiveMessages[1]positionZ = 116,0773
Objectives[31]ObjectiveMessages[1]Message = ~g~Okay, let's go, but be careful.
Objectives[31]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[31]ObjectiveMessages[1]Sender = 
Objectives[31]ObjectiveMessages[1]Subject = 
Objectives[31]ObjectiveMessages[1]MessageColor = White
Objectives[31]ObjectiveMessages[1]PlayFromStart = False
Objectives[31]ObjectiveMessages[1]Delay = True
Objectives[31]ObjectiveMessages[1]DelayTime = 4
Objectives[31]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[1]TypeSubtitle = True
Objectives[31]ObjectiveMessages[1]TypeTextMesage = False
Objectives[31]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[32]Type = Cutscenes_Objective
Objectives[32]Text = 
Objectives[32]positionX = -192,3875
Objectives[32]positionY = -655,0739
Objectives[32]positionZ = 47,23717
Objectives[32]Cutscenes_Time = 4
Objectives[32]Cutscenes_Trans_Time = 3
Objectives[32]Cutscenes_FOV = 60
Objectives[32]Cutscenes_Shake = Hand
Objectives[32]Cutscenes_Amplitude = 0
Objectives[32]Cutscenes_FadeOut = False
Objectives[32]Cutscenes_FadeIn = False
Objectives[32]Cutscenes_End = False
Objectives[32]Cutscenes_Point_At_Position = True
Objectives[32]Cutscenes_Point_At_Player = False
Objectives[32]Cutscenes_Point_At_Actor = False
Objectives[32]Cutscenes_Point_At_Vehicle = False
Objectives[32]Cutscenes_Follow_Player = False
Objectives[32]Cutscenes_Follow_Actor = False
Objectives[32]Cutscenes_Follow_Vehicle = False
Objectives[32]Cutscenes_Follow_Distancee = 10
Objectives[32]Cutscenes_Follow_Hieght = 3
Objectives[32]Cutscenes_Follow_Angle = 85
Objectives[32]mission_ActorsCount = 5
Objectives[32]mission_Actors[0]Survive_Number = 0
Objectives[32]mission_Actors[0]Failed_Text = 
Objectives[32]mission_Actors[0]Remove_After = 34
Objectives[32]mission_Actors[0]positionX = -198,3337
Objectives[32]mission_Actors[0]positionY = -654,3519
Objectives[32]mission_Actors[0]positionZ = 46,04031
Objectives[32]mission_Actors[0]Heading = 270,0003
Objectives[32]mission_Actors[0]String_Name = u_f_o_carol
Objectives[32]mission_Actors[0]Relationship_Group = Enemy1
Objectives[32]mission_Actors[0]AddBlip = False
Objectives[32]mission_Actors[0]ShowCone = False
Objectives[32]mission_Actors[0]Invincible = True
Objectives[32]mission_Actors[0]SetHealth = 100
Objectives[32]mission_Actors[0]DieFromHeadShot = True
Objectives[32]mission_Actors[0]CanExitVehicle = True
Objectives[32]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[0]AlwaysFight = True
Objectives[32]mission_Actors[0]Seeing_Range = 30
Objectives[32]mission_Actors[0]Hearing_Range = 30
Objectives[32]mission_Actors[0]CombatMovement = Offensive
Objectives[32]mission_Actors[0]weapon = Pistol
Objectives[32]mission_Actors[0]Variation = Default
Objectives[32]mission_Actors[0]Task = 99
Objectives[32]mission_Actors[0]Task_Guard_Range = 5
Objectives[32]mission_Actors[0]Task_Stay_In_Range = True
Objectives[32]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[0]Task_Scenario = NONE
Objectives[32]mission_Actors[0]Task_List_Count = 3
Objectives[32]mission_Actors[0]Task_Repeat = False
Objectives[32]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[32]mission_Actors[0]Task_List[0]PositionX = -198,3428
Objectives[32]mission_Actors[0]Task_List[0]PositionY = -654,3519
Objectives[32]mission_Actors[0]Task_List[0]PositionZ = 45,41061
Objectives[32]mission_Actors[0]Task_List[0]Block = True
Objectives[32]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[32]mission_Actors[0]Task_List[1]DestinationX = -189,0149
Objectives[32]mission_Actors[0]Task_List[1]DestinationY = -655,21
Objectives[32]mission_Actors[0]Task_List[1]DestinationZ = 47,73664
Objectives[32]mission_Actors[0]Task_List[1]Rotation = -93,21301
Objectives[32]mission_Actors[0]Task_List[1]Speed = 1
Objectives[32]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[32]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[32]mission_Actors[0]Task_List[2]DestinationX = -126,3952
Objectives[32]mission_Actors[0]Task_List[2]DestinationY = -651,1
Objectives[32]mission_Actors[0]Task_List[2]DestinationZ = 47,73271
Objectives[32]mission_Actors[0]Task_List[2]Rotation = -93,21301
Objectives[32]mission_Actors[0]Task_List[2]Speed = 4
Objectives[32]mission_Actors[0]Task_List[2]GoStraitToCoord = False
Objectives[32]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[32]mission_Actors[0]NeededForObjectiveCutscene[0] = 33
Objectives[32]mission_Actors[1]Survive_Number = 0
Objectives[32]mission_Actors[1]Failed_Text = 
Objectives[32]mission_Actors[1]Remove_After = 0
Objectives[32]mission_Actors[1]positionX = -200,5104
Objectives[32]mission_Actors[1]positionY = -653,1238
Objectives[32]mission_Actors[1]positionZ = 45,47108
Objectives[32]mission_Actors[1]Heading = 266,7868
Objectives[32]mission_Actors[1]String_Name = g_m_y_ballaeast_01
Objectives[32]mission_Actors[1]Relationship_Group = Enemy1
Objectives[32]mission_Actors[1]AddBlip = False
Objectives[32]mission_Actors[1]ShowCone = False
Objectives[32]mission_Actors[1]Invincible = False
Objectives[32]mission_Actors[1]SetHealth = 100
Objectives[32]mission_Actors[1]DieFromHeadShot = True
Objectives[32]mission_Actors[1]CanExitVehicle = True
Objectives[32]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[1]AlwaysFight = True
Objectives[32]mission_Actors[1]Seeing_Range = 30
Objectives[32]mission_Actors[1]Hearing_Range = 30
Objectives[32]mission_Actors[1]CombatMovement = Offensive
Objectives[32]mission_Actors[1]weapon = MicroSMG
Objectives[32]mission_Actors[1]Variation = Random
Objectives[32]mission_Actors[1]Task = 99
Objectives[32]mission_Actors[1]Task_Guard_Range = 5
Objectives[32]mission_Actors[1]Task_Stay_In_Range = True
Objectives[32]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[1]Task_Scenario = NONE
Objectives[32]mission_Actors[1]Task_List_Count = 1
Objectives[32]mission_Actors[1]Task_Repeat = False
Objectives[32]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[32]mission_Actors[1]Task_List[0]DestinationX = -191,0226
Objectives[32]mission_Actors[1]Task_List[0]DestinationY = -655,691
Objectives[32]mission_Actors[1]Task_List[0]DestinationZ = 47,7363
Objectives[32]mission_Actors[1]Task_List[0]Rotation = -93,21301
Objectives[32]mission_Actors[1]Task_List[0]Speed = 1
Objectives[32]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[32]mission_Actors[2]Survive_Number = 0
Objectives[32]mission_Actors[2]Failed_Text = 
Objectives[32]mission_Actors[2]Remove_After = 0
Objectives[32]mission_Actors[2]positionX = -200,683
Objectives[32]mission_Actors[2]positionY = -653,8807
Objectives[32]mission_Actors[2]positionZ = 45,46749
Objectives[32]mission_Actors[2]Heading = 266,787
Objectives[32]mission_Actors[2]String_Name = g_m_y_ballaeast_01
Objectives[32]mission_Actors[2]Relationship_Group = Enemy1
Objectives[32]mission_Actors[2]AddBlip = False
Objectives[32]mission_Actors[2]ShowCone = False
Objectives[32]mission_Actors[2]Invincible = False
Objectives[32]mission_Actors[2]SetHealth = 100
Objectives[32]mission_Actors[2]DieFromHeadShot = True
Objectives[32]mission_Actors[2]CanExitVehicle = True
Objectives[32]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[2]AlwaysFight = True
Objectives[32]mission_Actors[2]Seeing_Range = 30
Objectives[32]mission_Actors[2]Hearing_Range = 30
Objectives[32]mission_Actors[2]CombatMovement = Offensive
Objectives[32]mission_Actors[2]weapon = MicroSMG
Objectives[32]mission_Actors[2]Variation = Random
Objectives[32]mission_Actors[2]Task = 99
Objectives[32]mission_Actors[2]Task_Guard_Range = 5
Objectives[32]mission_Actors[2]Task_Stay_In_Range = True
Objectives[32]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[2]Task_Scenario = NONE
Objectives[32]mission_Actors[2]Task_List_Count = 1
Objectives[32]mission_Actors[2]Task_Repeat = False
Objectives[32]mission_Actors[2]Task_List[0]Type = WalkTo
Objectives[32]mission_Actors[2]Task_List[0]DestinationX = -191,0427
Objectives[32]mission_Actors[2]Task_List[0]DestinationY = -654,555
Objectives[32]mission_Actors[2]Task_List[0]DestinationZ = 47,73758
Objectives[32]mission_Actors[2]Task_List[0]Rotation = -93,21301
Objectives[32]mission_Actors[2]Task_List[0]Speed = 1
Objectives[32]mission_Actors[2]Task_List[0]GoStraitToCoord = False
Objectives[32]mission_Actors[3]Survive_Number = 0
Objectives[32]mission_Actors[3]Failed_Text = 
Objectives[32]mission_Actors[3]Remove_After = 0
Objectives[32]mission_Actors[3]positionX = -200,0802
Objectives[32]mission_Actors[3]positionY = -652,8275
Objectives[32]mission_Actors[3]positionZ = 45,46749
Objectives[32]mission_Actors[3]Heading = 246,787
Objectives[32]mission_Actors[3]String_Name = g_m_y_ballasout_01
Objectives[32]mission_Actors[3]Relationship_Group = Enemy1
Objectives[32]mission_Actors[3]AddBlip = False
Objectives[32]mission_Actors[3]ShowCone = False
Objectives[32]mission_Actors[3]Invincible = False
Objectives[32]mission_Actors[3]SetHealth = 100
Objectives[32]mission_Actors[3]DieFromHeadShot = True
Objectives[32]mission_Actors[3]CanExitVehicle = True
Objectives[32]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[3]AlwaysFight = True
Objectives[32]mission_Actors[3]Seeing_Range = 30
Objectives[32]mission_Actors[3]Hearing_Range = 30
Objectives[32]mission_Actors[3]CombatMovement = Offensive
Objectives[32]mission_Actors[3]weapon = MicroSMG
Objectives[32]mission_Actors[3]Variation = Random
Objectives[32]mission_Actors[3]Task = 99
Objectives[32]mission_Actors[3]Task_Guard_Range = 5
Objectives[32]mission_Actors[3]Task_Stay_In_Range = True
Objectives[32]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[3]Task_Scenario = NONE
Objectives[32]mission_Actors[3]Task_List_Count = 1
Objectives[32]mission_Actors[3]Task_Repeat = False
Objectives[32]mission_Actors[3]Task_List[0]Type = WalkTo
Objectives[32]mission_Actors[3]Task_List[0]DestinationX = -190,9266
Objectives[32]mission_Actors[3]Task_List[0]DestinationY = -655,2463
Objectives[32]mission_Actors[3]Task_List[0]DestinationZ = 47,73681
Objectives[32]mission_Actors[3]Task_List[0]Rotation = -113,213
Objectives[32]mission_Actors[3]Task_List[0]Speed = 1
Objectives[32]mission_Actors[3]Task_List[0]GoStraitToCoord = False
Objectives[32]mission_Actors[4]Survive_Number = 0
Objectives[32]mission_Actors[4]Failed_Text = 
Objectives[32]mission_Actors[4]Remove_After = 0
Objectives[32]mission_Actors[4]positionX = -200,2606
Objectives[32]mission_Actors[4]positionY = -653,5724
Objectives[32]mission_Actors[4]positionZ = 45,46749
Objectives[32]mission_Actors[4]Heading = 246,7867
Objectives[32]mission_Actors[4]String_Name = g_f_y_ballas_01
Objectives[32]mission_Actors[4]Relationship_Group = Enemy1
Objectives[32]mission_Actors[4]AddBlip = False
Objectives[32]mission_Actors[4]ShowCone = False
Objectives[32]mission_Actors[4]Invincible = False
Objectives[32]mission_Actors[4]SetHealth = 100
Objectives[32]mission_Actors[4]DieFromHeadShot = True
Objectives[32]mission_Actors[4]CanExitVehicle = True
Objectives[32]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[4]AlwaysFight = True
Objectives[32]mission_Actors[4]Seeing_Range = 30
Objectives[32]mission_Actors[4]Hearing_Range = 30
Objectives[32]mission_Actors[4]CombatMovement = Offensive
Objectives[32]mission_Actors[4]weapon = MicroSMG
Objectives[32]mission_Actors[4]Variation = Random
Objectives[32]mission_Actors[4]Task = 99
Objectives[32]mission_Actors[4]Task_Guard_Range = 5
Objectives[32]mission_Actors[4]Task_Stay_In_Range = True
Objectives[32]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[4]Task_Scenario = NONE
Objectives[32]mission_Actors[4]Task_List_Count = 3
Objectives[32]mission_Actors[4]Task_Repeat = False
Objectives[32]mission_Actors[4]Task_List[0]Type = WalkTo
Objectives[32]mission_Actors[4]Task_List[0]DestinationX = -189,9729
Objectives[32]mission_Actors[4]Task_List[0]DestinationY = -653,9309
Objectives[32]mission_Actors[4]Task_List[0]DestinationZ = 47,73787
Objectives[32]mission_Actors[4]Task_List[0]Rotation = -113,213
Objectives[32]mission_Actors[4]Task_List[0]Speed = 1
Objectives[32]mission_Actors[4]Task_List[0]GoStraitToCoord = False
Objectives[32]mission_Actors[4]Task_List[1]Type = Pause
Objectives[32]mission_Actors[4]Task_List[1]PositionX = -191,0168
Objectives[32]mission_Actors[4]Task_List[1]PositionY = -651,5413
Objectives[32]mission_Actors[4]Task_List[1]PositionZ = 48,16883
Objectives[32]mission_Actors[4]Task_List[1]time = 5
Objectives[32]mission_Actors[4]Task_List[2]Type = WalkTo
Objectives[32]mission_Actors[4]Task_List[2]DestinationX = -179,2768
Objectives[32]mission_Actors[4]Task_List[2]DestinationY = -619,5698
Objectives[32]mission_Actors[4]Task_List[2]DestinationZ = 47,728
Objectives[32]mission_Actors[4]Task_List[2]Rotation = -113,213
Objectives[32]mission_Actors[4]Task_List[2]Speed = 4
Objectives[32]mission_Actors[4]Task_List[2]GoStraitToCoord = False
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 2
Objectives[32]ObjectiveMessages[0]positionX = 1995,695
Objectives[32]ObjectiveMessages[0]positionY = -1888,19
Objectives[32]ObjectiveMessages[0]positionZ = 116,7215
Objectives[32]ObjectiveMessages[0]Message = ~g~Just in time, someone comes.
Objectives[32]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[0]Sender = 
Objectives[32]ObjectiveMessages[0]Subject = 
Objectives[32]ObjectiveMessages[0]MessageColor = White
Objectives[32]ObjectiveMessages[0]PlayFromStart = True
Objectives[32]ObjectiveMessages[0]Delay = False
Objectives[32]ObjectiveMessages[0]DelayTime = 0
Objectives[32]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[0]TypeSubtitle = True
Objectives[32]ObjectiveMessages[0]TypeTextMesage = False
Objectives[32]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[1]positionX = 1990,604
Objectives[32]ObjectiveMessages[1]positionY = -1892,255
Objectives[32]ObjectiveMessages[1]positionZ = 117,2664
Objectives[32]ObjectiveMessages[1]Message = ~y~The fat girl looks like the boss... but... is she running away?
Objectives[32]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[1]Sender = 
Objectives[32]ObjectiveMessages[1]Subject = 
Objectives[32]ObjectiveMessages[1]MessageColor = White
Objectives[32]ObjectiveMessages[1]PlayFromStart = False
Objectives[32]ObjectiveMessages[1]Delay = True
Objectives[32]ObjectiveMessages[1]DelayTime = 3
Objectives[32]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[1]TypeSubtitle = True
Objectives[32]ObjectiveMessages[1]TypeTextMesage = False
Objectives[32]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[33]Type = Cutscenes_Objective
Objectives[33]Text = 
Objectives[33]positionX = -191,1866
Objectives[33]positionY = -651,0993
Objectives[33]positionZ = 47,6729
Objectives[33]Cutscenes_Time = 3
Objectives[33]Cutscenes_Trans_Time = 3
Objectives[33]Cutscenes_FOV = 60
Objectives[33]Cutscenes_Shake = Hand
Objectives[33]Cutscenes_Amplitude = 0
Objectives[33]Cutscenes_FadeOut = False
Objectives[33]Cutscenes_FadeIn = False
Objectives[33]Cutscenes_End = False
Objectives[33]Cutscenes_Point_At_Position = False
Objectives[33]Cutscenes_Point_At_Player = False
Objectives[33]Cutscenes_Point_At_Actor = True
Objectives[33]Cutscenes_Point_At_Vehicle = False
Objectives[33]Cutscenes_Follow_Player = False
Objectives[33]Cutscenes_Follow_Actor = False
Objectives[33]Cutscenes_Follow_Vehicle = False
Objectives[33]Cutscenes_Follow_Distancee = 0,1
Objectives[33]Cutscenes_Follow_Hieght = 2
Objectives[33]Cutscenes_Follow_Angle = 0
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Cutscenes_Objective
Objectives[34]Text = 
Objectives[34]positionX = -194,598
Objectives[34]positionY = -657,0131
Objectives[34]positionZ = 48,21992
Objectives[34]Cutscenes_Time = 0
Objectives[34]Cutscenes_Trans_Time = 0
Objectives[34]Cutscenes_FOV = 30
Objectives[34]Cutscenes_Shake = Hand
Objectives[34]Cutscenes_Amplitude = 0
Objectives[34]Cutscenes_FadeOut = False
Objectives[34]Cutscenes_FadeIn = False
Objectives[34]Cutscenes_End = True
Objectives[34]Cutscenes_Point_At_Position = False
Objectives[34]Cutscenes_Point_At_Player = False
Objectives[34]Cutscenes_Point_At_Actor = False
Objectives[34]Cutscenes_Point_At_Vehicle = False
Objectives[34]Cutscenes_Follow_Player = False
Objectives[34]Cutscenes_Follow_Actor = False
Objectives[34]Cutscenes_Follow_Vehicle = False
Objectives[34]Cutscenes_Follow_Distancee = 10
Objectives[34]Cutscenes_Follow_Hieght = 1
Objectives[34]Cutscenes_Follow_Angle = 0
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Text = 
Objectives[35]Text2 = 
Objectives[35]Type = Kill_Actors
Objectives[35]positionX = -185,6199
Objectives[35]positionY = -651,2678
Objectives[35]positionZ = 47,67279
Objectives[35]KillAll1 = True
Objectives[35]KillAll2 = False
Objectives[35]Kill_Actors_Add_Blips = True
Objectives[35]Kill_Actors_Add_Markers = False
Objectives[35]DropPickups = False
Objectives[35]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 1
Objectives[35]ObjectiveMessages[0]positionX = 1993,346
Objectives[35]ObjectiveMessages[0]positionY = -1916,222
Objectives[35]ObjectiveMessages[0]positionZ = 112,2702
Objectives[35]ObjectiveMessages[0]Message = ~b~Fuck, they seen us.
Objectives[35]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[35]ObjectiveMessages[0]Sender = 
Objectives[35]ObjectiveMessages[0]Subject = 
Objectives[35]ObjectiveMessages[0]MessageColor = White
Objectives[35]ObjectiveMessages[0]PlayFromStart = True
Objectives[35]ObjectiveMessages[0]Delay = False
Objectives[35]ObjectiveMessages[0]DelayTime = 0
Objectives[35]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[35]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[35]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[35]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[35]ObjectiveMessages[0]TypeSubtitle = True
Objectives[35]ObjectiveMessages[0]TypeTextMesage = False
Objectives[35]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[35]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[36]Text = 
Objectives[36]Text2 = 
Objectives[36]Text3 = 
Objectives[36]Failed_Text = 
Objectives[36]Type = Checkpoint
Objectives[36]Checkpoint_Type = 45
Objectives[36]Reserved = 1
Objectives[36]ColorR = 255
Objectives[36]ColorG = 255
Objectives[36]ColorB = 0
Objectives[36]ColorA = 255
Objectives[36]IconColorR = 255
Objectives[36]IconColorG = 255
Objectives[36]IconColorB = 0
Objectives[36]IconColorA = 255
Objectives[36]positionX = -126,3942
Objectives[36]positionY = -624,1016
Objectives[36]positionZ = 47,42084
Objectives[36]Heading = -113,213
Objectives[36]Diameter = 4
Objectives[36]minimum_hight = 1
Objectives[36]maximum_hight = 10
Objectives[36]TriggerDistance = 2,5
Objectives[36]PlaySound = False
Objectives[36]LoseWanted = False
Objectives[36]Stop_Vehicle = False
Objectives[36]DeliverVehicleOnly = False
Objectives[36]DeliverTrailor = False
Objectives[36]DeliverTowTruck = False
Objectives[36]DeliverVehicleCargobob = False
Objectives[36]DeliverPropCargobob = False
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 5
Objectives[36]ObjectiveMessages[0]positionX = 1997,257
Objectives[36]ObjectiveMessages[0]positionY = -1925,072
Objectives[36]ObjectiveMessages[0]positionZ = 109,6051
Objectives[36]ObjectiveMessages[0]Message = ~g~Are they finished?
Objectives[36]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[0]Sender = 
Objectives[36]ObjectiveMessages[0]Subject = 
Objectives[36]ObjectiveMessages[0]MessageColor = White
Objectives[36]ObjectiveMessages[0]PlayFromStart = True
Objectives[36]ObjectiveMessages[0]Delay = False
Objectives[36]ObjectiveMessages[0]DelayTime = 0
Objectives[36]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[0]TypeSubtitle = True
Objectives[36]ObjectiveMessages[0]TypeTextMesage = False
Objectives[36]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[1]positionX = 2000,756
Objectives[36]ObjectiveMessages[1]positionY = -1930,565
Objectives[36]ObjectiveMessages[1]positionZ = 107,7385
Objectives[36]ObjectiveMessages[1]Message = ~y~It seems so.
Objectives[36]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[1]Sender = 
Objectives[36]ObjectiveMessages[1]Subject = 
Objectives[36]ObjectiveMessages[1]MessageColor = White
Objectives[36]ObjectiveMessages[1]PlayFromStart = False
Objectives[36]ObjectiveMessages[1]Delay = True
Objectives[36]ObjectiveMessages[1]DelayTime = 2
Objectives[36]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[1]TypeSubtitle = True
Objectives[36]ObjectiveMessages[1]TypeTextMesage = False
Objectives[36]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[2]positionX = 2003,586
Objectives[36]ObjectiveMessages[2]positionY = -1935,841
Objectives[36]ObjectiveMessages[2]positionZ = 106,3287
Objectives[36]ObjectiveMessages[2]Message = ~g~Did anyone see where the fat girl went?
Objectives[36]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[2]Sender = 
Objectives[36]ObjectiveMessages[2]Subject = 
Objectives[36]ObjectiveMessages[2]MessageColor = White
Objectives[36]ObjectiveMessages[2]PlayFromStart = False
Objectives[36]ObjectiveMessages[2]Delay = True
Objectives[36]ObjectiveMessages[2]DelayTime = 4
Objectives[36]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[2]TypeSubtitle = True
Objectives[36]ObjectiveMessages[2]TypeTextMesage = False
Objectives[36]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[3]positionX = 2006,83
Objectives[36]ObjectiveMessages[3]positionY = -1943,521
Objectives[36]ObjectiveMessages[3]positionZ = 104,8197
Objectives[36]ObjectiveMessages[3]Message = ~p~She entered that building.
Objectives[36]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[3]Sender = 
Objectives[36]ObjectiveMessages[3]Subject = 
Objectives[36]ObjectiveMessages[3]MessageColor = White
Objectives[36]ObjectiveMessages[3]PlayFromStart = False
Objectives[36]ObjectiveMessages[3]Delay = True
Objectives[36]ObjectiveMessages[3]DelayTime = 7
Objectives[36]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[3]TypeSubtitle = True
Objectives[36]ObjectiveMessages[3]TypeTextMesage = False
Objectives[36]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[4]positionX = 2010,402
Objectives[36]ObjectiveMessages[4]positionY = -1950,937
Objectives[36]ObjectiveMessages[4]positionZ = 103,3981
Objectives[36]ObjectiveMessages[4]Message = ~g~Okay, let's go too.
Objectives[36]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[4]Sender = 
Objectives[36]ObjectiveMessages[4]Subject = 
Objectives[36]ObjectiveMessages[4]MessageColor = White
Objectives[36]ObjectiveMessages[4]PlayFromStart = False
Objectives[36]ObjectiveMessages[4]Delay = True
Objectives[36]ObjectiveMessages[4]DelayTime = 10
Objectives[36]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[4]TypeSubtitle = True
Objectives[36]ObjectiveMessages[4]TypeTextMesage = False
Objectives[36]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[37]Type = Teleport_Objective
Objectives[37]Text = 
Objectives[37]positionX = -77,82902
Objectives[37]positionY = -829,5079
Objectives[37]positionZ = 242,3858
Objectives[37]ObjectiveRotation = -383,6046
Objectives[37]mission_ActorsCount = 8
Objectives[37]mission_Actors[0]Survive_Number = 0
Objectives[37]mission_Actors[0]Failed_Text = 
Objectives[37]mission_Actors[0]Remove_After = 0
Objectives[37]mission_Actors[0]positionX = -71,63189
Objectives[37]mission_Actors[0]positionY = -813,9232
Objectives[37]mission_Actors[0]positionZ = 243,3858
Objectives[37]mission_Actors[0]Heading = 156,787
Objectives[37]mission_Actors[0]String_Name = a_f_m_fatwhite_01
Objectives[37]mission_Actors[0]Relationship_Group = Enemy1
Objectives[37]mission_Actors[0]AddBlip = False
Objectives[37]mission_Actors[0]ShowCone = False
Objectives[37]mission_Actors[0]Invincible = False
Objectives[37]mission_Actors[0]SetHealth = 100
Objectives[37]mission_Actors[0]DieFromHeadShot = True
Objectives[37]mission_Actors[0]CanExitVehicle = True
Objectives[37]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[37]mission_Actors[0]AlwaysFight = True
Objectives[37]mission_Actors[0]Seeing_Range = 30
Objectives[37]mission_Actors[0]Hearing_Range = 30
Objectives[37]mission_Actors[0]CombatMovement = Offensive
Objectives[37]mission_Actors[0]weapon = Pistol
Objectives[37]mission_Actors[0]Variation = Random
Objectives[37]mission_Actors[0]Task = 0
Objectives[37]mission_Actors[0]Task_Guard_Range = 5
Objectives[37]mission_Actors[0]Task_Stay_In_Range = True
Objectives[37]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[0]Task_Scenario = NONE
Objectives[37]mission_Actors[1]Survive_Number = 0
Objectives[37]mission_Actors[1]Failed_Text = 
Objectives[37]mission_Actors[1]Remove_After = 0
Objectives[37]mission_Actors[1]positionX = -78,33665
Objectives[37]mission_Actors[1]positionY = -799,9496
Objectives[37]mission_Actors[1]positionZ = 243,3858
Objectives[37]mission_Actors[1]Heading = 221,787
Objectives[37]mission_Actors[1]String_Name = a_m_m_genfat_01
Objectives[37]mission_Actors[1]Relationship_Group = Enemy1
Objectives[37]mission_Actors[1]AddBlip = False
Objectives[37]mission_Actors[1]ShowCone = False
Objectives[37]mission_Actors[1]Invincible = False
Objectives[37]mission_Actors[1]SetHealth = 100
Objectives[37]mission_Actors[1]DieFromHeadShot = True
Objectives[37]mission_Actors[1]CanExitVehicle = True
Objectives[37]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[37]mission_Actors[1]AlwaysFight = True
Objectives[37]mission_Actors[1]Seeing_Range = 30
Objectives[37]mission_Actors[1]Hearing_Range = 30
Objectives[37]mission_Actors[1]CombatMovement = Offensive
Objectives[37]mission_Actors[1]weapon = Pistol
Objectives[37]mission_Actors[1]Variation = Random
Objectives[37]mission_Actors[1]Task = 1
Objectives[37]mission_Actors[1]Task_Guard_Range = 2
Objectives[37]mission_Actors[1]Task_Stay_In_Range = True
Objectives[37]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[1]Task_Scenario = NONE
Objectives[37]mission_Actors[2]Survive_Number = 0
Objectives[37]mission_Actors[2]Failed_Text = 
Objectives[37]mission_Actors[2]Remove_After = 0
Objectives[37]mission_Actors[2]positionX = -66,73699
Objectives[37]mission_Actors[2]positionY = -806,0467
Objectives[37]mission_Actors[2]positionZ = 243,4009
Objectives[37]mission_Actors[2]Heading = 166,787
Objectives[37]mission_Actors[2]String_Name = a_m_m_genfat_02
Objectives[37]mission_Actors[2]Relationship_Group = Enemy1
Objectives[37]mission_Actors[2]AddBlip = False
Objectives[37]mission_Actors[2]ShowCone = False
Objectives[37]mission_Actors[2]Invincible = False
Objectives[37]mission_Actors[2]SetHealth = 100
Objectives[37]mission_Actors[2]DieFromHeadShot = True
Objectives[37]mission_Actors[2]CanExitVehicle = True
Objectives[37]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[37]mission_Actors[2]AlwaysFight = True
Objectives[37]mission_Actors[2]Seeing_Range = 30
Objectives[37]mission_Actors[2]Hearing_Range = 30
Objectives[37]mission_Actors[2]CombatMovement = Offensive
Objectives[37]mission_Actors[2]weapon = Pistol
Objectives[37]mission_Actors[2]Variation = Random
Objectives[37]mission_Actors[2]Task = 1
Objectives[37]mission_Actors[2]Task_Guard_Range = 4
Objectives[37]mission_Actors[2]Task_Stay_In_Range = True
Objectives[37]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[2]Task_Scenario = NONE
Objectives[37]mission_Actors[3]Survive_Number = 0
Objectives[37]mission_Actors[3]Failed_Text = 
Objectives[37]mission_Actors[3]Remove_After = 0
Objectives[37]mission_Actors[3]positionX = -61,94698
Objectives[37]mission_Actors[3]positionY = -812,4366
Objectives[37]mission_Actors[3]positionZ = 243,3858
Objectives[37]mission_Actors[3]Heading = 76,78699
Objectives[37]mission_Actors[3]String_Name = a_m_m_genfat_02
Objectives[37]mission_Actors[3]Relationship_Group = Enemy1
Objectives[37]mission_Actors[3]AddBlip = False
Objectives[37]mission_Actors[3]ShowCone = False
Objectives[37]mission_Actors[3]Invincible = False
Objectives[37]mission_Actors[3]SetHealth = 100
Objectives[37]mission_Actors[3]DieFromHeadShot = True
Objectives[37]mission_Actors[3]CanExitVehicle = True
Objectives[37]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[37]mission_Actors[3]AlwaysFight = True
Objectives[37]mission_Actors[3]Seeing_Range = 30
Objectives[37]mission_Actors[3]Hearing_Range = 30
Objectives[37]mission_Actors[3]CombatMovement = Offensive
Objectives[37]mission_Actors[3]weapon = Pistol
Objectives[37]mission_Actors[3]Variation = Random
Objectives[37]mission_Actors[3]Task = 1
Objectives[37]mission_Actors[3]Task_Guard_Range = 3
Objectives[37]mission_Actors[3]Task_Stay_In_Range = True
Objectives[37]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[3]Task_Scenario = NONE
Objectives[37]mission_Actors[4]Survive_Number = 0
Objectives[37]mission_Actors[4]Failed_Text = 
Objectives[37]mission_Actors[4]Remove_After = 0
Objectives[37]mission_Actors[4]positionX = -63,74714
Objectives[37]mission_Actors[4]positionY = -821,0099
Objectives[37]mission_Actors[4]positionZ = 243,3859
Objectives[37]mission_Actors[4]Heading = 76,78881
Objectives[37]mission_Actors[4]String_Name = a_m_m_genfat_01
Objectives[37]mission_Actors[4]Relationship_Group = Enemy1
Objectives[37]mission_Actors[4]AddBlip = False
Objectives[37]mission_Actors[4]ShowCone = False
Objectives[37]mission_Actors[4]Invincible = False
Objectives[37]mission_Actors[4]SetHealth = 100
Objectives[37]mission_Actors[4]DieFromHeadShot = True
Objectives[37]mission_Actors[4]CanExitVehicle = True
Objectives[37]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[37]mission_Actors[4]AlwaysFight = True
Objectives[37]mission_Actors[4]Seeing_Range = 30
Objectives[37]mission_Actors[4]Hearing_Range = 30
Objectives[37]mission_Actors[4]CombatMovement = Offensive
Objectives[37]mission_Actors[4]weapon = Pistol
Objectives[37]mission_Actors[4]Variation = Random
Objectives[37]mission_Actors[4]Task = 1
Objectives[37]mission_Actors[4]Task_Guard_Range = 2
Objectives[37]mission_Actors[4]Task_Stay_In_Range = True
Objectives[37]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[4]Task_Scenario = NONE
Objectives[37]mission_Actors[5]Survive_Number = 0
Objectives[37]mission_Actors[5]Failed_Text = 
Objectives[37]mission_Actors[5]Remove_After = 0
Objectives[37]mission_Actors[5]positionX = -76,70847
Objectives[37]mission_Actors[5]positionY = -803,8413
Objectives[37]mission_Actors[5]positionZ = 243,4009
Objectives[37]mission_Actors[5]Heading = 161,787
Objectives[37]mission_Actors[5]String_Name = a_m_m_afriamer_01
Objectives[37]mission_Actors[5]Relationship_Group = Enemy1
Objectives[37]mission_Actors[5]AddBlip = False
Objectives[37]mission_Actors[5]ShowCone = False
Objectives[37]mission_Actors[5]Invincible = False
Objectives[37]mission_Actors[5]SetHealth = 100
Objectives[37]mission_Actors[5]DieFromHeadShot = True
Objectives[37]mission_Actors[5]CanExitVehicle = True
Objectives[37]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[37]mission_Actors[5]AlwaysFight = True
Objectives[37]mission_Actors[5]Seeing_Range = 30
Objectives[37]mission_Actors[5]Hearing_Range = 30
Objectives[37]mission_Actors[5]CombatMovement = Offensive
Objectives[37]mission_Actors[5]weapon = Pistol
Objectives[37]mission_Actors[5]Variation = Random
Objectives[37]mission_Actors[5]Task = 1
Objectives[37]mission_Actors[5]Task_Guard_Range = 3
Objectives[37]mission_Actors[5]Task_Stay_In_Range = True
Objectives[37]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[5]Task_Scenario = NONE
Objectives[37]mission_Actors[6]Survive_Number = 0
Objectives[37]mission_Actors[6]Failed_Text = 
Objectives[37]mission_Actors[6]Remove_After = 0
Objectives[37]mission_Actors[6]positionX = -78,69464
Objectives[37]mission_Actors[6]positionY = -811,5836
Objectives[37]mission_Actors[6]positionZ = 243,3858
Objectives[37]mission_Actors[6]Heading = 161,787
Objectives[37]mission_Actors[6]String_Name = a_m_m_genfat_01
Objectives[37]mission_Actors[6]Relationship_Group = Enemy1
Objectives[37]mission_Actors[6]AddBlip = False
Objectives[37]mission_Actors[6]ShowCone = False
Objectives[37]mission_Actors[6]Invincible = False
Objectives[37]mission_Actors[6]SetHealth = 100
Objectives[37]mission_Actors[6]DieFromHeadShot = True
Objectives[37]mission_Actors[6]CanExitVehicle = True
Objectives[37]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[37]mission_Actors[6]AlwaysFight = True
Objectives[37]mission_Actors[6]Seeing_Range = 30
Objectives[37]mission_Actors[6]Hearing_Range = 30
Objectives[37]mission_Actors[6]CombatMovement = Offensive
Objectives[37]mission_Actors[6]weapon = Pistol
Objectives[37]mission_Actors[6]Variation = Random
Objectives[37]mission_Actors[6]Task = 1
Objectives[37]mission_Actors[6]Task_Guard_Range = 2
Objectives[37]mission_Actors[6]Task_Stay_In_Range = True
Objectives[37]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[6]Task_Scenario = NONE
Objectives[37]mission_Actors[7]Survive_Number = 0
Objectives[37]mission_Actors[7]Failed_Text = 
Objectives[37]mission_Actors[7]Remove_After = 0
Objectives[37]mission_Actors[7]positionX = -82,55774
Objectives[37]mission_Actors[7]positionY = -809,2902
Objectives[37]mission_Actors[7]positionZ = 243,3858
Objectives[37]mission_Actors[7]Heading = 161,787
Objectives[37]mission_Actors[7]String_Name = a_m_m_genfat_02
Objectives[37]mission_Actors[7]Relationship_Group = Enemy1
Objectives[37]mission_Actors[7]AddBlip = False
Objectives[37]mission_Actors[7]ShowCone = False
Objectives[37]mission_Actors[7]Invincible = False
Objectives[37]mission_Actors[7]SetHealth = 100
Objectives[37]mission_Actors[7]DieFromHeadShot = True
Objectives[37]mission_Actors[7]CanExitVehicle = True
Objectives[37]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[37]mission_Actors[7]AlwaysFight = True
Objectives[37]mission_Actors[7]Seeing_Range = 30
Objectives[37]mission_Actors[7]Hearing_Range = 30
Objectives[37]mission_Actors[7]CombatMovement = Offensive
Objectives[37]mission_Actors[7]weapon = Pistol
Objectives[37]mission_Actors[7]Variation = Random
Objectives[37]mission_Actors[7]Task = 1
Objectives[37]mission_Actors[7]Task_Guard_Range = 2
Objectives[37]mission_Actors[7]Task_Stay_In_Range = True
Objectives[37]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[7]Task_Scenario = NONE
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Text = 
Objectives[38]Text2 = 
Objectives[38]Type = Kill_Actors
Objectives[38]positionX = -78,16826
Objectives[38]positionY = -809,3685
Objectives[38]positionZ = 242,3858
Objectives[38]KillAll1 = True
Objectives[38]KillAll2 = False
Objectives[38]Kill_Actors_Add_Blips = True
Objectives[38]Kill_Actors_Add_Markers = False
Objectives[38]DropPickups = False
Objectives[38]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[38]mission_ActorsCount = 3
Objectives[38]mission_Actors[0]Survive_Number = 0
Objectives[38]mission_Actors[0]Failed_Text = 
Objectives[38]mission_Actors[0]Remove_After = 69
Objectives[38]mission_Actors[0]positionX = -76,75687
Objectives[38]mission_Actors[0]positionY = -827,5079
Objectives[38]mission_Actors[0]positionZ = 243,3858
Objectives[38]mission_Actors[0]Heading = 346,3955
Objectives[38]mission_Actors[0]String_Name = ig_lamardavis
Objectives[38]mission_Actors[0]Relationship_Group = Companion
Objectives[38]mission_Actors[0]AddBlip = True
Objectives[38]mission_Actors[0]ShowCone = False
Objectives[38]mission_Actors[0]Invincible = True
Objectives[38]mission_Actors[0]SetHealth = 100
Objectives[38]mission_Actors[0]DieFromHeadShot = True
Objectives[38]mission_Actors[0]CanExitVehicle = True
Objectives[38]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[0]AlwaysFight = True
Objectives[38]mission_Actors[0]Seeing_Range = 500
Objectives[38]mission_Actors[0]Hearing_Range = 500
Objectives[38]mission_Actors[0]CombatMovement = Offensive
Objectives[38]mission_Actors[0]weapon = MicroSMG
Objectives[38]mission_Actors[0]Variation = Default
Objectives[38]mission_Actors[0]Task = 0
Objectives[38]mission_Actors[0]Task_Guard_Range = 5
Objectives[38]mission_Actors[0]Task_Stay_In_Range = True
Objectives[38]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[0]Task_Scenario = NONE
Objectives[38]mission_Actors[1]Survive_Number = 0
Objectives[38]mission_Actors[1]Failed_Text = 
Objectives[38]mission_Actors[1]Remove_After = 69
Objectives[38]mission_Actors[1]positionX = -76,09297
Objectives[38]mission_Actors[1]positionY = -827,5042
Objectives[38]mission_Actors[1]positionZ = 243,3858
Objectives[38]mission_Actors[1]Heading = 6,395474
Objectives[38]mission_Actors[1]String_Name = ig_djtalaurelia
Objectives[38]mission_Actors[1]Relationship_Group = Companion
Objectives[38]mission_Actors[1]AddBlip = True
Objectives[38]mission_Actors[1]ShowCone = False
Objectives[38]mission_Actors[1]Invincible = True
Objectives[38]mission_Actors[1]SetHealth = 100
Objectives[38]mission_Actors[1]DieFromHeadShot = True
Objectives[38]mission_Actors[1]CanExitVehicle = True
Objectives[38]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[1]AlwaysFight = True
Objectives[38]mission_Actors[1]Seeing_Range = 500
Objectives[38]mission_Actors[1]Hearing_Range = 500
Objectives[38]mission_Actors[1]CombatMovement = Offensive
Objectives[38]mission_Actors[1]weapon = Pistol
Objectives[38]mission_Actors[1]Variation = Default
Objectives[38]mission_Actors[1]Task = 0
Objectives[38]mission_Actors[1]Task_Guard_Range = 5
Objectives[38]mission_Actors[1]Task_Stay_In_Range = True
Objectives[38]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[1]Task_Scenario = NONE
Objectives[38]mission_Actors[1]NeededForObjectiveHintCount = 3
Objectives[38]mission_Actors[1]NeededForObjectiveHint[0] = 47
Objectives[38]mission_Actors[1]NeededForObjectiveHint[1] = 53
Objectives[38]mission_Actors[1]NeededForObjectiveHint[2] = 58
Objectives[38]mission_Actors[2]Survive_Number = 0
Objectives[38]mission_Actors[2]Failed_Text = 
Objectives[38]mission_Actors[2]Remove_After = 69
Objectives[38]mission_Actors[2]positionX = -77,50316
Objectives[38]mission_Actors[2]positionY = -827,2153
Objectives[38]mission_Actors[2]positionZ = 243,3858
Objectives[38]mission_Actors[2]Heading = 321,3954
Objectives[38]mission_Actors[2]String_Name = ig_vincent
Objectives[38]mission_Actors[2]Relationship_Group = Companion
Objectives[38]mission_Actors[2]AddBlip = True
Objectives[38]mission_Actors[2]ShowCone = False
Objectives[38]mission_Actors[2]Invincible = True
Objectives[38]mission_Actors[2]SetHealth = 100
Objectives[38]mission_Actors[2]DieFromHeadShot = True
Objectives[38]mission_Actors[2]CanExitVehicle = True
Objectives[38]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[2]AlwaysFight = True
Objectives[38]mission_Actors[2]Seeing_Range = 500
Objectives[38]mission_Actors[2]Hearing_Range = 500
Objectives[38]mission_Actors[2]CombatMovement = Offensive
Objectives[38]mission_Actors[2]weapon = Pistol
Objectives[38]mission_Actors[2]Variation = Default
Objectives[38]mission_Actors[2]Task = 0
Objectives[38]mission_Actors[2]Task_Guard_Range = 5
Objectives[38]mission_Actors[2]Task_Stay_In_Range = True
Objectives[38]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[2]Task_Scenario = NONE
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 7
Objectives[38]ObjectiveMessages[0]positionX = 2014,416
Objectives[38]ObjectiveMessages[0]positionY = -1961,573
Objectives[38]ObjectiveMessages[0]positionZ = 100,5069
Objectives[38]ObjectiveMessages[0]Message = ~g~She must have come out of the elevator here.
Objectives[38]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[0]Sender = 
Objectives[38]ObjectiveMessages[0]Subject = 
Objectives[38]ObjectiveMessages[0]MessageColor = White
Objectives[38]ObjectiveMessages[0]PlayFromStart = True
Objectives[38]ObjectiveMessages[0]Delay = False
Objectives[38]ObjectiveMessages[0]DelayTime = 0
Objectives[38]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[0]TypeSubtitle = True
Objectives[38]ObjectiveMessages[0]TypeTextMesage = False
Objectives[38]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[1]positionX = 2017,268
Objectives[38]ObjectiveMessages[1]positionY = -1968,447
Objectives[38]ObjectiveMessages[1]positionZ = 98,68625
Objectives[38]ObjectiveMessages[1]Message = ~b~Fuck!
Objectives[38]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[1]Sender = 
Objectives[38]ObjectiveMessages[1]Subject = 
Objectives[38]ObjectiveMessages[1]MessageColor = White
Objectives[38]ObjectiveMessages[1]PlayFromStart = False
Objectives[38]ObjectiveMessages[1]Delay = True
Objectives[38]ObjectiveMessages[1]DelayTime = 3
Objectives[38]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[1]TypeSubtitle = True
Objectives[38]ObjectiveMessages[1]TypeTextMesage = False
Objectives[38]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[2]positionX = 2019,471
Objectives[38]ObjectiveMessages[2]positionY = -1973,779
Objectives[38]ObjectiveMessages[2]positionZ = 98,5599
Objectives[38]ObjectiveMessages[2]Message = ~y~You go on, man.
Objectives[38]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[2]Sender = 
Objectives[38]ObjectiveMessages[2]Subject = 
Objectives[38]ObjectiveMessages[2]MessageColor = White
Objectives[38]ObjectiveMessages[2]PlayFromStart = False
Objectives[38]ObjectiveMessages[2]Delay = True
Objectives[38]ObjectiveMessages[2]DelayTime = 4
Objectives[38]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[2]TypeSubtitle = True
Objectives[38]ObjectiveMessages[2]TypeTextMesage = False
Objectives[38]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[3]positionX = 2021,742
Objectives[38]ObjectiveMessages[3]positionY = -1978,843
Objectives[38]ObjectiveMessages[3]positionZ = 98,30367
Objectives[38]ObjectiveMessages[3]Message = ~g~What? Why me?
Objectives[38]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[3]Sender = 
Objectives[38]ObjectiveMessages[3]Subject = 
Objectives[38]ObjectiveMessages[3]MessageColor = White
Objectives[38]ObjectiveMessages[3]PlayFromStart = False
Objectives[38]ObjectiveMessages[3]Delay = True
Objectives[38]ObjectiveMessages[3]DelayTime = 6
Objectives[38]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[3]TypeSubtitle = True
Objectives[38]ObjectiveMessages[3]TypeTextMesage = False
Objectives[38]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[4]positionX = 2023,171
Objectives[38]ObjectiveMessages[4]positionY = -1983,974
Objectives[38]ObjectiveMessages[4]positionZ = 98,0995
Objectives[38]ObjectiveMessages[4]Message = ~p~You got out of the elevator first.
Objectives[38]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[4]Sender = 
Objectives[38]ObjectiveMessages[4]Subject = 
Objectives[38]ObjectiveMessages[4]MessageColor = White
Objectives[38]ObjectiveMessages[4]PlayFromStart = False
Objectives[38]ObjectiveMessages[4]Delay = True
Objectives[38]ObjectiveMessages[4]DelayTime = 8
Objectives[38]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[4]TypeSubtitle = True
Objectives[38]ObjectiveMessages[4]TypeTextMesage = False
Objectives[38]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[5]positionX = 2024,992
Objectives[38]ObjectiveMessages[5]positionY = -1992,558
Objectives[38]ObjectiveMessages[5]positionZ = 98,03834
Objectives[38]ObjectiveMessages[5]Message = ~g~What the fuck...
Objectives[38]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[5]Sender = 
Objectives[38]ObjectiveMessages[5]Subject = 
Objectives[38]ObjectiveMessages[5]MessageColor = White
Objectives[38]ObjectiveMessages[5]PlayFromStart = False
Objectives[38]ObjectiveMessages[5]Delay = True
Objectives[38]ObjectiveMessages[5]DelayTime = 11
Objectives[38]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[5]TypeSubtitle = True
Objectives[38]ObjectiveMessages[5]TypeTextMesage = False
Objectives[38]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[6]positionX = 2025,342
Objectives[38]ObjectiveMessages[6]positionY = -1999,153
Objectives[38]ObjectiveMessages[6]positionZ = 97,48575
Objectives[38]ObjectiveMessages[6]Message = ~y~Come on, we cover you.
Objectives[38]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[6]Sender = 
Objectives[38]ObjectiveMessages[6]Subject = 
Objectives[38]ObjectiveMessages[6]MessageColor = White
Objectives[38]ObjectiveMessages[6]PlayFromStart = False
Objectives[38]ObjectiveMessages[6]Delay = True
Objectives[38]ObjectiveMessages[6]DelayTime = 13
Objectives[38]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[6]TypeSubtitle = True
Objectives[38]ObjectiveMessages[6]TypeTextMesage = False
Objectives[38]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[39]Text = 
Objectives[39]Type = Timeout_Objective
Objectives[39]positionX = -80,80176
Objectives[39]positionY = -813,624
Objectives[39]positionZ = 242,3858
Objectives[39]Timeout_Min = 0
Objectives[39]Timeout_Sec = 1
Objectives[39]mission_ActorsCount = 1
Objectives[39]mission_Actors[0]Survive_Number = 0
Objectives[39]mission_Actors[0]Failed_Text = 
Objectives[39]mission_Actors[0]Remove_After = 0
Objectives[39]mission_Actors[0]positionX = -80,31718
Objectives[39]mission_Actors[0]positionY = -816,8217
Objectives[39]mission_Actors[0]positionZ = 243,3733
Objectives[39]mission_Actors[0]Heading = 216,3954
Objectives[39]mission_Actors[0]String_Name = a_f_y_vinewood_02
Objectives[39]mission_Actors[0]Relationship_Group = Friend
Objectives[39]mission_Actors[0]AddBlip = False
Objectives[39]mission_Actors[0]ShowCone = False
Objectives[39]mission_Actors[0]Invincible = False
Objectives[39]mission_Actors[0]SetHealth = 100
Objectives[39]mission_Actors[0]DieFromHeadShot = True
Objectives[39]mission_Actors[0]CanExitVehicle = True
Objectives[39]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[0]AlwaysFight = True
Objectives[39]mission_Actors[0]Seeing_Range = 30
Objectives[39]mission_Actors[0]Hearing_Range = 30
Objectives[39]mission_Actors[0]CombatMovement = Offensive
Objectives[39]mission_Actors[0]weapon = Unarmed
Objectives[39]mission_Actors[0]Variation = Random
Objectives[39]mission_Actors[0]Task = 3
Objectives[39]mission_Actors[0]Task_Guard_Range = 5
Objectives[39]mission_Actors[0]Task_Stay_In_Range = True
Objectives[39]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[0]Task_Scenario = CODE_HUMAN_MEDIC_KNEEL
Objectives[39]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[39]mission_Actors[0]NeededForObjectiveHint[0] = 41
Objectives[39]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[39]mission_Actors[0]NeededForObjectiveGoToActor[0] = 40
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = GoTo_Actor
Objectives[40]Text = 
Objectives[40]positionX = -82,01321
Objectives[40]positionY = -815,5947
Objectives[40]positionZ = 35,10781
Objectives[40]GoTo_Actor_ChangToCompanion = False
Objectives[40]GoTo_Actor_Distance = 2
Objectives[40]GoTo_Actor_Remove_Blip = True
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Type = Hint_Objective
Objectives[41]Text = 
Objectives[41]positionX = -78,35224
Objectives[41]positionY = -816,9548
Objectives[41]positionZ = 242,3858
Objectives[41]Hint_Time = 10
Objectives[41]Hint_FOV = 40
Objectives[41]Hint_Use_Position = False
Objectives[41]Hint_Use_Player = False
Objectives[41]Hint_Use_Actor = True
Objectives[41]Hint_Use_Vehicle = False
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 2
Objectives[41]ObjectiveMessages[0]positionX = 2029,69
Objectives[41]ObjectiveMessages[0]positionY = -2012,974
Objectives[41]ObjectiveMessages[0]positionZ = 96,49634
Objectives[41]ObjectiveMessages[0]Message = No, please, don't kill me, I am nobody, they have escaped to the roof, I don't know anything else, please.
Objectives[41]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[0]Sender = 
Objectives[41]ObjectiveMessages[0]Subject = 
Objectives[41]ObjectiveMessages[0]MessageColor = White
Objectives[41]ObjectiveMessages[0]PlayFromStart = True
Objectives[41]ObjectiveMessages[0]Delay = False
Objectives[41]ObjectiveMessages[0]DelayTime = 0
Objectives[41]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[0]TypeSubtitle = True
Objectives[41]ObjectiveMessages[0]TypeTextMesage = False
Objectives[41]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[41]ObjectiveMessages[1]positionX = 2032,602
Objectives[41]ObjectiveMessages[1]positionY = -2018,76
Objectives[41]ObjectiveMessages[1]positionZ = 95,85912
Objectives[41]ObjectiveMessages[1]Message = ~g~Emh... okay...
Objectives[41]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[1]Sender = 
Objectives[41]ObjectiveMessages[1]Subject = 
Objectives[41]ObjectiveMessages[1]MessageColor = White
Objectives[41]ObjectiveMessages[1]PlayFromStart = False
Objectives[41]ObjectiveMessages[1]Delay = True
Objectives[41]ObjectiveMessages[1]DelayTime = 7
Objectives[41]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[1]TypeSubtitle = True
Objectives[41]ObjectiveMessages[1]TypeTextMesage = False
Objectives[41]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[42]Text = 
Objectives[42]Text2 = 
Objectives[42]Text3 = 
Objectives[42]Failed_Text = 
Objectives[42]Type = Checkpoint
Objectives[42]Checkpoint_Type = 45
Objectives[42]Reserved = 1
Objectives[42]ColorR = 255
Objectives[42]ColorG = 255
Objectives[42]ColorB = 0
Objectives[42]ColorA = 255
Objectives[42]IconColorR = 255
Objectives[42]IconColorG = 255
Objectives[42]IconColorB = 0
Objectives[42]IconColorA = 255
Objectives[42]positionX = -74,70284
Objectives[42]positionY = -821,7556
Objectives[42]positionZ = 242,3858
Objectives[42]Heading = 216,3954
Objectives[42]Diameter = 1
Objectives[42]minimum_hight = 1
Objectives[42]maximum_hight = 10
Objectives[42]TriggerDistance = 2
Objectives[42]PlaySound = False
Objectives[42]LoseWanted = False
Objectives[42]Stop_Vehicle = False
Objectives[42]DeliverVehicleOnly = False
Objectives[42]DeliverTrailor = False
Objectives[42]DeliverTowTruck = False
Objectives[42]DeliverVehicleCargobob = False
Objectives[42]DeliverPropCargobob = False
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 2
Objectives[42]ObjectiveMessages[0]positionX = 2041,451
Objectives[42]ObjectiveMessages[0]positionY = -2031,194
Objectives[42]ObjectiveMessages[0]positionZ = 94,29051
Objectives[42]ObjectiveMessages[0]Message = ~g~Guys, they're on the roof.
Objectives[42]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[0]Sender = 
Objectives[42]ObjectiveMessages[0]Subject = 
Objectives[42]ObjectiveMessages[0]MessageColor = White
Objectives[42]ObjectiveMessages[0]PlayFromStart = True
Objectives[42]ObjectiveMessages[0]Delay = False
Objectives[42]ObjectiveMessages[0]DelayTime = 0
Objectives[42]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[0]TypeSubtitle = True
Objectives[42]ObjectiveMessages[0]TypeTextMesage = False
Objectives[42]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[1]positionX = 2044,406
Objectives[42]ObjectiveMessages[1]positionY = -2035,796
Objectives[42]ObjectiveMessages[1]positionZ = 94,18638
Objectives[42]ObjectiveMessages[1]Message = ~b~Okay, let's go!
Objectives[42]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[1]Sender = 
Objectives[42]ObjectiveMessages[1]Subject = 
Objectives[42]ObjectiveMessages[1]MessageColor = White
Objectives[42]ObjectiveMessages[1]PlayFromStart = False
Objectives[42]ObjectiveMessages[1]Delay = True
Objectives[42]ObjectiveMessages[1]DelayTime = 3
Objectives[42]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[1]TypeSubtitle = True
Objectives[42]ObjectiveMessages[1]TypeTextMesage = False
Objectives[42]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[43]Type = Teleport_Objective
Objectives[43]Text = 
Objectives[43]positionX = -157,4011
Objectives[43]positionY = -602,9625
Objectives[43]positionZ = 200,7354
Objectives[43]ObjectiveRotation = 146,3954
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 1
Objectives[43]mission_Vehicles[0]positionX = -144,2081
Objectives[43]mission_Vehicles[0]positionY = -593,6745
Objectives[43]mission_Vehicles[0]positionZ = 212,431
Objectives[43]mission_Vehicles[0]Heading = 252,4676
Objectives[43]mission_Vehicles[0]Name = Volatus
Objectives[43]mission_Vehicles[0]Model = volatus
Objectives[43]mission_Vehicles[0]PrimaryColor = UtilSeaFoamBlue
Objectives[43]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[43]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[43]mission_Vehicles[0]HasPearlescent = False
Objectives[43]mission_Vehicles[0]Livery = 0
Objectives[43]mission_Vehicles[0]DirtLevel = 0
Objectives[43]mission_Vehicles[0]LockedForPlayer = False
Objectives[43]mission_Vehicles[0]Locked = False
Objectives[43]mission_Vehicles[0]Alarm = False
Objectives[43]mission_Vehicles[0]HotWired = False
Objectives[43]mission_Vehicles[0]Invincible = True
Objectives[43]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[43]mission_Vehicles[0]Remove_After = 49
Objectives[43]mission_Vehicles[0]Survive_Number = 0
Objectives[43]mission_Vehicles[0]Failed_Text = 
Objectives[43]mission_Vehicles[0]NeededForActorsCount = 3
Objectives[43]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 44
Objectives[43]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[43]mission_Vehicles[0]NeededForActorTaskIndex[0] = 3
Objectives[43]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 44
Objectives[43]mission_Vehicles[0]NeededForActorIndex[1] = 1
Objectives[43]mission_Vehicles[0]NeededForActorTaskIndex[1] = 1
Objectives[43]mission_Vehicles[0]NeededForActorObjectiveNumber[2] = 44
Objectives[43]mission_Vehicles[0]NeededForActorIndex[2] = 11
Objectives[43]mission_Vehicles[0]NeededForActorTaskIndex[2] = 1
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Cutscenes_Objective
Objectives[44]Text = 
Objectives[44]positionX = -141,6498
Objectives[44]positionY = -588,9553
Objectives[44]positionZ = 210,7752
Objectives[44]Cutscenes_Time = 6
Objectives[44]Cutscenes_Trans_Time = 3
Objectives[44]Cutscenes_FOV = 60
Objectives[44]Cutscenes_Shake = Hand
Objectives[44]Cutscenes_Amplitude = 0
Objectives[44]Cutscenes_FadeOut = False
Objectives[44]Cutscenes_FadeIn = False
Objectives[44]Cutscenes_End = False
Objectives[44]Cutscenes_Point_At_Position = True
Objectives[44]Cutscenes_Point_At_Player = False
Objectives[44]Cutscenes_Point_At_Actor = False
Objectives[44]Cutscenes_Point_At_Vehicle = False
Objectives[44]Cutscenes_Follow_Player = False
Objectives[44]Cutscenes_Follow_Actor = False
Objectives[44]Cutscenes_Follow_Vehicle = False
Objectives[44]Cutscenes_Follow_Distancee = 10
Objectives[44]Cutscenes_Follow_Hieght = 5
Objectives[44]Cutscenes_Follow_Angle = 295
Objectives[44]mission_ActorsCount = 12
Objectives[44]mission_Actors[0]Survive_Number = 0
Objectives[44]mission_Actors[0]Failed_Text = 
Objectives[44]mission_Actors[0]Remove_After = 49
Objectives[44]mission_Actors[0]positionX = -141,111
Objectives[44]mission_Actors[0]positionY = -582,7963
Objectives[44]mission_Actors[0]positionZ = 209,6053
Objectives[44]mission_Actors[0]Heading = 241,3954
Objectives[44]mission_Actors[0]String_Name = a_m_m_mlcrisis_01
Objectives[44]mission_Actors[0]Relationship_Group = Neutral
Objectives[44]mission_Actors[0]AddBlip = False
Objectives[44]mission_Actors[0]ShowCone = False
Objectives[44]mission_Actors[0]Invincible = False
Objectives[44]mission_Actors[0]SetHealth = 100
Objectives[44]mission_Actors[0]DieFromHeadShot = True
Objectives[44]mission_Actors[0]CanExitVehicle = True
Objectives[44]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[0]AlwaysFight = True
Objectives[44]mission_Actors[0]Seeing_Range = 30
Objectives[44]mission_Actors[0]Hearing_Range = 30
Objectives[44]mission_Actors[0]CombatMovement = Offensive
Objectives[44]mission_Actors[0]weapon = Unarmed
Objectives[44]mission_Actors[0]Variation = Default
Objectives[44]mission_Actors[0]Task = 99
Objectives[44]mission_Actors[0]Task_Guard_Range = 5
Objectives[44]mission_Actors[0]Task_Stay_In_Range = True
Objectives[44]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[0]Task_Scenario = NONE
Objectives[44]mission_Actors[0]Task_List_Count = 4
Objectives[44]mission_Actors[0]Task_Repeat = False
Objectives[44]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[44]mission_Actors[0]Task_List[0]PositionX = -141,1272
Objectives[44]mission_Actors[0]Task_List[0]PositionY = -582,7963
Objectives[44]mission_Actors[0]Task_List[0]PositionZ = 209,1103
Objectives[44]mission_Actors[0]Task_List[0]Block = True
Objectives[44]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[44]mission_Actors[0]Task_List[1]DestinationX = -138,4571
Objectives[44]mission_Actors[0]Task_List[1]DestinationY = -585,4092
Objectives[44]mission_Actors[0]Task_List[1]DestinationZ = 211,2679
Objectives[44]mission_Actors[0]Task_List[1]Rotation = 241,3954
Objectives[44]mission_Actors[0]Task_List[1]Speed = 4
Objectives[44]mission_Actors[0]Task_List[1]GoStraitToCoord = True
Objectives[44]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[44]mission_Actors[0]Task_List[2]DestinationX = -140,6226
Objectives[44]mission_Actors[0]Task_List[2]DestinationY = -588,407
Objectives[44]mission_Actors[0]Task_List[2]DestinationZ = 211,2752
Objectives[44]mission_Actors[0]Task_List[2]Rotation = 241,3954
Objectives[44]mission_Actors[0]Task_List[2]Speed = 4
Objectives[44]mission_Actors[0]Task_List[2]GoStraitToCoord = True
Objectives[44]mission_Actors[0]Task_List[3]Type = EnterVehicle
Objectives[44]mission_Actors[0]Task_List[3]PositionX = -143,0716
Objectives[44]mission_Actors[0]Task_List[3]PositionY = -593,8757
Objectives[44]mission_Actors[0]Task_List[3]PositionZ = 211,2752
Objectives[44]mission_Actors[0]Task_List[3]Speed = 4
Objectives[44]mission_Actors[0]Task_List[3]SeatIndex = 1
Objectives[44]mission_Actors[0]Task_List[3]TaskIndex = 3
Objectives[44]mission_Actors[1]SpawnInVehicle = True
Objectives[44]mission_Actors[1]SeatIndex = -1
Objectives[44]mission_Actors[1]Survive_Number = 0
Objectives[44]mission_Actors[1]Failed_Text = 
Objectives[44]mission_Actors[1]Remove_After = 0
Objectives[44]mission_Actors[1]positionX = -144,2081
Objectives[44]mission_Actors[1]positionY = -593,6745
Objectives[44]mission_Actors[1]positionZ = 212,431
Objectives[44]mission_Actors[1]Heading = 252,4676
Objectives[44]mission_Actors[1]String_Name = a_m_m_genfat_02
Objectives[44]mission_Actors[1]Relationship_Group = Neutral
Objectives[44]mission_Actors[1]AddBlip = False
Objectives[44]mission_Actors[1]ShowCone = False
Objectives[44]mission_Actors[1]Invincible = False
Objectives[44]mission_Actors[1]SetHealth = 100
Objectives[44]mission_Actors[1]DieFromHeadShot = True
Objectives[44]mission_Actors[1]CanExitVehicle = True
Objectives[44]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[1]AlwaysFight = True
Objectives[44]mission_Actors[1]Seeing_Range = 30
Objectives[44]mission_Actors[1]Hearing_Range = 30
Objectives[44]mission_Actors[1]CombatMovement = Offensive
Objectives[44]mission_Actors[1]weapon = Unarmed
Objectives[44]mission_Actors[1]Variation = Random
Objectives[44]mission_Actors[1]Task = 99
Objectives[44]mission_Actors[1]Task_Guard_Range = 5
Objectives[44]mission_Actors[1]Task_Stay_In_Range = True
Objectives[44]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[1]Task_Scenario = NONE
Objectives[44]mission_Actors[1]Task_List_Count = 4
Objectives[44]mission_Actors[1]Task_Repeat = False
Objectives[44]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[44]mission_Actors[1]Task_List[0]PositionX = -140,5649
Objectives[44]mission_Actors[1]Task_List[0]PositionY = -592,546
Objectives[44]mission_Actors[1]Task_List[0]PositionZ = 211,2752
Objectives[44]mission_Actors[1]Task_List[0]Block = True
Objectives[44]mission_Actors[1]Task_List[1]Type = EnterVehicle
Objectives[44]mission_Actors[1]Task_List[1]PositionX = -141,7854
Objectives[44]mission_Actors[1]Task_List[1]PositionY = -593,4183
Objectives[44]mission_Actors[1]Task_List[1]PositionZ = 211,2752
Objectives[44]mission_Actors[1]Task_List[1]Speed = 4
Objectives[44]mission_Actors[1]Task_List[1]SeatIndex = -1
Objectives[44]mission_Actors[1]Task_List[1]TaskIndex = 1
Objectives[44]mission_Actors[1]Task_List[2]Type = Pause
Objectives[44]mission_Actors[1]Task_List[2]PositionX = -141,229
Objectives[44]mission_Actors[1]Task_List[2]PositionY = -593,1306
Objectives[44]mission_Actors[1]Task_List[2]PositionZ = 211,2752
Objectives[44]mission_Actors[1]Task_List[2]time = 10
Objectives[44]mission_Actors[1]Task_List[3]Type = VehicleHeliTask
Objectives[44]mission_Actors[1]Task_List[3]PositionX = 350,7715
Objectives[44]mission_Actors[1]Task_List[3]PositionY = -587,5317
Objectives[44]mission_Actors[1]Task_List[3]PositionZ = 73,66569
Objectives[44]mission_Actors[1]Task_List[3]speed = 40
Objectives[44]mission_Actors[1]Task_List[3]Hight = 30
Objectives[44]mission_Actors[1]Task_List[3]FollowPlayer = False
Objectives[44]mission_Actors[1]Task_List[3]AttackPlayer = False
Objectives[44]mission_Actors[1]Task_List[3]Land = True
Objectives[44]mission_Actors[2]Survive_Number = 0
Objectives[44]mission_Actors[2]Failed_Text = 
Objectives[44]mission_Actors[2]Remove_After = 0
Objectives[44]mission_Actors[2]positionX = -136,9766
Objectives[44]mission_Actors[2]positionY = -600,7589
Objectives[44]mission_Actors[2]positionZ = 207,1629
Objectives[44]mission_Actors[2]Heading = 241,3954
Objectives[44]mission_Actors[2]String_Name = a_m_m_genfat_02
Objectives[44]mission_Actors[2]Relationship_Group = Enemy1
Objectives[44]mission_Actors[2]AddBlip = False
Objectives[44]mission_Actors[2]ShowCone = False
Objectives[44]mission_Actors[2]Invincible = False
Objectives[44]mission_Actors[2]SetHealth = 100
Objectives[44]mission_Actors[2]DieFromHeadShot = True
Objectives[44]mission_Actors[2]CanExitVehicle = True
Objectives[44]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[2]AlwaysFight = True
Objectives[44]mission_Actors[2]Seeing_Range = 30
Objectives[44]mission_Actors[2]Hearing_Range = 30
Objectives[44]mission_Actors[2]CombatMovement = Offensive
Objectives[44]mission_Actors[2]weapon = Pistol
Objectives[44]mission_Actors[2]Variation = Random
Objectives[44]mission_Actors[2]Task = 1
Objectives[44]mission_Actors[2]Task_Guard_Range = 5
Objectives[44]mission_Actors[2]Task_Stay_In_Range = True
Objectives[44]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[2]Task_Scenario = NONE
Objectives[44]mission_Actors[3]Survive_Number = 0
Objectives[44]mission_Actors[3]Failed_Text = 
Objectives[44]mission_Actors[3]Remove_After = 0
Objectives[44]mission_Actors[3]positionX = -154,7215
Objectives[44]mission_Actors[3]positionY = -597,7387
Objectives[44]mission_Actors[3]positionZ = 207,1629
Objectives[44]mission_Actors[3]Heading = 136,3954
Objectives[44]mission_Actors[3]String_Name = a_m_m_genfat_02
Objectives[44]mission_Actors[3]Relationship_Group = Enemy1
Objectives[44]mission_Actors[3]AddBlip = False
Objectives[44]mission_Actors[3]ShowCone = False
Objectives[44]mission_Actors[3]Invincible = False
Objectives[44]mission_Actors[3]SetHealth = 100
Objectives[44]mission_Actors[3]DieFromHeadShot = True
Objectives[44]mission_Actors[3]CanExitVehicle = True
Objectives[44]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[3]AlwaysFight = True
Objectives[44]mission_Actors[3]Seeing_Range = 30
Objectives[44]mission_Actors[3]Hearing_Range = 30
Objectives[44]mission_Actors[3]CombatMovement = Offensive
Objectives[44]mission_Actors[3]weapon = Pistol
Objectives[44]mission_Actors[3]Variation = Random
Objectives[44]mission_Actors[3]Task = 1
Objectives[44]mission_Actors[3]Task_Guard_Range = 10
Objectives[44]mission_Actors[3]Task_Stay_In_Range = True
Objectives[44]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[3]Task_Scenario = NONE
Objectives[44]mission_Actors[4]Survive_Number = 0
Objectives[44]mission_Actors[4]Failed_Text = 
Objectives[44]mission_Actors[4]Remove_After = 0
Objectives[44]mission_Actors[4]positionX = -152,7082
Objectives[44]mission_Actors[4]positionY = -585,9086
Objectives[44]mission_Actors[4]positionZ = 207,1629
Objectives[44]mission_Actors[4]Heading = 81,39543
Objectives[44]mission_Actors[4]String_Name = a_m_m_genfat_01
Objectives[44]mission_Actors[4]Relationship_Group = Enemy1
Objectives[44]mission_Actors[4]AddBlip = False
Objectives[44]mission_Actors[4]ShowCone = False
Objectives[44]mission_Actors[4]Invincible = False
Objectives[44]mission_Actors[4]SetHealth = 100
Objectives[44]mission_Actors[4]DieFromHeadShot = True
Objectives[44]mission_Actors[4]CanExitVehicle = True
Objectives[44]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[4]AlwaysFight = True
Objectives[44]mission_Actors[4]Seeing_Range = 30
Objectives[44]mission_Actors[4]Hearing_Range = 30
Objectives[44]mission_Actors[4]CombatMovement = Offensive
Objectives[44]mission_Actors[4]weapon = Pistol
Objectives[44]mission_Actors[4]Variation = Random
Objectives[44]mission_Actors[4]Task = 1
Objectives[44]mission_Actors[4]Task_Guard_Range = 15
Objectives[44]mission_Actors[4]Task_Stay_In_Range = True
Objectives[44]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[4]Task_Scenario = NONE
Objectives[44]mission_Actors[5]Survive_Number = 0
Objectives[44]mission_Actors[5]Failed_Text = 
Objectives[44]mission_Actors[5]Remove_After = 0
Objectives[44]mission_Actors[5]positionX = -133,6216
Objectives[44]mission_Actors[5]positionY = -591,3157
Objectives[44]mission_Actors[5]positionZ = 207,1629
Objectives[44]mission_Actors[5]Heading = 281,3954
Objectives[44]mission_Actors[5]String_Name = a_m_m_genfat_01
Objectives[44]mission_Actors[5]Relationship_Group = Enemy1
Objectives[44]mission_Actors[5]AddBlip = False
Objectives[44]mission_Actors[5]ShowCone = False
Objectives[44]mission_Actors[5]Invincible = False
Objectives[44]mission_Actors[5]SetHealth = 100
Objectives[44]mission_Actors[5]DieFromHeadShot = True
Objectives[44]mission_Actors[5]CanExitVehicle = True
Objectives[44]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[5]AlwaysFight = True
Objectives[44]mission_Actors[5]Seeing_Range = 30
Objectives[44]mission_Actors[5]Hearing_Range = 30
Objectives[44]mission_Actors[5]CombatMovement = Offensive
Objectives[44]mission_Actors[5]weapon = Pistol
Objectives[44]mission_Actors[5]Variation = Random
Objectives[44]mission_Actors[5]Task = 1
Objectives[44]mission_Actors[5]Task_Guard_Range = 7
Objectives[44]mission_Actors[5]Task_Stay_In_Range = True
Objectives[44]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[5]Task_Scenario = NONE
Objectives[44]mission_Actors[6]Survive_Number = 0
Objectives[44]mission_Actors[6]Failed_Text = 
Objectives[44]mission_Actors[6]Remove_After = 0
Objectives[44]mission_Actors[6]positionX = -141,5321
Objectives[44]mission_Actors[6]positionY = -600,5585
Objectives[44]mission_Actors[6]positionZ = 211,7753
Objectives[44]mission_Actors[6]Heading = 226,3954
Objectives[44]mission_Actors[6]String_Name = a_m_m_genfat_01
Objectives[44]mission_Actors[6]Relationship_Group = Enemy1
Objectives[44]mission_Actors[6]AddBlip = False
Objectives[44]mission_Actors[6]ShowCone = False
Objectives[44]mission_Actors[6]Invincible = False
Objectives[44]mission_Actors[6]SetHealth = 100
Objectives[44]mission_Actors[6]DieFromHeadShot = True
Objectives[44]mission_Actors[6]CanExitVehicle = True
Objectives[44]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[6]AlwaysFight = True
Objectives[44]mission_Actors[6]Seeing_Range = 30
Objectives[44]mission_Actors[6]Hearing_Range = 30
Objectives[44]mission_Actors[6]CombatMovement = Offensive
Objectives[44]mission_Actors[6]weapon = Pistol
Objectives[44]mission_Actors[6]Variation = Random
Objectives[44]mission_Actors[6]Task = 1
Objectives[44]mission_Actors[6]Task_Guard_Range = 5
Objectives[44]mission_Actors[6]Task_Stay_In_Range = True
Objectives[44]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[6]Task_Scenario = NONE
Objectives[44]mission_Actors[7]Survive_Number = 0
Objectives[44]mission_Actors[7]Failed_Text = 
Objectives[44]mission_Actors[7]Remove_After = 0
Objectives[44]mission_Actors[7]positionX = -152,3072
Objectives[44]mission_Actors[7]positionY = -593,933
Objectives[44]mission_Actors[7]positionZ = 211,7752
Objectives[44]mission_Actors[7]Heading = 86,39542
Objectives[44]mission_Actors[7]String_Name = a_m_m_genfat_01
Objectives[44]mission_Actors[7]Relationship_Group = Enemy1
Objectives[44]mission_Actors[7]AddBlip = False
Objectives[44]mission_Actors[7]ShowCone = False
Objectives[44]mission_Actors[7]Invincible = False
Objectives[44]mission_Actors[7]SetHealth = 100
Objectives[44]mission_Actors[7]DieFromHeadShot = True
Objectives[44]mission_Actors[7]CanExitVehicle = True
Objectives[44]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[7]AlwaysFight = True
Objectives[44]mission_Actors[7]Seeing_Range = 30
Objectives[44]mission_Actors[7]Hearing_Range = 30
Objectives[44]mission_Actors[7]CombatMovement = Offensive
Objectives[44]mission_Actors[7]weapon = Pistol
Objectives[44]mission_Actors[7]Variation = Random
Objectives[44]mission_Actors[7]Task = 1
Objectives[44]mission_Actors[7]Task_Guard_Range = 9
Objectives[44]mission_Actors[7]Task_Stay_In_Range = True
Objectives[44]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[7]Task_Scenario = NONE
Objectives[44]mission_Actors[8]Survive_Number = 0
Objectives[44]mission_Actors[8]Failed_Text = 
Objectives[44]mission_Actors[8]Remove_After = 0
Objectives[44]mission_Actors[8]positionX = -145,1629
Objectives[44]mission_Actors[8]positionY = -585,3328
Objectives[44]mission_Actors[8]positionZ = 211,7754
Objectives[44]mission_Actors[8]Heading = 6,395474
Objectives[44]mission_Actors[8]String_Name = a_m_m_genfat_01
Objectives[44]mission_Actors[8]Relationship_Group = Enemy1
Objectives[44]mission_Actors[8]AddBlip = False
Objectives[44]mission_Actors[8]ShowCone = False
Objectives[44]mission_Actors[8]Invincible = False
Objectives[44]mission_Actors[8]SetHealth = 100
Objectives[44]mission_Actors[8]DieFromHeadShot = True
Objectives[44]mission_Actors[8]CanExitVehicle = True
Objectives[44]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[8]AlwaysFight = True
Objectives[44]mission_Actors[8]Seeing_Range = 30
Objectives[44]mission_Actors[8]Hearing_Range = 30
Objectives[44]mission_Actors[8]CombatMovement = Offensive
Objectives[44]mission_Actors[8]weapon = Pistol
Objectives[44]mission_Actors[8]Variation = Random
Objectives[44]mission_Actors[8]Task = 1
Objectives[44]mission_Actors[8]Task_Guard_Range = 5
Objectives[44]mission_Actors[8]Task_Stay_In_Range = True
Objectives[44]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[8]Task_Scenario = NONE
Objectives[44]mission_Actors[9]Survive_Number = 0
Objectives[44]mission_Actors[9]Failed_Text = 
Objectives[44]mission_Actors[9]Remove_After = 0
Objectives[44]mission_Actors[9]positionX = -137,2054
Objectives[44]mission_Actors[9]positionY = -591,7107
Objectives[44]mission_Actors[9]positionZ = 211,7752
Objectives[44]mission_Actors[9]Heading = 266,3954
Objectives[44]mission_Actors[9]String_Name = a_m_m_genfat_01
Objectives[44]mission_Actors[9]Relationship_Group = Enemy1
Objectives[44]mission_Actors[9]AddBlip = False
Objectives[44]mission_Actors[9]ShowCone = False
Objectives[44]mission_Actors[9]Invincible = False
Objectives[44]mission_Actors[9]SetHealth = 100
Objectives[44]mission_Actors[9]DieFromHeadShot = True
Objectives[44]mission_Actors[9]CanExitVehicle = True
Objectives[44]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[9]AlwaysFight = True
Objectives[44]mission_Actors[9]Seeing_Range = 30
Objectives[44]mission_Actors[9]Hearing_Range = 30
Objectives[44]mission_Actors[9]CombatMovement = Offensive
Objectives[44]mission_Actors[9]weapon = Pistol
Objectives[44]mission_Actors[9]Variation = Random
Objectives[44]mission_Actors[9]Task = 1
Objectives[44]mission_Actors[9]Task_Guard_Range = 5
Objectives[44]mission_Actors[9]Task_Stay_In_Range = True
Objectives[44]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[9]Task_Scenario = NONE
Objectives[44]mission_Actors[10]Survive_Number = 0
Objectives[44]mission_Actors[10]Failed_Text = 
Objectives[44]mission_Actors[10]Remove_After = 0
Objectives[44]mission_Actors[10]positionX = -145,3871
Objectives[44]mission_Actors[10]positionY = -595,9608
Objectives[44]mission_Actors[10]positionZ = 211,7752
Objectives[44]mission_Actors[10]Heading = 266,3954
Objectives[44]mission_Actors[10]String_Name = a_m_m_genfat_01
Objectives[44]mission_Actors[10]Relationship_Group = Enemy1
Objectives[44]mission_Actors[10]AddBlip = False
Objectives[44]mission_Actors[10]ShowCone = False
Objectives[44]mission_Actors[10]Invincible = False
Objectives[44]mission_Actors[10]SetHealth = 100
Objectives[44]mission_Actors[10]DieFromHeadShot = True
Objectives[44]mission_Actors[10]CanExitVehicle = True
Objectives[44]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[10]AlwaysFight = True
Objectives[44]mission_Actors[10]Seeing_Range = 30
Objectives[44]mission_Actors[10]Hearing_Range = 30
Objectives[44]mission_Actors[10]CombatMovement = Offensive
Objectives[44]mission_Actors[10]weapon = Pistol
Objectives[44]mission_Actors[10]Variation = Random
Objectives[44]mission_Actors[10]Task = 1
Objectives[44]mission_Actors[10]Task_Guard_Range = 5
Objectives[44]mission_Actors[10]Task_Stay_In_Range = True
Objectives[44]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[10]Task_Scenario = NONE
Objectives[44]mission_Actors[11]Survive_Number = 0
Objectives[44]mission_Actors[11]Failed_Text = 
Objectives[44]mission_Actors[11]Remove_After = 0
Objectives[44]mission_Actors[11]positionX = -139,1226
Objectives[44]mission_Actors[11]positionY = -585,9921
Objectives[44]mission_Actors[11]positionZ = 211,7754
Objectives[44]mission_Actors[11]Heading = 161,0709
Objectives[44]mission_Actors[11]String_Name = u_f_o_carol
Objectives[44]mission_Actors[11]Relationship_Group = Neutral
Objectives[44]mission_Actors[11]AddBlip = False
Objectives[44]mission_Actors[11]ShowCone = False
Objectives[44]mission_Actors[11]Invincible = False
Objectives[44]mission_Actors[11]SetHealth = 100
Objectives[44]mission_Actors[11]DieFromHeadShot = True
Objectives[44]mission_Actors[11]CanExitVehicle = True
Objectives[44]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[11]AlwaysFight = True
Objectives[44]mission_Actors[11]Seeing_Range = 30
Objectives[44]mission_Actors[11]Hearing_Range = 30
Objectives[44]mission_Actors[11]CombatMovement = Offensive
Objectives[44]mission_Actors[11]weapon = Unarmed
Objectives[44]mission_Actors[11]Variation = Default
Objectives[44]mission_Actors[11]Task = 99
Objectives[44]mission_Actors[11]Task_Guard_Range = 5
Objectives[44]mission_Actors[11]Task_Stay_In_Range = True
Objectives[44]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[11]Task_Scenario = NONE
Objectives[44]mission_Actors[11]Task_List_Count = 2
Objectives[44]mission_Actors[11]Task_Repeat = False
Objectives[44]mission_Actors[11]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[44]mission_Actors[11]Task_List[0]PositionX = -139,1216
Objectives[44]mission_Actors[11]Task_List[0]PositionY = -585,9872
Objectives[44]mission_Actors[11]Task_List[0]PositionZ = 211,2803
Objectives[44]mission_Actors[11]Task_List[0]Block = True
Objectives[44]mission_Actors[11]Task_List[1]Type = EnterVehicle
Objectives[44]mission_Actors[11]Task_List[1]PositionX = -142,5759
Objectives[44]mission_Actors[11]Task_List[1]PositionY = -592,9989
Objectives[44]mission_Actors[11]Task_List[1]PositionZ = 211,2752
Objectives[44]mission_Actors[11]Task_List[1]Speed = 4
Objectives[44]mission_Actors[11]Task_List[1]SeatIndex = 2
Objectives[44]mission_Actors[11]Task_List[1]TaskIndex = 1
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 2
Objectives[44]ObjectiveMessages[0]positionX = 2054,749
Objectives[44]ObjectiveMessages[0]positionY = -2044,214
Objectives[44]ObjectiveMessages[0]positionZ = 93,18417
Objectives[44]ObjectiveMessages[0]Message = ~g~Fuck, there are others.
Objectives[44]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[0]Sender = 
Objectives[44]ObjectiveMessages[0]Subject = 
Objectives[44]ObjectiveMessages[0]MessageColor = White
Objectives[44]ObjectiveMessages[0]PlayFromStart = True
Objectives[44]ObjectiveMessages[0]Delay = False
Objectives[44]ObjectiveMessages[0]DelayTime = 0
Objectives[44]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[0]TypeSubtitle = True
Objectives[44]ObjectiveMessages[0]TypeTextMesage = False
Objectives[44]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[1]positionX = 2058,488
Objectives[44]ObjectiveMessages[1]positionY = -2048,047
Objectives[44]ObjectiveMessages[1]positionZ = 91,92268
Objectives[44]ObjectiveMessages[1]Message = ~y~Hey, isn't that the round-faced guy?
Objectives[44]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[1]Sender = 
Objectives[44]ObjectiveMessages[1]Subject = 
Objectives[44]ObjectiveMessages[1]MessageColor = White
Objectives[44]ObjectiveMessages[1]PlayFromStart = False
Objectives[44]ObjectiveMessages[1]Delay = True
Objectives[44]ObjectiveMessages[1]DelayTime = 3
Objectives[44]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[1]TypeSubtitle = True
Objectives[44]ObjectiveMessages[1]TypeTextMesage = False
Objectives[44]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[45]Type = Cutscenes_Objective
Objectives[45]Text = 
Objectives[45]positionX = -145,2575
Objectives[45]positionY = -586,3429
Objectives[45]positionZ = 210,7752
Objectives[45]Cutscenes_Time = 0
Objectives[45]Cutscenes_Trans_Time = 0
Objectives[45]Cutscenes_FOV = 30
Objectives[45]Cutscenes_Shake = Hand
Objectives[45]Cutscenes_Amplitude = 0
Objectives[45]Cutscenes_FadeOut = False
Objectives[45]Cutscenes_FadeIn = False
Objectives[45]Cutscenes_End = True
Objectives[45]Cutscenes_Point_At_Position = False
Objectives[45]Cutscenes_Point_At_Player = False
Objectives[45]Cutscenes_Point_At_Actor = False
Objectives[45]Cutscenes_Point_At_Vehicle = False
Objectives[45]Cutscenes_Follow_Player = False
Objectives[45]Cutscenes_Follow_Actor = False
Objectives[45]Cutscenes_Follow_Vehicle = False
Objectives[45]Cutscenes_Follow_Distancee = 10
Objectives[45]Cutscenes_Follow_Hieght = 1
Objectives[45]Cutscenes_Follow_Angle = 0
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Text = 
Objectives[46]Text2 = 
Objectives[46]Type = Kill_Actors
Objectives[46]positionX = -148,4523
Objectives[46]positionY = -598,5308
Objectives[46]positionZ = 210,7752
Objectives[46]KillAll1 = True
Objectives[46]KillAll2 = False
Objectives[46]Kill_Actors_Add_Blips = True
Objectives[46]Kill_Actors_Add_Markers = False
Objectives[46]DropPickups = False
Objectives[46]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 2
Objectives[46]ObjectiveMessages[0]positionX = 2064,37
Objectives[46]ObjectiveMessages[0]positionY = -2052,922
Objectives[46]ObjectiveMessages[0]positionZ = 90,05309
Objectives[46]ObjectiveMessages[0]Message = ~y~But hadn't we already killed him?
Objectives[46]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[46]ObjectiveMessages[0]Sender = 
Objectives[46]ObjectiveMessages[0]Subject = 
Objectives[46]ObjectiveMessages[0]MessageColor = White
Objectives[46]ObjectiveMessages[0]PlayFromStart = True
Objectives[46]ObjectiveMessages[0]Delay = False
Objectives[46]ObjectiveMessages[0]DelayTime = 0
Objectives[46]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[0]TypeSubtitle = True
Objectives[46]ObjectiveMessages[0]TypeTextMesage = False
Objectives[46]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[46]ObjectiveMessages[1]positionX = 2069,877
Objectives[46]ObjectiveMessages[1]positionY = -2057,143
Objectives[46]ObjectiveMessages[1]positionZ = 87,45143
Objectives[46]ObjectiveMessages[1]Message = ~g~At least a couple of times... come on, let's try to understand what happens.
Objectives[46]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[46]ObjectiveMessages[1]Sender = 
Objectives[46]ObjectiveMessages[1]Subject = 
Objectives[46]ObjectiveMessages[1]MessageColor = White
Objectives[46]ObjectiveMessages[1]PlayFromStart = False
Objectives[46]ObjectiveMessages[1]Delay = True
Objectives[46]ObjectiveMessages[1]DelayTime = 3
Objectives[46]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[1]TypeSubtitle = True
Objectives[46]ObjectiveMessages[1]TypeTextMesage = False
Objectives[46]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[47]Type = Hint_Objective
Objectives[47]Text = 
Objectives[47]positionX = -10,96159
Objectives[47]positionY = 519,842
Objectives[47]positionZ = 173,6281
Objectives[47]Hint_Time = 10
Objectives[47]Hint_FOV = 40
Objectives[47]Hint_Use_Position = False
Objectives[47]Hint_Use_Player = False
Objectives[47]Hint_Use_Actor = True
Objectives[47]Hint_Use_Vehicle = False
Objectives[47]mission_ActorsCount = 1
Objectives[47]mission_Actors[0]SpawnInVehicle = True
Objectives[47]mission_Actors[0]SeatIndex = -1
Objectives[47]mission_Actors[0]Survive_Number = 0
Objectives[47]mission_Actors[0]Failed_Text = 
Objectives[47]mission_Actors[0]Remove_After = 0
Objectives[47]mission_Actors[0]positionX = -74,80534
Objectives[47]mission_Actors[0]positionY = -817,8324
Objectives[47]mission_Actors[0]positionZ = 326,8835
Objectives[47]mission_Actors[0]Heading = 266,087
Objectives[47]mission_Actors[0]String_Name = mp_m_boatstaff_01
Objectives[47]mission_Actors[0]Relationship_Group = Neutral
Objectives[47]mission_Actors[0]AddBlip = False
Objectives[47]mission_Actors[0]ShowCone = False
Objectives[47]mission_Actors[0]Invincible = False
Objectives[47]mission_Actors[0]SetHealth = 100
Objectives[47]mission_Actors[0]DieFromHeadShot = True
Objectives[47]mission_Actors[0]CanExitVehicle = True
Objectives[47]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[0]AlwaysFight = True
Objectives[47]mission_Actors[0]Seeing_Range = 30
Objectives[47]mission_Actors[0]Hearing_Range = 30
Objectives[47]mission_Actors[0]CombatMovement = Offensive
Objectives[47]mission_Actors[0]weapon = Unarmed
Objectives[47]mission_Actors[0]Variation = Random
Objectives[47]mission_Actors[0]Task = 99
Objectives[47]mission_Actors[0]Task_Guard_Range = 5
Objectives[47]mission_Actors[0]Task_Stay_In_Range = True
Objectives[47]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[0]Task_Scenario = NONE
Objectives[47]mission_Actors[0]Task_List_Count = 4
Objectives[47]mission_Actors[0]Task_Repeat = False
Objectives[47]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[47]mission_Actors[0]Task_List[0]PositionX = -68,21862
Objectives[47]mission_Actors[0]Task_List[0]PositionY = -817,1535
Objectives[47]mission_Actors[0]Task_List[0]PositionZ = 325,6753
Objectives[47]mission_Actors[0]Task_List[0]Block = True
Objectives[47]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[47]mission_Actors[0]Task_List[1]PositionX = -74,98664
Objectives[47]mission_Actors[0]Task_List[1]PositionY = -814,8824
Objectives[47]mission_Actors[0]Task_List[1]PositionZ = 325,6753
Objectives[47]mission_Actors[0]Task_List[1]Speed = 4
Objectives[47]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[47]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[47]mission_Actors[0]Task_List[2]Type = VehicleHeliTask
Objectives[47]mission_Actors[0]Task_List[2]PositionX = -144,6327
Objectives[47]mission_Actors[0]Task_List[2]PositionY = -593,4839
Objectives[47]mission_Actors[0]Task_List[2]PositionZ = 211,2752
Objectives[47]mission_Actors[0]Task_List[2]speed = 20
Objectives[47]mission_Actors[0]Task_List[2]Hight = 20
Objectives[47]mission_Actors[0]Task_List[2]FollowPlayer = False
Objectives[47]mission_Actors[0]Task_List[2]AttackPlayer = False
Objectives[47]mission_Actors[0]Task_List[2]Land = True
Objectives[47]mission_Actors[0]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[47]mission_Actors[0]Task_List[3]PositionX = -68,21862
Objectives[47]mission_Actors[0]Task_List[3]PositionY = -817,1535
Objectives[47]mission_Actors[0]Task_List[3]PositionZ = 325,6753
Objectives[47]mission_Actors[0]Task_List[3]Block = False
Objectives[47]mission_Vehicles = 1
Objectives[47]mission_Vehicles[0]positionX = -74,80534
Objectives[47]mission_Vehicles[0]positionY = -817,8324
Objectives[47]mission_Vehicles[0]positionZ = 326,8835
Objectives[47]mission_Vehicles[0]Heading = 266,087
Objectives[47]mission_Vehicles[0]Name = SuperVolito Carbon
Objectives[47]mission_Vehicles[0]Model = supervolito2
Objectives[47]mission_Vehicles[0]PrimaryColor = MetallicTorinoRed
Objectives[47]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[47]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[47]mission_Vehicles[0]HasPearlescent = False
Objectives[47]mission_Vehicles[0]Livery = 0
Objectives[47]mission_Vehicles[0]DirtLevel = 0
Objectives[47]mission_Vehicles[0]LockedForPlayer = False
Objectives[47]mission_Vehicles[0]Locked = False
Objectives[47]mission_Vehicles[0]Alarm = False
Objectives[47]mission_Vehicles[0]HotWired = False
Objectives[47]mission_Vehicles[0]Invincible = False
Objectives[47]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[47]mission_Vehicles[0]Remove_After = 0
Objectives[47]mission_Vehicles[0]Survive_Number = 0
Objectives[47]mission_Vehicles[0]Failed_Text = 
Objectives[47]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[47]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 47
Objectives[47]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[47]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[47]mission_Vehicles[0]NeededForObjectivesCount = 3
Objectives[47]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 49
Objectives[47]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[47]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 54
Objectives[47]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[47]mission_Vehicles[0]NeededForVehicleObjectiveNumber[2] = 59
Objectives[47]mission_Vehicles[0]NeededForVehicleIndex[2] = 0
Objectives[47]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[47]mission_Vehicles[0]NeededForObjectiveHint[0] = 48
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 2
Objectives[47]ObjectiveMessages[0]positionX = 2078,693
Objectives[47]ObjectiveMessages[0]positionY = -2057,789
Objectives[47]ObjectiveMessages[0]positionZ = 84,81644
Objectives[47]ObjectiveMessages[0]Message = ~y~Fuck, they're gone with the helicopter.
Objectives[47]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[0]Sender = 
Objectives[47]ObjectiveMessages[0]Subject = 
Objectives[47]ObjectiveMessages[0]MessageColor = White
Objectives[47]ObjectiveMessages[0]PlayFromStart = True
Objectives[47]ObjectiveMessages[0]Delay = False
Objectives[47]ObjectiveMessages[0]DelayTime = 0
Objectives[47]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[0]TypeSubtitle = True
Objectives[47]ObjectiveMessages[0]TypeTextMesage = False
Objectives[47]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[1]positionX = 2084,258
Objectives[47]ObjectiveMessages[1]positionY = -2059,565
Objectives[47]ObjectiveMessages[1]positionZ = 82,51236
Objectives[47]ObjectiveMessages[1]Message = ~b~What do we do now?
Objectives[47]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[1]Sender = 
Objectives[47]ObjectiveMessages[1]Subject = 
Objectives[47]ObjectiveMessages[1]MessageColor = White
Objectives[47]ObjectiveMessages[1]PlayFromStart = False
Objectives[47]ObjectiveMessages[1]Delay = True
Objectives[47]ObjectiveMessages[1]DelayTime = 3
Objectives[47]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[1]TypeSubtitle = True
Objectives[47]ObjectiveMessages[1]TypeTextMesage = False
Objectives[47]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[48]Type = Hint_Objective
Objectives[48]Text = 
Objectives[48]positionX = -73,08733
Objectives[48]positionY = -817,5103
Objectives[48]positionZ = 325,1753
Objectives[48]Hint_Time = 6
Objectives[48]Hint_FOV = 20
Objectives[48]Hint_Use_Position = False
Objectives[48]Hint_Use_Player = False
Objectives[48]Hint_Use_Actor = False
Objectives[48]Hint_Use_Vehicle = True
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 2
Objectives[48]ObjectiveMessages[0]positionX = 2090,055
Objectives[48]ObjectiveMessages[0]positionY = -2059,487
Objectives[48]ObjectiveMessages[0]positionZ = 80,97388
Objectives[48]ObjectiveMessages[0]Message = ~p~Look, another helicopter is landing here.
Objectives[48]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[0]Sender = 
Objectives[48]ObjectiveMessages[0]Subject = 
Objectives[48]ObjectiveMessages[0]MessageColor = White
Objectives[48]ObjectiveMessages[0]PlayFromStart = True
Objectives[48]ObjectiveMessages[0]Delay = False
Objectives[48]ObjectiveMessages[0]DelayTime = 0
Objectives[48]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[0]TypeSubtitle = True
Objectives[48]ObjectiveMessages[0]TypeTextMesage = False
Objectives[48]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[1]positionX = 2096,103
Objectives[48]ObjectiveMessages[1]positionY = -2060,377
Objectives[48]ObjectiveMessages[1]positionZ = 78,89648
Objectives[48]ObjectiveMessages[1]Message = ~y~Let's steal it and follow them.
Objectives[48]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[1]Sender = 
Objectives[48]ObjectiveMessages[1]Subject = 
Objectives[48]ObjectiveMessages[1]MessageColor = White
Objectives[48]ObjectiveMessages[1]PlayFromStart = False
Objectives[48]ObjectiveMessages[1]Delay = True
Objectives[48]ObjectiveMessages[1]DelayTime = 4
Objectives[48]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[1]TypeSubtitle = True
Objectives[48]ObjectiveMessages[1]TypeTextMesage = False
Objectives[48]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[49]Text = 
Objectives[49]FaildText = 
Objectives[49]Type = Enter_Vehicle
Objectives[49]positionX = -75,97338
Objectives[49]positionY = -821,9185
Objectives[49]positionZ = 325,1753
Objectives[49]EnterVehicle_AsPassenger = False
Objectives[49]EnterVehicle_CanExit = True
Objectives[49]EnterVehicle_SetIsWanted = False
Objectives[49]EnterVehicle_SeatIndex = 0
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 1
Objectives[49]ObjectiveMessages[0]positionX = 2104,158
Objectives[49]ObjectiveMessages[0]positionY = -2061,568
Objectives[49]ObjectiveMessages[0]positionZ = 76,07384
Objectives[49]ObjectiveMessages[0]Message = ~g~Emh... okay, let's do it.
Objectives[49]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[49]ObjectiveMessages[0]Sender = 
Objectives[49]ObjectiveMessages[0]Subject = 
Objectives[49]ObjectiveMessages[0]MessageColor = White
Objectives[49]ObjectiveMessages[0]PlayFromStart = True
Objectives[49]ObjectiveMessages[0]Delay = False
Objectives[49]ObjectiveMessages[0]DelayTime = 0
Objectives[49]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[49]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[49]ObjectiveMessages[0]TypeSubtitle = True
Objectives[49]ObjectiveMessages[0]TypeTextMesage = False
Objectives[49]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[49]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[50]Text = 
Objectives[50]Type = Leave_Area
Objectives[50]positionX = -70,31268
Objectives[50]positionY = -819,9293
Objectives[50]positionZ = 325,1753
Objectives[50]Leave_Area_Distance = 50
Objectives[50]Leave_Area_Use_Objective_Position = False
Objectives[50]mission_ActorsCount = 4
Objectives[50]mission_Actors[0]SpawnInVehicle = True
Objectives[50]mission_Actors[0]SeatIndex = 2
Objectives[50]mission_Actors[0]Survive_Number = 0
Objectives[50]mission_Actors[0]Failed_Text = 
Objectives[50]mission_Actors[0]Remove_After = 0
Objectives[50]mission_Actors[0]positionX = 349,9571
Objectives[50]mission_Actors[0]positionY = -588,5074
Objectives[50]mission_Actors[0]positionZ = 74,86429
Objectives[50]mission_Actors[0]Heading = 281,0731
Objectives[50]mission_Actors[0]String_Name = a_m_m_genfat_01
Objectives[50]mission_Actors[0]Relationship_Group = Enemy1
Objectives[50]mission_Actors[0]AddBlip = False
Objectives[50]mission_Actors[0]ShowCone = False
Objectives[50]mission_Actors[0]Invincible = False
Objectives[50]mission_Actors[0]SetHealth = 100
Objectives[50]mission_Actors[0]DieFromHeadShot = True
Objectives[50]mission_Actors[0]CanExitVehicle = True
Objectives[50]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[0]AlwaysFight = True
Objectives[50]mission_Actors[0]Seeing_Range = 500
Objectives[50]mission_Actors[0]Hearing_Range = 500
Objectives[50]mission_Actors[0]CombatMovement = Offensive
Objectives[50]mission_Actors[0]weapon = MicroSMG
Objectives[50]mission_Actors[0]Variation = Random
Objectives[50]mission_Actors[0]Task = 0
Objectives[50]mission_Actors[0]Task_Guard_Range = 5
Objectives[50]mission_Actors[0]Task_Stay_In_Range = True
Objectives[50]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[0]Task_Scenario = NONE
Objectives[50]mission_Actors[1]SpawnInVehicle = True
Objectives[50]mission_Actors[1]SeatIndex = 1
Objectives[50]mission_Actors[1]Survive_Number = 0
Objectives[50]mission_Actors[1]Failed_Text = 
Objectives[50]mission_Actors[1]Remove_After = 0
Objectives[50]mission_Actors[1]positionX = 349,9571
Objectives[50]mission_Actors[1]positionY = -588,5074
Objectives[50]mission_Actors[1]positionZ = 74,86429
Objectives[50]mission_Actors[1]Heading = 281,0731
Objectives[50]mission_Actors[1]String_Name = a_m_m_genfat_02
Objectives[50]mission_Actors[1]Relationship_Group = Enemy1
Objectives[50]mission_Actors[1]AddBlip = False
Objectives[50]mission_Actors[1]ShowCone = False
Objectives[50]mission_Actors[1]Invincible = False
Objectives[50]mission_Actors[1]SetHealth = 100
Objectives[50]mission_Actors[1]DieFromHeadShot = True
Objectives[50]mission_Actors[1]CanExitVehicle = True
Objectives[50]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[1]AlwaysFight = True
Objectives[50]mission_Actors[1]Seeing_Range = 500
Objectives[50]mission_Actors[1]Hearing_Range = 500
Objectives[50]mission_Actors[1]CombatMovement = Offensive
Objectives[50]mission_Actors[1]weapon = MicroSMG
Objectives[50]mission_Actors[1]Variation = Random
Objectives[50]mission_Actors[1]Task = 0
Objectives[50]mission_Actors[1]Task_Guard_Range = 5
Objectives[50]mission_Actors[1]Task_Stay_In_Range = True
Objectives[50]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[1]Task_Scenario = NONE
Objectives[50]mission_Actors[2]SpawnInVehicle = True
Objectives[50]mission_Actors[2]SeatIndex = 0
Objectives[50]mission_Actors[2]Survive_Number = 0
Objectives[50]mission_Actors[2]Failed_Text = 
Objectives[50]mission_Actors[2]Remove_After = 0
Objectives[50]mission_Actors[2]positionX = 349,9571
Objectives[50]mission_Actors[2]positionY = -588,5074
Objectives[50]mission_Actors[2]positionZ = 74,86429
Objectives[50]mission_Actors[2]Heading = 281,0731
Objectives[50]mission_Actors[2]String_Name = a_m_m_genfat_02
Objectives[50]mission_Actors[2]Relationship_Group = Enemy1
Objectives[50]mission_Actors[2]AddBlip = False
Objectives[50]mission_Actors[2]ShowCone = False
Objectives[50]mission_Actors[2]Invincible = False
Objectives[50]mission_Actors[2]SetHealth = 100
Objectives[50]mission_Actors[2]DieFromHeadShot = True
Objectives[50]mission_Actors[2]CanExitVehicle = True
Objectives[50]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[2]AlwaysFight = True
Objectives[50]mission_Actors[2]Seeing_Range = 500
Objectives[50]mission_Actors[2]Hearing_Range = 500
Objectives[50]mission_Actors[2]CombatMovement = Offensive
Objectives[50]mission_Actors[2]weapon = MicroSMG
Objectives[50]mission_Actors[2]Variation = Random
Objectives[50]mission_Actors[2]Task = 0
Objectives[50]mission_Actors[2]Task_Guard_Range = 5
Objectives[50]mission_Actors[2]Task_Stay_In_Range = True
Objectives[50]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[2]Task_Scenario = NONE
Objectives[50]mission_Actors[3]SpawnInVehicle = True
Objectives[50]mission_Actors[3]SeatIndex = -1
Objectives[50]mission_Actors[3]Survive_Number = 0
Objectives[50]mission_Actors[3]Failed_Text = 
Objectives[50]mission_Actors[3]Remove_After = 0
Objectives[50]mission_Actors[3]positionX = 349,9571
Objectives[50]mission_Actors[3]positionY = -588,5074
Objectives[50]mission_Actors[3]positionZ = 74,86429
Objectives[50]mission_Actors[3]Heading = 281,0731
Objectives[50]mission_Actors[3]String_Name = a_m_m_genfat_02
Objectives[50]mission_Actors[3]Relationship_Group = Enemy1/Pickup
Objectives[50]mission_Actors[3]AddBlip = False
Objectives[50]mission_Actors[3]ShowCone = False
Objectives[50]mission_Actors[3]Invincible = False
Objectives[50]mission_Actors[3]SetHealth = 100
Objectives[50]mission_Actors[3]DieFromHeadShot = True
Objectives[50]mission_Actors[3]CanExitVehicle = True
Objectives[50]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[3]AlwaysFight = True
Objectives[50]mission_Actors[3]Seeing_Range = 500
Objectives[50]mission_Actors[3]Hearing_Range = 500
Objectives[50]mission_Actors[3]CombatMovement = Offensive
Objectives[50]mission_Actors[3]weapon = Unarmed
Objectives[50]mission_Actors[3]Variation = Random
Objectives[50]mission_Actors[3]Task = 99
Objectives[50]mission_Actors[3]Task_Guard_Range = 5
Objectives[50]mission_Actors[3]Task_Stay_In_Range = True
Objectives[50]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[3]Task_Scenario = NONE
Objectives[50]mission_Actors[3]Task_List_Count = 9
Objectives[50]mission_Actors[3]Task_Repeat = True
Objectives[50]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[50]mission_Actors[3]Task_List[0]PositionX = 351,211
Objectives[50]mission_Actors[3]Task_List[0]PositionY = -585,5167
Objectives[50]mission_Actors[3]Task_List[0]PositionZ = 73,66569
Objectives[50]mission_Actors[3]Task_List[0]Block = True
Objectives[50]mission_Actors[3]Task_List[1]Type = EnterVehicle
Objectives[50]mission_Actors[3]Task_List[1]PositionX = 352,5193
Objectives[50]mission_Actors[3]Task_List[1]PositionY = -586,5737
Objectives[50]mission_Actors[3]Task_List[1]PositionZ = 73,66569
Objectives[50]mission_Actors[3]Task_List[1]Speed = 1
Objectives[50]mission_Actors[3]Task_List[1]SeatIndex = -1
Objectives[50]mission_Actors[3]Task_List[1]TaskIndex = 1
Objectives[50]mission_Actors[3]Task_List[2]Type = VehicleHeliTask
Objectives[50]mission_Actors[3]Task_List[2]PositionX = 751,3466
Objectives[50]mission_Actors[3]Task_List[2]PositionY = 228,4512
Objectives[50]mission_Actors[3]Task_List[2]PositionZ = 149,1284
Objectives[50]mission_Actors[3]Task_List[2]speed = 80
Objectives[50]mission_Actors[3]Task_List[2]Hight = 100
Objectives[50]mission_Actors[3]Task_List[2]FollowPlayer = False
Objectives[50]mission_Actors[3]Task_List[2]AttackPlayer = False
Objectives[50]mission_Actors[3]Task_List[2]Land = False
Objectives[50]mission_Actors[3]Task_List[3]Type = VehicleHeliTask
Objectives[50]mission_Actors[3]Task_List[3]PositionX = -779,8571
Objectives[50]mission_Actors[3]Task_List[3]PositionY = 327,2566
Objectives[50]mission_Actors[3]Task_List[3]PositionZ = 234,1996
Objectives[50]mission_Actors[3]Task_List[3]speed = 80
Objectives[50]mission_Actors[3]Task_List[3]Hight = 100
Objectives[50]mission_Actors[3]Task_List[3]FollowPlayer = False
Objectives[50]mission_Actors[3]Task_List[3]AttackPlayer = False
Objectives[50]mission_Actors[3]Task_List[3]Land = False
Objectives[50]mission_Actors[3]Task_List[4]Type = VehicleHeliTask
Objectives[50]mission_Actors[3]Task_List[4]PositionX = -1575,442
Objectives[50]mission_Actors[3]Task_List[4]PositionY = -557,8561
Objectives[50]mission_Actors[3]Task_List[4]PositionZ = 113,9484
Objectives[50]mission_Actors[3]Task_List[4]speed = 80
Objectives[50]mission_Actors[3]Task_List[4]Hight = 100
Objectives[50]mission_Actors[3]Task_List[4]FollowPlayer = False
Objectives[50]mission_Actors[3]Task_List[4]AttackPlayer = False
Objectives[50]mission_Actors[3]Task_List[4]Land = False
Objectives[50]mission_Actors[3]Task_List[5]Type = VehicleHeliTask
Objectives[50]mission_Actors[3]Task_List[5]PositionX = -994,6417
Objectives[50]mission_Actors[3]Task_List[5]PositionY = -1301,114
Objectives[50]mission_Actors[3]Task_List[5]PositionZ = 50,12666
Objectives[50]mission_Actors[3]Task_List[5]speed = 80
Objectives[50]mission_Actors[3]Task_List[5]Hight = 100
Objectives[50]mission_Actors[3]Task_List[5]FollowPlayer = False
Objectives[50]mission_Actors[3]Task_List[5]AttackPlayer = False
Objectives[50]mission_Actors[3]Task_List[5]Land = False
Objectives[50]mission_Actors[3]Task_List[6]Type = VehicleHeliTask
Objectives[50]mission_Actors[3]Task_List[6]PositionX = 218,5313
Objectives[50]mission_Actors[3]Task_List[6]PositionY = -2287,841
Objectives[50]mission_Actors[3]Task_List[6]PositionZ = 72,42485
Objectives[50]mission_Actors[3]Task_List[6]speed = 80
Objectives[50]mission_Actors[3]Task_List[6]Hight = 100
Objectives[50]mission_Actors[3]Task_List[6]FollowPlayer = False
Objectives[50]mission_Actors[3]Task_List[6]AttackPlayer = False
Objectives[50]mission_Actors[3]Task_List[6]Land = False
Objectives[50]mission_Actors[3]Task_List[7]Type = VehicleHeliTask
Objectives[50]mission_Actors[3]Task_List[7]PositionX = 873,3821
Objectives[50]mission_Actors[3]Task_List[7]PositionY = -1929,467
Objectives[50]mission_Actors[3]Task_List[7]PositionZ = 95,59194
Objectives[50]mission_Actors[3]Task_List[7]speed = 80
Objectives[50]mission_Actors[3]Task_List[7]Hight = 100
Objectives[50]mission_Actors[3]Task_List[7]FollowPlayer = False
Objectives[50]mission_Actors[3]Task_List[7]AttackPlayer = False
Objectives[50]mission_Actors[3]Task_List[7]Land = False
Objectives[50]mission_Actors[3]Task_List[8]Type = VehicleHeliTask
Objectives[50]mission_Actors[3]Task_List[8]PositionX = -287,731
Objectives[50]mission_Actors[3]Task_List[8]PositionY = -728,5773
Objectives[50]mission_Actors[3]Task_List[8]PositionZ = 123,5025
Objectives[50]mission_Actors[3]Task_List[8]speed = 80
Objectives[50]mission_Actors[3]Task_List[8]Hight = 100
Objectives[50]mission_Actors[3]Task_List[8]FollowPlayer = False
Objectives[50]mission_Actors[3]Task_List[8]AttackPlayer = False
Objectives[50]mission_Actors[3]Task_List[8]Land = False
Objectives[50]mission_Vehicles = 1
Objectives[50]mission_Vehicles[0]positionX = 349,9571
Objectives[50]mission_Vehicles[0]positionY = -588,5074
Objectives[50]mission_Vehicles[0]positionZ = 74,86429
Objectives[50]mission_Vehicles[0]Heading = 281,0731
Objectives[50]mission_Vehicles[0]Name = Volatus
Objectives[50]mission_Vehicles[0]Model = volatus
Objectives[50]mission_Vehicles[0]PrimaryColor = UtilSeaFoamBlue
Objectives[50]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[50]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[50]mission_Vehicles[0]HasPearlescent = False
Objectives[50]mission_Vehicles[0]Livery = 0
Objectives[50]mission_Vehicles[0]DirtLevel = 0
Objectives[50]mission_Vehicles[0]LockedForPlayer = False
Objectives[50]mission_Vehicles[0]Locked = False
Objectives[50]mission_Vehicles[0]Alarm = False
Objectives[50]mission_Vehicles[0]HotWired = False
Objectives[50]mission_Vehicles[0]Invincible = False
Objectives[50]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[50]mission_Vehicles[0]Remove_After = 0
Objectives[50]mission_Vehicles[0]Survive_Number = 0
Objectives[50]mission_Vehicles[0]Failed_Text = 
Objectives[50]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[50]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 50
Objectives[50]mission_Vehicles[0]NeededForActorIndex[0] = 3
Objectives[50]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[50]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[50]mission_Vehicles[0]NeededForObjectiveHint[0] = 51
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 2
Objectives[50]ObjectiveMessages[0]positionX = 2126,546
Objectives[50]ObjectiveMessages[0]positionY = -2050,032
Objectives[50]ObjectiveMessages[0]positionZ = 74,89743
Objectives[50]ObjectiveMessages[0]Message = ~g~Come on, hurry up guys.
Objectives[50]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[0]Sender = 
Objectives[50]ObjectiveMessages[0]Subject = 
Objectives[50]ObjectiveMessages[0]MessageColor = White
Objectives[50]ObjectiveMessages[0]PlayFromStart = True
Objectives[50]ObjectiveMessages[0]Delay = False
Objectives[50]ObjectiveMessages[0]DelayTime = 0
Objectives[50]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[0]TypeSubtitle = True
Objectives[50]ObjectiveMessages[0]TypeTextMesage = False
Objectives[50]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[1]positionX = 2130,976
Objectives[50]ObjectiveMessages[1]positionY = -2047,623
Objectives[50]ObjectiveMessages[1]positionZ = 74,83094
Objectives[50]ObjectiveMessages[1]Message = ~b~We're coming.
Objectives[50]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[1]Sender = 
Objectives[50]ObjectiveMessages[1]Subject = 
Objectives[50]ObjectiveMessages[1]MessageColor = White
Objectives[50]ObjectiveMessages[1]PlayFromStart = False
Objectives[50]ObjectiveMessages[1]Delay = True
Objectives[50]ObjectiveMessages[1]DelayTime = 3
Objectives[50]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[1]TypeSubtitle = True
Objectives[50]ObjectiveMessages[1]TypeTextMesage = False
Objectives[50]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[51]Type = Hint_Objective
Objectives[51]Text = 
Objectives[51]positionX = 354,1303
Objectives[51]positionY = -580,2682
Objectives[51]positionZ = 73,16569
Objectives[51]Hint_Time = 7
Objectives[51]Hint_FOV = 20
Objectives[51]Hint_Use_Position = False
Objectives[51]Hint_Use_Player = False
Objectives[51]Hint_Use_Actor = False
Objectives[51]Hint_Use_Vehicle = True
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 3
Objectives[51]ObjectiveMessages[0]positionX = 2142,165
Objectives[51]ObjectiveMessages[0]positionY = -2041,518
Objectives[51]ObjectiveMessages[0]positionZ = 74,23543
Objectives[51]ObjectiveMessages[0]Message = ~g~Did anyone see where they went?
Objectives[51]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[51]ObjectiveMessages[0]Sender = 
Objectives[51]ObjectiveMessages[0]Subject = 
Objectives[51]ObjectiveMessages[0]MessageColor = White
Objectives[51]ObjectiveMessages[0]PlayFromStart = True
Objectives[51]ObjectiveMessages[0]Delay = False
Objectives[51]ObjectiveMessages[0]DelayTime = 0
Objectives[51]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[0]TypeSubtitle = True
Objectives[51]ObjectiveMessages[0]TypeTextMesage = False
Objectives[51]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[51]ObjectiveMessages[1]positionX = 2147,156
Objectives[51]ObjectiveMessages[1]positionY = -2038,903
Objectives[51]ObjectiveMessages[1]positionZ = 73,86898
Objectives[51]ObjectiveMessages[1]Message = ~p~Are those them?
Objectives[51]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[51]ObjectiveMessages[1]Sender = 
Objectives[51]ObjectiveMessages[1]Subject = 
Objectives[51]ObjectiveMessages[1]MessageColor = White
Objectives[51]ObjectiveMessages[1]PlayFromStart = False
Objectives[51]ObjectiveMessages[1]Delay = True
Objectives[51]ObjectiveMessages[1]DelayTime = 3
Objectives[51]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[1]TypeSubtitle = True
Objectives[51]ObjectiveMessages[1]TypeTextMesage = False
Objectives[51]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[51]ObjectiveMessages[2]positionX = 2155,379
Objectives[51]ObjectiveMessages[2]positionY = -2034,619
Objectives[51]ObjectiveMessages[2]positionZ = 73,53072
Objectives[51]ObjectiveMessages[2]Message = ~y~Yes, I think yes.
Objectives[51]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[51]ObjectiveMessages[2]Sender = 
Objectives[51]ObjectiveMessages[2]Subject = 
Objectives[51]ObjectiveMessages[2]MessageColor = White
Objectives[51]ObjectiveMessages[2]PlayFromStart = False
Objectives[51]ObjectiveMessages[2]Delay = True
Objectives[51]ObjectiveMessages[2]DelayTime = 5
Objectives[51]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[2]TypeSubtitle = True
Objectives[51]ObjectiveMessages[2]TypeTextMesage = False
Objectives[51]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[52]Text = 
Objectives[52]Text2 = 
Objectives[52]Type = Kill_Actors
Objectives[52]positionX = 358,5573
Objectives[52]positionY = -585,3452
Objectives[52]positionZ = 73,16569
Objectives[52]KillAll1 = True
Objectives[52]KillAll2 = False
Objectives[52]Kill_Actors_Add_Blips = True
Objectives[52]Kill_Actors_Add_Markers = False
Objectives[52]DropPickups = True
Objectives[52]Droped_Pickup_Model = p_amb_phone_01
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 2
Objectives[52]ObjectiveMessages[0]positionX = 2167,32
Objectives[52]ObjectiveMessages[0]positionY = -2025,181
Objectives[52]ObjectiveMessages[0]positionZ = 74,12048
Objectives[52]ObjectiveMessages[0]Message = ~b~Let's follow them and take that fucking helicopter down.
Objectives[52]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[0]Sender = 
Objectives[52]ObjectiveMessages[0]Subject = 
Objectives[52]ObjectiveMessages[0]MessageColor = White
Objectives[52]ObjectiveMessages[0]PlayFromStart = True
Objectives[52]ObjectiveMessages[0]Delay = False
Objectives[52]ObjectiveMessages[0]DelayTime = 0
Objectives[52]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[0]TypeSubtitle = True
Objectives[52]ObjectiveMessages[0]TypeTextMesage = False
Objectives[52]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[1]positionX = 2172,128
Objectives[52]ObjectiveMessages[1]positionY = -2022,008
Objectives[52]ObjectiveMessages[1]positionZ = 74,15636
Objectives[52]ObjectiveMessages[1]Message = ~g~Okay.
Objectives[52]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[1]Sender = 
Objectives[52]ObjectiveMessages[1]Subject = 
Objectives[52]ObjectiveMessages[1]MessageColor = White
Objectives[52]ObjectiveMessages[1]PlayFromStart = False
Objectives[52]ObjectiveMessages[1]Delay = True
Objectives[52]ObjectiveMessages[1]DelayTime = 5
Objectives[52]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[1]TypeSubtitle = True
Objectives[52]ObjectiveMessages[1]TypeTextMesage = False
Objectives[52]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[53]Type = Hint_Objective
Objectives[53]Text = 
Objectives[53]positionX = -72,51548
Objectives[53]positionY = -830,3767
Objectives[53]positionZ = 217,639
Objectives[53]Hint_Time = 14
Objectives[53]Hint_FOV = 40
Objectives[53]Hint_Use_Position = False
Objectives[53]Hint_Use_Player = False
Objectives[53]Hint_Use_Actor = True
Objectives[53]Hint_Use_Vehicle = False
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 4
Objectives[53]ObjectiveMessages[0]positionX = -1219,897
Objectives[53]ObjectiveMessages[0]positionY = 1418,357
Objectives[53]ObjectiveMessages[0]positionZ = 167,071
Objectives[53]ObjectiveMessages[0]Message = ~y~What di you find?
Objectives[53]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[0]Sender = 
Objectives[53]ObjectiveMessages[0]Subject = 
Objectives[53]ObjectiveMessages[0]MessageColor = White
Objectives[53]ObjectiveMessages[0]PlayFromStart = True
Objectives[53]ObjectiveMessages[0]Delay = False
Objectives[53]ObjectiveMessages[0]DelayTime = 0
Objectives[53]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[0]TypeSubtitle = True
Objectives[53]ObjectiveMessages[0]TypeTextMesage = False
Objectives[53]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[1]positionX = -1225,881
Objectives[53]ObjectiveMessages[1]positionY = 1416,738
Objectives[53]ObjectiveMessages[1]positionZ = 166,3936
Objectives[53]ObjectiveMessages[1]Message = ~g~A phone with a message:
Objectives[53]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[1]Sender = 
Objectives[53]ObjectiveMessages[1]Subject = 
Objectives[53]ObjectiveMessages[1]MessageColor = White
Objectives[53]ObjectiveMessages[1]PlayFromStart = False
Objectives[53]ObjectiveMessages[1]Delay = True
Objectives[53]ObjectiveMessages[1]DelayTime = 2
Objectives[53]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[1]TypeSubtitle = True
Objectives[53]ObjectiveMessages[1]TypeTextMesage = False
Objectives[53]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[2]positionX = -1231,725
Objectives[53]ObjectiveMessages[2]positionY = 1417,603
Objectives[53]ObjectiveMessages[2]positionZ = 166,5207
Objectives[53]ObjectiveMessages[2]Message = ~g~Distract those idiots, we're driving off on Marathon avenue.
Objectives[53]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[2]Sender = 
Objectives[53]ObjectiveMessages[2]Subject = 
Objectives[53]ObjectiveMessages[2]MessageColor = White
Objectives[53]ObjectiveMessages[2]PlayFromStart = False
Objectives[53]ObjectiveMessages[2]Delay = True
Objectives[53]ObjectiveMessages[2]DelayTime = 5
Objectives[53]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[2]TypeSubtitle = True
Objectives[53]ObjectiveMessages[2]TypeTextMesage = False
Objectives[53]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[3]positionX = -1242,348
Objectives[53]ObjectiveMessages[3]positionY = 1416,406
Objectives[53]ObjectiveMessages[3]positionZ = 166,3954
Objectives[53]ObjectiveMessages[3]Message = ~b~Shit, they screwed us, back to the helicopter.
Objectives[53]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[3]Sender = 
Objectives[53]ObjectiveMessages[3]Subject = 
Objectives[53]ObjectiveMessages[3]MessageColor = White
Objectives[53]ObjectiveMessages[3]PlayFromStart = False
Objectives[53]ObjectiveMessages[3]Delay = True
Objectives[53]ObjectiveMessages[3]DelayTime = 10
Objectives[53]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[3]TypeSubtitle = True
Objectives[53]ObjectiveMessages[3]TypeTextMesage = False
Objectives[53]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[54]Text = 
Objectives[54]FaildText = 
Objectives[54]Type = Enter_Vehicle
Objectives[54]positionX = -78,05764
Objectives[54]positionY = -817,171
Objectives[54]positionZ = 325,1753
Objectives[54]EnterVehicle_AsPassenger = False
Objectives[54]EnterVehicle_CanExit = True
Objectives[54]EnterVehicle_SetIsWanted = False
Objectives[54]EnterVehicle_SeatIndex = 0
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Text = 
Objectives[55]Type = Leave_Area
Objectives[55]positionX = -78,28458
Objectives[55]positionY = -813,1774
Objectives[55]positionZ = 325,1753
Objectives[55]Leave_Area_Distance = 50
Objectives[55]Leave_Area_Use_Objective_Position = False
Objectives[55]mission_ActorsCount = 4
Objectives[55]mission_Actors[0]SpawnInVehicle = True
Objectives[55]mission_Actors[0]SeatIndex = 0
Objectives[55]mission_Actors[0]Survive_Number = 0
Objectives[55]mission_Actors[0]Failed_Text = 
Objectives[55]mission_Actors[0]Remove_After = 0
Objectives[55]mission_Actors[0]positionX = -1519,318
Objectives[55]mission_Actors[0]positionY = -621,797
Objectives[55]mission_Actors[0]positionZ = 27,96353
Objectives[55]mission_Actors[0]Heading = 278,223
Objectives[55]mission_Actors[0]String_Name = a_m_m_genfat_02
Objectives[55]mission_Actors[0]Relationship_Group = Enemy1
Objectives[55]mission_Actors[0]AddBlip = False
Objectives[55]mission_Actors[0]ShowCone = False
Objectives[55]mission_Actors[0]Invincible = False
Objectives[55]mission_Actors[0]SetHealth = 100
Objectives[55]mission_Actors[0]DieFromHeadShot = True
Objectives[55]mission_Actors[0]CanExitVehicle = True
Objectives[55]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[0]AlwaysFight = True
Objectives[55]mission_Actors[0]Seeing_Range = 500
Objectives[55]mission_Actors[0]Hearing_Range = 500
Objectives[55]mission_Actors[0]CombatMovement = Offensive
Objectives[55]mission_Actors[0]weapon = MicroSMG
Objectives[55]mission_Actors[0]Variation = Random
Objectives[55]mission_Actors[0]Task = 0
Objectives[55]mission_Actors[0]Task_Guard_Range = 5
Objectives[55]mission_Actors[0]Task_Stay_In_Range = True
Objectives[55]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[0]Task_Scenario = NONE
Objectives[55]mission_Actors[1]SpawnInVehicle = True
Objectives[55]mission_Actors[1]SeatIndex = 1
Objectives[55]mission_Actors[1]Survive_Number = 0
Objectives[55]mission_Actors[1]Failed_Text = 
Objectives[55]mission_Actors[1]Remove_After = 0
Objectives[55]mission_Actors[1]positionX = -1519,318
Objectives[55]mission_Actors[1]positionY = -621,797
Objectives[55]mission_Actors[1]positionZ = 27,96353
Objectives[55]mission_Actors[1]Heading = 278,223
Objectives[55]mission_Actors[1]String_Name = a_m_m_genfat_01
Objectives[55]mission_Actors[1]Relationship_Group = Enemy1
Objectives[55]mission_Actors[1]AddBlip = False
Objectives[55]mission_Actors[1]ShowCone = False
Objectives[55]mission_Actors[1]Invincible = False
Objectives[55]mission_Actors[1]SetHealth = 200
Objectives[55]mission_Actors[1]DieFromHeadShot = True
Objectives[55]mission_Actors[1]CanExitVehicle = True
Objectives[55]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[1]AlwaysFight = True
Objectives[55]mission_Actors[1]Seeing_Range = 500
Objectives[55]mission_Actors[1]Hearing_Range = 500
Objectives[55]mission_Actors[1]CombatMovement = Offensive
Objectives[55]mission_Actors[1]weapon = MicroSMG
Objectives[55]mission_Actors[1]Variation = Random
Objectives[55]mission_Actors[1]Task = 0
Objectives[55]mission_Actors[1]Task_Guard_Range = 5
Objectives[55]mission_Actors[1]Task_Stay_In_Range = True
Objectives[55]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[1]Task_Scenario = NONE
Objectives[55]mission_Actors[2]SpawnInVehicle = True
Objectives[55]mission_Actors[2]SeatIndex = 2
Objectives[55]mission_Actors[2]Survive_Number = 0
Objectives[55]mission_Actors[2]Failed_Text = 
Objectives[55]mission_Actors[2]Remove_After = 0
Objectives[55]mission_Actors[2]positionX = -1519,318
Objectives[55]mission_Actors[2]positionY = -621,797
Objectives[55]mission_Actors[2]positionZ = 27,96353
Objectives[55]mission_Actors[2]Heading = 278,223
Objectives[55]mission_Actors[2]String_Name = a_m_m_genfat_02
Objectives[55]mission_Actors[2]Relationship_Group = Enemy1
Objectives[55]mission_Actors[2]AddBlip = False
Objectives[55]mission_Actors[2]ShowCone = False
Objectives[55]mission_Actors[2]Invincible = False
Objectives[55]mission_Actors[2]SetHealth = 100
Objectives[55]mission_Actors[2]DieFromHeadShot = True
Objectives[55]mission_Actors[2]CanExitVehicle = True
Objectives[55]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[2]AlwaysFight = True
Objectives[55]mission_Actors[2]Seeing_Range = 500
Objectives[55]mission_Actors[2]Hearing_Range = 500
Objectives[55]mission_Actors[2]CombatMovement = Offensive
Objectives[55]mission_Actors[2]weapon = MicroSMG
Objectives[55]mission_Actors[2]Variation = Random
Objectives[55]mission_Actors[2]Task = 0
Objectives[55]mission_Actors[2]Task_Guard_Range = 5
Objectives[55]mission_Actors[2]Task_Stay_In_Range = True
Objectives[55]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[2]Task_Scenario = NONE
Objectives[55]mission_Actors[3]SpawnInVehicle = True
Objectives[55]mission_Actors[3]SeatIndex = -1
Objectives[55]mission_Actors[3]Survive_Number = 0
Objectives[55]mission_Actors[3]Failed_Text = 
Objectives[55]mission_Actors[3]Remove_After = 0
Objectives[55]mission_Actors[3]positionX = -1519,318
Objectives[55]mission_Actors[3]positionY = -621,797
Objectives[55]mission_Actors[3]positionZ = 27,96353
Objectives[55]mission_Actors[3]Heading = 278,223
Objectives[55]mission_Actors[3]String_Name = a_m_m_genfat_02
Objectives[55]mission_Actors[3]Relationship_Group = Enemy1/Pickup
Objectives[55]mission_Actors[3]AddBlip = False
Objectives[55]mission_Actors[3]ShowCone = False
Objectives[55]mission_Actors[3]Invincible = False
Objectives[55]mission_Actors[3]SetHealth = 200
Objectives[55]mission_Actors[3]DieFromHeadShot = True
Objectives[55]mission_Actors[3]CanExitVehicle = True
Objectives[55]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[3]AlwaysFight = True
Objectives[55]mission_Actors[3]Seeing_Range = 500
Objectives[55]mission_Actors[3]Hearing_Range = 500
Objectives[55]mission_Actors[3]CombatMovement = Offensive
Objectives[55]mission_Actors[3]weapon = MicroSMG
Objectives[55]mission_Actors[3]Variation = Random
Objectives[55]mission_Actors[3]Task = 99
Objectives[55]mission_Actors[3]Task_Guard_Range = 5
Objectives[55]mission_Actors[3]Task_Stay_In_Range = True
Objectives[55]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[3]Task_Scenario = NONE
Objectives[55]mission_Actors[3]Task_List_Count = 9
Objectives[55]mission_Actors[3]Task_Repeat = True
Objectives[55]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[55]mission_Actors[3]Task_List[0]PositionX = -1516,469
Objectives[55]mission_Actors[3]Task_List[0]PositionY = -621,9547
Objectives[55]mission_Actors[3]Task_List[0]PositionZ = 28,42313
Objectives[55]mission_Actors[3]Task_List[0]Block = True
Objectives[55]mission_Actors[3]Task_List[1]Type = EnterVehicle
Objectives[55]mission_Actors[3]Task_List[1]PositionX = -1516,469
Objectives[55]mission_Actors[3]Task_List[1]PositionY = -621,9547
Objectives[55]mission_Actors[3]Task_List[1]PositionZ = 28,42313
Objectives[55]mission_Actors[3]Task_List[1]Speed = 1
Objectives[55]mission_Actors[3]Task_List[1]SeatIndex = -1
Objectives[55]mission_Actors[3]Task_List[1]TaskIndex = 1
Objectives[55]mission_Actors[3]Task_List[2]Type = Drive
Objectives[55]mission_Actors[3]Task_List[2]PositionX = -719,2643
Objectives[55]mission_Actors[3]Task_List[2]PositionY = -1202,588
Objectives[55]mission_Actors[3]Task_List[2]PositionZ = 10,16032
Objectives[55]mission_Actors[3]Task_List[2]Speed = 100
Objectives[55]mission_Actors[3]Task_List[2]StopBeforeVehicles = False
Objectives[55]mission_Actors[3]Task_List[2]StopBeforeActors = False
Objectives[55]mission_Actors[3]Task_List[2]AvoidVehicles = True
Objectives[55]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[55]mission_Actors[3]Task_List[2]AvoidActors = True
Objectives[55]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[55]mission_Actors[3]Task_List[2]StopAtLights = False
Objectives[55]mission_Actors[3]Task_List[2]UseBlinkers = True
Objectives[55]mission_Actors[3]Task_List[2]AllowGoingWrongWay = True
Objectives[55]mission_Actors[3]Task_List[2]Reverse = False
Objectives[55]mission_Actors[3]Task_List[2]TakeShortestPath = False
Objectives[55]mission_Actors[3]Task_List[2]IgnoreRoads = False
Objectives[55]mission_Actors[3]Task_List[2]IgnoreAllPathing = False
Objectives[55]mission_Actors[3]Task_List[2]AvoidHighWays = False
Objectives[55]mission_Actors[3]Task_List[3]Type = Drive
Objectives[55]mission_Actors[3]Task_List[3]PositionX = 447,4234
Objectives[55]mission_Actors[3]Task_List[3]PositionY = -2032,734
Objectives[55]mission_Actors[3]Task_List[3]PositionZ = 23,34375
Objectives[55]mission_Actors[3]Task_List[3]Speed = 100
Objectives[55]mission_Actors[3]Task_List[3]StopBeforeVehicles = False
Objectives[55]mission_Actors[3]Task_List[3]StopBeforeActors = False
Objectives[55]mission_Actors[3]Task_List[3]AvoidVehicles = True
Objectives[55]mission_Actors[3]Task_List[3]AvoidEmptyVehicles = True
Objectives[55]mission_Actors[3]Task_List[3]AvoidActors = True
Objectives[55]mission_Actors[3]Task_List[3]AvoidObjects = True
Objectives[55]mission_Actors[3]Task_List[3]StopAtLights = False
Objectives[55]mission_Actors[3]Task_List[3]UseBlinkers = True
Objectives[55]mission_Actors[3]Task_List[3]AllowGoingWrongWay = True
Objectives[55]mission_Actors[3]Task_List[3]Reverse = False
Objectives[55]mission_Actors[3]Task_List[3]TakeShortestPath = False
Objectives[55]mission_Actors[3]Task_List[3]IgnoreRoads = False
Objectives[55]mission_Actors[3]Task_List[3]IgnoreAllPathing = False
Objectives[55]mission_Actors[3]Task_List[3]AvoidHighWays = False
Objectives[55]mission_Actors[3]Task_List[4]Type = Drive
Objectives[55]mission_Actors[3]Task_List[4]PositionX = 952,1352
Objectives[55]mission_Actors[3]Task_List[4]PositionY = -1883,63
Objectives[55]mission_Actors[3]Task_List[4]PositionZ = 30,66709
Objectives[55]mission_Actors[3]Task_List[4]Speed = 100
Objectives[55]mission_Actors[3]Task_List[4]StopBeforeVehicles = False
Objectives[55]mission_Actors[3]Task_List[4]StopBeforeActors = False
Objectives[55]mission_Actors[3]Task_List[4]AvoidVehicles = True
Objectives[55]mission_Actors[3]Task_List[4]AvoidEmptyVehicles = True
Objectives[55]mission_Actors[3]Task_List[4]AvoidActors = True
Objectives[55]mission_Actors[3]Task_List[4]AvoidObjects = True
Objectives[55]mission_Actors[3]Task_List[4]StopAtLights = False
Objectives[55]mission_Actors[3]Task_List[4]UseBlinkers = True
Objectives[55]mission_Actors[3]Task_List[4]AllowGoingWrongWay = True
Objectives[55]mission_Actors[3]Task_List[4]Reverse = False
Objectives[55]mission_Actors[3]Task_List[4]TakeShortestPath = False
Objectives[55]mission_Actors[3]Task_List[4]IgnoreRoads = False
Objectives[55]mission_Actors[3]Task_List[4]IgnoreAllPathing = False
Objectives[55]mission_Actors[3]Task_List[4]AvoidHighWays = False
Objectives[55]mission_Actors[3]Task_List[5]Type = Drive
Objectives[55]mission_Actors[3]Task_List[5]PositionX = 1172,487
Objectives[55]mission_Actors[3]Task_List[5]PositionY = -1032,839
Objectives[55]mission_Actors[3]Task_List[5]PositionZ = 43,05814
Objectives[55]mission_Actors[3]Task_List[5]Speed = 100
Objectives[55]mission_Actors[3]Task_List[5]StopBeforeVehicles = False
Objectives[55]mission_Actors[3]Task_List[5]StopBeforeActors = False
Objectives[55]mission_Actors[3]Task_List[5]AvoidVehicles = True
Objectives[55]mission_Actors[3]Task_List[5]AvoidEmptyVehicles = True
Objectives[55]mission_Actors[3]Task_List[5]AvoidActors = True
Objectives[55]mission_Actors[3]Task_List[5]AvoidObjects = True
Objectives[55]mission_Actors[3]Task_List[5]StopAtLights = False
Objectives[55]mission_Actors[3]Task_List[5]UseBlinkers = True
Objectives[55]mission_Actors[3]Task_List[5]AllowGoingWrongWay = True
Objectives[55]mission_Actors[3]Task_List[5]Reverse = False
Objectives[55]mission_Actors[3]Task_List[5]TakeShortestPath = False
Objectives[55]mission_Actors[3]Task_List[5]IgnoreRoads = False
Objectives[55]mission_Actors[3]Task_List[5]IgnoreAllPathing = False
Objectives[55]mission_Actors[3]Task_List[5]AvoidHighWays = False
Objectives[55]mission_Actors[3]Task_List[6]Type = Drive
Objectives[55]mission_Actors[3]Task_List[6]PositionX = 836,2574
Objectives[55]mission_Actors[3]Task_List[6]PositionY = -200,995
Objectives[55]mission_Actors[3]Task_List[6]PositionZ = 72,20915
Objectives[55]mission_Actors[3]Task_List[6]Speed = 100
Objectives[55]mission_Actors[3]Task_List[6]StopBeforeVehicles = False
Objectives[55]mission_Actors[3]Task_List[6]StopBeforeActors = False
Objectives[55]mission_Actors[3]Task_List[6]AvoidVehicles = True
Objectives[55]mission_Actors[3]Task_List[6]AvoidEmptyVehicles = True
Objectives[55]mission_Actors[3]Task_List[6]AvoidActors = True
Objectives[55]mission_Actors[3]Task_List[6]AvoidObjects = True
Objectives[55]mission_Actors[3]Task_List[6]StopAtLights = False
Objectives[55]mission_Actors[3]Task_List[6]UseBlinkers = True
Objectives[55]mission_Actors[3]Task_List[6]AllowGoingWrongWay = True
Objectives[55]mission_Actors[3]Task_List[6]Reverse = False
Objectives[55]mission_Actors[3]Task_List[6]TakeShortestPath = False
Objectives[55]mission_Actors[3]Task_List[6]IgnoreRoads = False
Objectives[55]mission_Actors[3]Task_List[6]IgnoreAllPathing = False
Objectives[55]mission_Actors[3]Task_List[6]AvoidHighWays = False
Objectives[55]mission_Actors[3]Task_List[7]Type = Drive
Objectives[55]mission_Actors[3]Task_List[7]PositionX = -598,4185
Objectives[55]mission_Actors[3]Task_List[7]PositionY = 132,9874
Objectives[55]mission_Actors[3]Task_List[7]PositionZ = 59,60369
Objectives[55]mission_Actors[3]Task_List[7]Speed = 100
Objectives[55]mission_Actors[3]Task_List[7]StopBeforeVehicles = False
Objectives[55]mission_Actors[3]Task_List[7]StopBeforeActors = False
Objectives[55]mission_Actors[3]Task_List[7]AvoidVehicles = True
Objectives[55]mission_Actors[3]Task_List[7]AvoidEmptyVehicles = True
Objectives[55]mission_Actors[3]Task_List[7]AvoidActors = True
Objectives[55]mission_Actors[3]Task_List[7]AvoidObjects = True
Objectives[55]mission_Actors[3]Task_List[7]StopAtLights = False
Objectives[55]mission_Actors[3]Task_List[7]UseBlinkers = True
Objectives[55]mission_Actors[3]Task_List[7]AllowGoingWrongWay = True
Objectives[55]mission_Actors[3]Task_List[7]Reverse = False
Objectives[55]mission_Actors[3]Task_List[7]TakeShortestPath = False
Objectives[55]mission_Actors[3]Task_List[7]IgnoreRoads = False
Objectives[55]mission_Actors[3]Task_List[7]IgnoreAllPathing = False
Objectives[55]mission_Actors[3]Task_List[7]AvoidHighWays = False
Objectives[55]mission_Actors[3]Task_List[8]Type = Drive
Objectives[55]mission_Actors[3]Task_List[8]PositionX = -1761,418
Objectives[55]mission_Actors[3]Task_List[8]PositionY = -463,9731
Objectives[55]mission_Actors[3]Task_List[8]PositionZ = 40,52116
Objectives[55]mission_Actors[3]Task_List[8]Speed = 100
Objectives[55]mission_Actors[3]Task_List[8]StopBeforeVehicles = False
Objectives[55]mission_Actors[3]Task_List[8]StopBeforeActors = False
Objectives[55]mission_Actors[3]Task_List[8]AvoidVehicles = True
Objectives[55]mission_Actors[3]Task_List[8]AvoidEmptyVehicles = True
Objectives[55]mission_Actors[3]Task_List[8]AvoidActors = True
Objectives[55]mission_Actors[3]Task_List[8]AvoidObjects = True
Objectives[55]mission_Actors[3]Task_List[8]StopAtLights = False
Objectives[55]mission_Actors[3]Task_List[8]UseBlinkers = True
Objectives[55]mission_Actors[3]Task_List[8]AllowGoingWrongWay = True
Objectives[55]mission_Actors[3]Task_List[8]Reverse = False
Objectives[55]mission_Actors[3]Task_List[8]TakeShortestPath = False
Objectives[55]mission_Actors[3]Task_List[8]IgnoreRoads = False
Objectives[55]mission_Actors[3]Task_List[8]IgnoreAllPathing = False
Objectives[55]mission_Actors[3]Task_List[8]AvoidHighWays = False
Objectives[55]mission_Vehicles = 1
Objectives[55]mission_Vehicles[0]positionX = -1519,318
Objectives[55]mission_Vehicles[0]positionY = -621,797
Objectives[55]mission_Vehicles[0]positionZ = 27,96353
Objectives[55]mission_Vehicles[0]Heading = 278,223
Objectives[55]mission_Vehicles[0]Name = Felon
Objectives[55]mission_Vehicles[0]Model = felon
Objectives[55]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[55]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[55]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[55]mission_Vehicles[0]HasPearlescent = False
Objectives[55]mission_Vehicles[0]Livery = 0
Objectives[55]mission_Vehicles[0]DirtLevel = 0
Objectives[55]mission_Vehicles[0]LockedForPlayer = False
Objectives[55]mission_Vehicles[0]Locked = False
Objectives[55]mission_Vehicles[0]Alarm = False
Objectives[55]mission_Vehicles[0]HotWired = False
Objectives[55]mission_Vehicles[0]Invincible = False
Objectives[55]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[55]mission_Vehicles[0]Remove_After = 0
Objectives[55]mission_Vehicles[0]Survive_Number = 0
Objectives[55]mission_Vehicles[0]Failed_Text = 
Objectives[55]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[55]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 55
Objectives[55]mission_Vehicles[0]NeededForActorIndex[0] = 3
Objectives[55]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[55]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[55]mission_Vehicles[0]NeededForObjectiveHint[0] = 56
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Hint_Objective
Objectives[56]Text = 
Objectives[56]positionX = -1510,886
Objectives[56]positionY = -625,6251
Objectives[56]positionZ = 28,81118
Objectives[56]Hint_Time = 6
Objectives[56]Hint_FOV = 20
Objectives[56]Hint_Use_Position = False
Objectives[56]Hint_Use_Player = False
Objectives[56]Hint_Use_Actor = False
Objectives[56]Hint_Use_Vehicle = True
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 3
Objectives[56]ObjectiveMessages[0]positionX = -1269,002
Objectives[56]ObjectiveMessages[0]positionY = 1425,072
Objectives[56]ObjectiveMessages[0]positionZ = 166,9895
Objectives[56]ObjectiveMessages[0]Message = ~g~Emh... does anyone know where is Marathon avenue?
Objectives[56]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[0]Sender = 
Objectives[56]ObjectiveMessages[0]Subject = 
Objectives[56]ObjectiveMessages[0]MessageColor = White
Objectives[56]ObjectiveMessages[0]PlayFromStart = True
Objectives[56]ObjectiveMessages[0]Delay = False
Objectives[56]ObjectiveMessages[0]DelayTime = 0
Objectives[56]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[0]TypeSubtitle = True
Objectives[56]ObjectiveMessages[0]TypeTextMesage = False
Objectives[56]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[56]ObjectiveMessages[1]positionX = -1273,163
Objectives[56]ObjectiveMessages[1]positionY = 1428,271
Objectives[56]ObjectiveMessages[1]positionZ = 166,7106
Objectives[56]ObjectiveMessages[1]Message = ~p~That way, let's hurry up.
Objectives[56]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[1]Sender = 
Objectives[56]ObjectiveMessages[1]Subject = 
Objectives[56]ObjectiveMessages[1]MessageColor = White
Objectives[56]ObjectiveMessages[1]PlayFromStart = False
Objectives[56]ObjectiveMessages[1]Delay = True
Objectives[56]ObjectiveMessages[1]DelayTime = 4
Objectives[56]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[1]TypeSubtitle = True
Objectives[56]ObjectiveMessages[1]TypeTextMesage = False
Objectives[56]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[56]ObjectiveMessages[2]positionX = -1280,449
Objectives[56]ObjectiveMessages[2]positionY = 1431,745
Objectives[56]ObjectiveMessages[2]positionZ = 165,9616
Objectives[56]ObjectiveMessages[2]Message = ~g~Okay.
Objectives[56]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[2]Sender = 
Objectives[56]ObjectiveMessages[2]Subject = 
Objectives[56]ObjectiveMessages[2]MessageColor = White
Objectives[56]ObjectiveMessages[2]PlayFromStart = False
Objectives[56]ObjectiveMessages[2]Delay = True
Objectives[56]ObjectiveMessages[2]DelayTime = 7
Objectives[56]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[2]TypeSubtitle = True
Objectives[56]ObjectiveMessages[2]TypeTextMesage = False
Objectives[56]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[57]Text = 
Objectives[57]Text2 = 
Objectives[57]Type = Kill_Actors
Objectives[57]positionX = -1517,36
Objectives[57]positionY = -627,3885
Objectives[57]positionZ = 28,55984
Objectives[57]KillAll1 = True
Objectives[57]KillAll2 = False
Objectives[57]Kill_Actors_Add_Blips = True
Objectives[57]Kill_Actors_Add_Markers = False
Objectives[57]DropPickups = True
Objectives[57]Droped_Pickup_Model = p_amb_phone_01
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Type = Hint_Objective
Objectives[58]Text = 
Objectives[58]positionX = -71,2519
Objectives[58]positionY = -827,6276
Objectives[58]positionZ = 217,639
Objectives[58]Hint_Time = 11
Objectives[58]Hint_FOV = 40
Objectives[58]Hint_Use_Position = False
Objectives[58]Hint_Use_Player = False
Objectives[58]Hint_Use_Actor = True
Objectives[58]Hint_Use_Vehicle = False
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 4
Objectives[58]ObjectiveMessages[0]positionX = -1290,65
Objectives[58]ObjectiveMessages[0]positionY = 1437,596
Objectives[58]ObjectiveMessages[0]positionZ = 163,9471
Objectives[58]ObjectiveMessages[0]Message = ~p~What di you find?
Objectives[58]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[58]ObjectiveMessages[0]Sender = 
Objectives[58]ObjectiveMessages[0]Subject = 
Objectives[58]ObjectiveMessages[0]MessageColor = White
Objectives[58]ObjectiveMessages[0]PlayFromStart = True
Objectives[58]ObjectiveMessages[0]Delay = False
Objectives[58]ObjectiveMessages[0]DelayTime = 0
Objectives[58]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[0]TypeSubtitle = True
Objectives[58]ObjectiveMessages[0]TypeTextMesage = False
Objectives[58]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[58]ObjectiveMessages[1]positionX = -1295,95
Objectives[58]ObjectiveMessages[1]positionY = 1438,985
Objectives[58]ObjectiveMessages[1]positionZ = 162,8049
Objectives[58]ObjectiveMessages[1]Message = ~g~Another phone, another message:
Objectives[58]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[58]ObjectiveMessages[1]Sender = 
Objectives[58]ObjectiveMessages[1]Subject = 
Objectives[58]ObjectiveMessages[1]MessageColor = White
Objectives[58]ObjectiveMessages[1]PlayFromStart = False
Objectives[58]ObjectiveMessages[1]Delay = True
Objectives[58]ObjectiveMessages[1]DelayTime = 2
Objectives[58]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[1]TypeSubtitle = True
Objectives[58]ObjectiveMessages[1]TypeTextMesage = False
Objectives[58]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[58]ObjectiveMessages[2]positionX = -1301,187
Objectives[58]ObjectiveMessages[2]positionY = 1441,199
Objectives[58]ObjectiveMessages[2]positionZ = 162,6503
Objectives[58]ObjectiveMessages[2]Message = ~g~Good job guys, we're safe, good luck...
Objectives[58]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[58]ObjectiveMessages[2]Sender = 
Objectives[58]ObjectiveMessages[2]Subject = 
Objectives[58]ObjectiveMessages[2]MessageColor = White
Objectives[58]ObjectiveMessages[2]PlayFromStart = False
Objectives[58]ObjectiveMessages[2]Delay = True
Objectives[58]ObjectiveMessages[2]DelayTime = 5
Objectives[58]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[2]TypeSubtitle = True
Objectives[58]ObjectiveMessages[2]TypeTextMesage = False
Objectives[58]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[58]ObjectiveMessages[3]positionX = -1306,863
Objectives[58]ObjectiveMessages[3]positionY = 1443,306
Objectives[58]ObjectiveMessages[3]positionZ = 161,4167
Objectives[58]ObjectiveMessages[3]Message = ~y~FUCK! They ran away.
Objectives[58]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[58]ObjectiveMessages[3]Sender = 
Objectives[58]ObjectiveMessages[3]Subject = 
Objectives[58]ObjectiveMessages[3]MessageColor = White
Objectives[58]ObjectiveMessages[3]PlayFromStart = False
Objectives[58]ObjectiveMessages[3]Delay = True
Objectives[58]ObjectiveMessages[3]DelayTime = 9
Objectives[58]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[3]TypeSubtitle = True
Objectives[58]ObjectiveMessages[3]TypeTextMesage = False
Objectives[58]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[59]Text = 
Objectives[59]FaildText = 
Objectives[59]Type = Enter_Vehicle
Objectives[59]positionX = -59,6591
Objectives[59]positionY = -836,0897
Objectives[59]positionZ = 54,1143
Objectives[59]EnterVehicle_AsPassenger = False
Objectives[59]EnterVehicle_CanExit = True
Objectives[59]EnterVehicle_SetIsWanted = False
Objectives[59]EnterVehicle_SeatIndex = 0
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 2
Objectives[59]ObjectiveMessages[0]positionX = -1319,11
Objectives[59]ObjectiveMessages[0]positionY = 1453,801
Objectives[59]ObjectiveMessages[0]positionZ = 158,2738
Objectives[59]ObjectiveMessages[0]Message = ~b~Shit, let's go back to the helicopter and go report to Miss Agata.
Objectives[59]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[0]Sender = 
Objectives[59]ObjectiveMessages[0]Subject = 
Objectives[59]ObjectiveMessages[0]MessageColor = White
Objectives[59]ObjectiveMessages[0]PlayFromStart = True
Objectives[59]ObjectiveMessages[0]Delay = False
Objectives[59]ObjectiveMessages[0]DelayTime = 0
Objectives[59]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[0]TypeSubtitle = True
Objectives[59]ObjectiveMessages[0]TypeTextMesage = False
Objectives[59]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[59]ObjectiveMessages[1]positionX = -1322,203
Objectives[59]ObjectiveMessages[1]positionY = 1458,666
Objectives[59]ObjectiveMessages[1]positionZ = 157,0374
Objectives[59]ObjectiveMessages[1]Message = ~g~Okay, let's hope the helicopter gets there...
Objectives[59]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[1]Sender = 
Objectives[59]ObjectiveMessages[1]Subject = 
Objectives[59]ObjectiveMessages[1]MessageColor = White
Objectives[59]ObjectiveMessages[1]PlayFromStart = False
Objectives[59]ObjectiveMessages[1]Delay = True
Objectives[59]ObjectiveMessages[1]DelayTime = 5
Objectives[59]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[1]TypeSubtitle = True
Objectives[59]ObjectiveMessages[1]TypeTextMesage = False
Objectives[59]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[60]Type = Mission_Settings_Objective
Objectives[60]positionX = -52,14398
Objectives[60]positionY = -780,7986
Objectives[60]positionZ = 43,27264
Objectives[60]MissionSettings_TimesOfDay = Current
Objectives[60]MissionSettings_Weather = Current
Objectives[60]MissionSettings_WantedLevel = 0
Objectives[60]MissionSettings_SetWantedLevelNow = Current
Objectives[60]MissionSettings_StartNightvision = False
Objectives[60]MissionSettings_StopNightvision = False
Objectives[60]MissionSettings_StartSeethrough = False
Objectives[60]MissionSettings_StopSeethrough = False
Objectives[60]MissionSettings_StartMusic = False
Objectives[60]MissionSettings_StopMusic = False
Objectives[60]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 0

Objectives[61]Text = 
Objectives[61]Text2 = 
Objectives[61]Text3 = 
Objectives[61]Failed_Text = 
Objectives[61]Type = Checkpoint
Objectives[61]Checkpoint_Type = 45
Objectives[61]Reserved = 1
Objectives[61]ColorR = 255
Objectives[61]ColorG = 255
Objectives[61]ColorB = 0
Objectives[61]ColorA = 255
Objectives[61]IconColorR = 255
Objectives[61]IconColorG = 255
Objectives[61]IconColorB = 0
Objectives[61]IconColorA = 255
Objectives[61]positionX = 965,9393
Objectives[61]positionY = 42,2054
Objectives[61]positionZ = 122,1268
Objectives[61]Heading = -200
Objectives[61]Diameter = 10
Objectives[61]minimum_hight = 1
Objectives[61]maximum_hight = 10
Objectives[61]TriggerDistance = 7,5
Objectives[61]PlaySound = False
Objectives[61]LoseWanted = False
Objectives[61]Stop_Vehicle = False
Objectives[61]DeliverVehicleOnly = False
Objectives[61]DeliverTrailor = False
Objectives[61]DeliverTowTruck = False
Objectives[61]DeliverVehicleCargobob = False
Objectives[61]DeliverPropCargobob = False
Objectives[61]mission_ActorsCount = 57
Objectives[61]mission_Actors[0]Survive_Number = 0
Objectives[61]mission_Actors[0]Failed_Text = 
Objectives[61]mission_Actors[0]Remove_After = 0
Objectives[61]mission_Actors[0]positionX = 937,8054
Objectives[61]mission_Actors[0]positionY = 38,90853
Objectives[61]mission_Actors[0]positionZ = 112,5528
Objectives[61]mission_Actors[0]Heading = 206,2966
Objectives[61]mission_Actors[0]String_Name = u_m_m_curtis
Objectives[61]mission_Actors[0]Relationship_Group = Neutral
Objectives[61]mission_Actors[0]AddBlip = False
Objectives[61]mission_Actors[0]ShowCone = False
Objectives[61]mission_Actors[0]Invincible = False
Objectives[61]mission_Actors[0]SetHealth = 100
Objectives[61]mission_Actors[0]DieFromHeadShot = True
Objectives[61]mission_Actors[0]CanExitVehicle = True
Objectives[61]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[0]AlwaysFight = False
Objectives[61]mission_Actors[0]Seeing_Range = 30
Objectives[61]mission_Actors[0]Hearing_Range = 30
Objectives[61]mission_Actors[0]CombatMovement = Offensive
Objectives[61]mission_Actors[0]weapon = Unarmed
Objectives[61]mission_Actors[0]Variation = Random
Objectives[61]mission_Actors[0]Task = 4
Objectives[61]mission_Actors[0]Task_Guard_Range = 5
Objectives[61]mission_Actors[0]Task_Stay_In_Range = True
Objectives[61]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[0]Task_Scenario = NONE
Objectives[61]mission_Actors[1]Survive_Number = 0
Objectives[61]mission_Actors[1]Failed_Text = 
Objectives[61]mission_Actors[1]Remove_After = 0
Objectives[61]mission_Actors[1]positionX = 911,5988
Objectives[61]mission_Actors[1]positionY = 52,63695
Objectives[61]mission_Actors[1]positionZ = 111,701
Objectives[61]mission_Actors[1]Heading = 72,03255
Objectives[61]mission_Actors[1]String_Name = s_m_y_westsec_01
Objectives[61]mission_Actors[1]Relationship_Group = Neutral
Objectives[61]mission_Actors[1]AddBlip = False
Objectives[61]mission_Actors[1]ShowCone = False
Objectives[61]mission_Actors[1]Invincible = False
Objectives[61]mission_Actors[1]SetHealth = 100
Objectives[61]mission_Actors[1]DieFromHeadShot = True
Objectives[61]mission_Actors[1]CanExitVehicle = True
Objectives[61]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[1]AlwaysFight = False
Objectives[61]mission_Actors[1]Seeing_Range = 30
Objectives[61]mission_Actors[1]Hearing_Range = 30
Objectives[61]mission_Actors[1]CombatMovement = Offensive
Objectives[61]mission_Actors[1]weapon = 966099553
Objectives[61]mission_Actors[1]Variation = Random
Objectives[61]mission_Actors[1]Task = 3
Objectives[61]mission_Actors[1]Task_Guard_Range = 5
Objectives[61]mission_Actors[1]Task_Stay_In_Range = True
Objectives[61]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[1]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[61]mission_Actors[2]Survive_Number = 0
Objectives[61]mission_Actors[2]Failed_Text = 
Objectives[61]mission_Actors[2]Remove_After = 0
Objectives[61]mission_Actors[2]positionX = 935,223
Objectives[61]mission_Actors[2]positionY = 52,6153
Objectives[61]mission_Actors[2]positionZ = 113,5499
Objectives[61]mission_Actors[2]Heading = 266,2909
Objectives[61]mission_Actors[2]String_Name = ig_thornton
Objectives[61]mission_Actors[2]Relationship_Group = Neutral
Objectives[61]mission_Actors[2]AddBlip = False
Objectives[61]mission_Actors[2]ShowCone = False
Objectives[61]mission_Actors[2]Invincible = False
Objectives[61]mission_Actors[2]SetHealth = 100
Objectives[61]mission_Actors[2]DieFromHeadShot = True
Objectives[61]mission_Actors[2]CanExitVehicle = True
Objectives[61]mission_Actors[2]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[2]AlwaysFight = False
Objectives[61]mission_Actors[2]Seeing_Range = 30
Objectives[61]mission_Actors[2]Hearing_Range = 30
Objectives[61]mission_Actors[2]CombatMovement = Offensive
Objectives[61]mission_Actors[2]weapon = Unarmed
Objectives[61]mission_Actors[2]Variation = Random
Objectives[61]mission_Actors[2]Task = 2
Objectives[61]mission_Actors[2]Task_Guard_Range = 5
Objectives[61]mission_Actors[2]Task_Stay_In_Range = True
Objectives[61]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[2]Task_Scenario = NONE
Objectives[61]mission_Actors[3]Survive_Number = 0
Objectives[61]mission_Actors[3]Failed_Text = 
Objectives[61]mission_Actors[3]Remove_After = 0
Objectives[61]mission_Actors[3]positionX = 931,609
Objectives[61]mission_Actors[3]positionY = 32,23057
Objectives[61]mission_Actors[3]positionZ = 112,5531
Objectives[61]mission_Actors[3]Heading = 291,2908
Objectives[61]mission_Actors[3]String_Name = mp_m_execpa_01
Objectives[61]mission_Actors[3]Relationship_Group = Neutral
Objectives[61]mission_Actors[3]AddBlip = False
Objectives[61]mission_Actors[3]ShowCone = False
Objectives[61]mission_Actors[3]Invincible = False
Objectives[61]mission_Actors[3]SetHealth = 100
Objectives[61]mission_Actors[3]DieFromHeadShot = True
Objectives[61]mission_Actors[3]CanExitVehicle = True
Objectives[61]mission_Actors[3]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[3]AlwaysFight = False
Objectives[61]mission_Actors[3]Seeing_Range = 30
Objectives[61]mission_Actors[3]Hearing_Range = 30
Objectives[61]mission_Actors[3]CombatMovement = Offensive
Objectives[61]mission_Actors[3]weapon = Unarmed
Objectives[61]mission_Actors[3]Variation = Random
Objectives[61]mission_Actors[3]Task = 2
Objectives[61]mission_Actors[3]Task_Guard_Range = 5
Objectives[61]mission_Actors[3]Task_Stay_In_Range = True
Objectives[61]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[3]Task_Scenario = NONE
Objectives[61]mission_Actors[4]Survive_Number = 0
Objectives[61]mission_Actors[4]Failed_Text = 
Objectives[61]mission_Actors[4]Remove_After = 0
Objectives[61]mission_Actors[4]positionX = 945,1006
Objectives[61]mission_Actors[4]positionY = 68,57005
Objectives[61]mission_Actors[4]positionZ = 113,5498
Objectives[61]mission_Actors[4]Heading = 290,5351
Objectives[61]mission_Actors[4]String_Name = s_f_y_clubbar_01
Objectives[61]mission_Actors[4]Relationship_Group = Neutral
Objectives[61]mission_Actors[4]AddBlip = False
Objectives[61]mission_Actors[4]ShowCone = False
Objectives[61]mission_Actors[4]Invincible = False
Objectives[61]mission_Actors[4]SetHealth = 100
Objectives[61]mission_Actors[4]DieFromHeadShot = True
Objectives[61]mission_Actors[4]CanExitVehicle = True
Objectives[61]mission_Actors[4]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[4]AlwaysFight = False
Objectives[61]mission_Actors[4]Seeing_Range = 30
Objectives[61]mission_Actors[4]Hearing_Range = 30
Objectives[61]mission_Actors[4]CombatMovement = Offensive
Objectives[61]mission_Actors[4]weapon = 966099553
Objectives[61]mission_Actors[4]Variation = Random
Objectives[61]mission_Actors[4]Task = 3
Objectives[61]mission_Actors[4]Task_Guard_Range = 5
Objectives[61]mission_Actors[4]Task_Stay_In_Range = True
Objectives[61]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[4]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[61]mission_Actors[5]Survive_Number = 0
Objectives[61]mission_Actors[5]Failed_Text = 
Objectives[61]mission_Actors[5]Remove_After = 0
Objectives[61]mission_Actors[5]positionX = 945,1824
Objectives[61]mission_Actors[5]positionY = 69,20534
Objectives[61]mission_Actors[5]positionZ = 113,5496
Objectives[61]mission_Actors[5]Heading = 215,4744
Objectives[61]mission_Actors[5]String_Name = s_f_y_clubbar_01
Objectives[61]mission_Actors[5]Relationship_Group = Neutral
Objectives[61]mission_Actors[5]AddBlip = False
Objectives[61]mission_Actors[5]ShowCone = False
Objectives[61]mission_Actors[5]Invincible = False
Objectives[61]mission_Actors[5]SetHealth = 100
Objectives[61]mission_Actors[5]DieFromHeadShot = True
Objectives[61]mission_Actors[5]CanExitVehicle = True
Objectives[61]mission_Actors[5]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[5]AlwaysFight = False
Objectives[61]mission_Actors[5]Seeing_Range = 30
Objectives[61]mission_Actors[5]Hearing_Range = 30
Objectives[61]mission_Actors[5]CombatMovement = Offensive
Objectives[61]mission_Actors[5]weapon = 966099553
Objectives[61]mission_Actors[5]Variation = Random
Objectives[61]mission_Actors[5]Task = 3
Objectives[61]mission_Actors[5]Task_Guard_Range = 5
Objectives[61]mission_Actors[5]Task_Stay_In_Range = True
Objectives[61]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[5]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[61]mission_Actors[6]Survive_Number = 0
Objectives[61]mission_Actors[6]Failed_Text = 
Objectives[61]mission_Actors[6]Remove_After = 0
Objectives[61]mission_Actors[6]positionX = 949,0844
Objectives[61]mission_Actors[6]positionY = 52,33237
Objectives[61]mission_Actors[6]positionZ = 112,5528
Objectives[61]mission_Actors[6]Heading = 98,87247
Objectives[61]mission_Actors[6]String_Name = a_f_y_clubcust_01
Objectives[61]mission_Actors[6]Relationship_Group = Neutral
Objectives[61]mission_Actors[6]AddBlip = False
Objectives[61]mission_Actors[6]ShowCone = False
Objectives[61]mission_Actors[6]Invincible = False
Objectives[61]mission_Actors[6]SetHealth = 100
Objectives[61]mission_Actors[6]DieFromHeadShot = True
Objectives[61]mission_Actors[6]CanExitVehicle = True
Objectives[61]mission_Actors[6]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[6]AlwaysFight = False
Objectives[61]mission_Actors[6]Seeing_Range = 30
Objectives[61]mission_Actors[6]Hearing_Range = 30
Objectives[61]mission_Actors[6]CombatMovement = Offensive
Objectives[61]mission_Actors[6]weapon = Unarmed
Objectives[61]mission_Actors[6]Variation = Random
Objectives[61]mission_Actors[6]Task = 2
Objectives[61]mission_Actors[6]Task_Guard_Range = 5
Objectives[61]mission_Actors[6]Task_Stay_In_Range = True
Objectives[61]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[6]Task_Scenario = NONE
Objectives[61]mission_Actors[7]Survive_Number = 0
Objectives[61]mission_Actors[7]Failed_Text = 
Objectives[61]mission_Actors[7]Remove_After = 0
Objectives[61]mission_Actors[7]positionX = 946,1793
Objectives[61]mission_Actors[7]positionY = 48,24325
Objectives[61]mission_Actors[7]positionZ = 112,5528
Objectives[61]mission_Actors[7]Heading = 100,9109
Objectives[61]mission_Actors[7]String_Name = a_f_y_clubcust_01
Objectives[61]mission_Actors[7]Relationship_Group = Neutral
Objectives[61]mission_Actors[7]AddBlip = False
Objectives[61]mission_Actors[7]ShowCone = False
Objectives[61]mission_Actors[7]Invincible = False
Objectives[61]mission_Actors[7]SetHealth = 100
Objectives[61]mission_Actors[7]DieFromHeadShot = True
Objectives[61]mission_Actors[7]CanExitVehicle = True
Objectives[61]mission_Actors[7]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[7]AlwaysFight = False
Objectives[61]mission_Actors[7]Seeing_Range = 30
Objectives[61]mission_Actors[7]Hearing_Range = 30
Objectives[61]mission_Actors[7]CombatMovement = Offensive
Objectives[61]mission_Actors[7]weapon = Unarmed
Objectives[61]mission_Actors[7]Variation = Random
Objectives[61]mission_Actors[7]Task = 2
Objectives[61]mission_Actors[7]Task_Guard_Range = 5
Objectives[61]mission_Actors[7]Task_Stay_In_Range = True
Objectives[61]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[7]Task_Scenario = NONE
Objectives[61]mission_Actors[8]Survive_Number = 0
Objectives[61]mission_Actors[8]Failed_Text = 
Objectives[61]mission_Actors[8]Remove_After = 0
Objectives[61]mission_Actors[8]positionX = 940,9567
Objectives[61]mission_Actors[8]positionY = 37,98933
Objectives[61]mission_Actors[8]positionZ = 112,5528
Objectives[61]mission_Actors[8]Heading = 102,491
Objectives[61]mission_Actors[8]String_Name = a_f_y_clubcust_02
Objectives[61]mission_Actors[8]Relationship_Group = Neutral
Objectives[61]mission_Actors[8]AddBlip = False
Objectives[61]mission_Actors[8]ShowCone = False
Objectives[61]mission_Actors[8]Invincible = False
Objectives[61]mission_Actors[8]SetHealth = 100
Objectives[61]mission_Actors[8]DieFromHeadShot = True
Objectives[61]mission_Actors[8]CanExitVehicle = True
Objectives[61]mission_Actors[8]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[8]AlwaysFight = False
Objectives[61]mission_Actors[8]Seeing_Range = 30
Objectives[61]mission_Actors[8]Hearing_Range = 30
Objectives[61]mission_Actors[8]CombatMovement = Offensive
Objectives[61]mission_Actors[8]weapon = Unarmed
Objectives[61]mission_Actors[8]Variation = Random
Objectives[61]mission_Actors[8]Task = 2
Objectives[61]mission_Actors[8]Task_Guard_Range = 5
Objectives[61]mission_Actors[8]Task_Stay_In_Range = True
Objectives[61]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[8]Task_Scenario = NONE
Objectives[61]mission_Actors[9]Survive_Number = 0
Objectives[61]mission_Actors[9]Failed_Text = 
Objectives[61]mission_Actors[9]Remove_After = 0
Objectives[61]mission_Actors[9]positionX = 930,7332
Objectives[61]mission_Actors[9]positionY = 23,26767
Objectives[61]mission_Actors[9]positionZ = 112,5527
Objectives[61]mission_Actors[9]Heading = 102,3808
Objectives[61]mission_Actors[9]String_Name = a_f_y_clubcust_02
Objectives[61]mission_Actors[9]Relationship_Group = Neutral
Objectives[61]mission_Actors[9]AddBlip = False
Objectives[61]mission_Actors[9]ShowCone = False
Objectives[61]mission_Actors[9]Invincible = False
Objectives[61]mission_Actors[9]SetHealth = 100
Objectives[61]mission_Actors[9]DieFromHeadShot = True
Objectives[61]mission_Actors[9]CanExitVehicle = True
Objectives[61]mission_Actors[9]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[9]AlwaysFight = False
Objectives[61]mission_Actors[9]Seeing_Range = 30
Objectives[61]mission_Actors[9]Hearing_Range = 30
Objectives[61]mission_Actors[9]CombatMovement = Offensive
Objectives[61]mission_Actors[9]weapon = Unarmed
Objectives[61]mission_Actors[9]Variation = Random
Objectives[61]mission_Actors[9]Task = 2
Objectives[61]mission_Actors[9]Task_Guard_Range = 5
Objectives[61]mission_Actors[9]Task_Stay_In_Range = True
Objectives[61]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[9]Task_Scenario = NONE
Objectives[61]mission_Actors[10]Survive_Number = 0
Objectives[61]mission_Actors[10]Failed_Text = 
Objectives[61]mission_Actors[10]Remove_After = 0
Objectives[61]mission_Actors[10]positionX = 935,8857
Objectives[61]mission_Actors[10]positionY = 34,47325
Objectives[61]mission_Actors[10]positionZ = 112,5527
Objectives[61]mission_Actors[10]Heading = 98,10555
Objectives[61]mission_Actors[10]String_Name = a_f_y_clubcust_02
Objectives[61]mission_Actors[10]Relationship_Group = Neutral
Objectives[61]mission_Actors[10]AddBlip = False
Objectives[61]mission_Actors[10]ShowCone = False
Objectives[61]mission_Actors[10]Invincible = False
Objectives[61]mission_Actors[10]SetHealth = 100
Objectives[61]mission_Actors[10]DieFromHeadShot = True
Objectives[61]mission_Actors[10]CanExitVehicle = True
Objectives[61]mission_Actors[10]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[10]AlwaysFight = False
Objectives[61]mission_Actors[10]Seeing_Range = 30
Objectives[61]mission_Actors[10]Hearing_Range = 30
Objectives[61]mission_Actors[10]CombatMovement = Offensive
Objectives[61]mission_Actors[10]weapon = Unarmed
Objectives[61]mission_Actors[10]Variation = Random
Objectives[61]mission_Actors[10]Task = 4
Objectives[61]mission_Actors[10]Task_Guard_Range = 5
Objectives[61]mission_Actors[10]Task_Stay_In_Range = True
Objectives[61]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[10]Task_Scenario = NONE
Objectives[61]mission_Actors[11]Survive_Number = 0
Objectives[61]mission_Actors[11]Failed_Text = 
Objectives[61]mission_Actors[11]Remove_After = 0
Objectives[61]mission_Actors[11]positionX = 949,6241
Objectives[61]mission_Actors[11]positionY = 49,22854
Objectives[61]mission_Actors[11]positionZ = 112,553
Objectives[61]mission_Actors[11]Heading = 99,80813
Objectives[61]mission_Actors[11]String_Name = a_f_y_clubcust_01
Objectives[61]mission_Actors[11]Relationship_Group = Neutral
Objectives[61]mission_Actors[11]AddBlip = False
Objectives[61]mission_Actors[11]ShowCone = False
Objectives[61]mission_Actors[11]Invincible = False
Objectives[61]mission_Actors[11]SetHealth = 100
Objectives[61]mission_Actors[11]DieFromHeadShot = True
Objectives[61]mission_Actors[11]CanExitVehicle = True
Objectives[61]mission_Actors[11]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[11]AlwaysFight = False
Objectives[61]mission_Actors[11]Seeing_Range = 30
Objectives[61]mission_Actors[11]Hearing_Range = 30
Objectives[61]mission_Actors[11]CombatMovement = Offensive
Objectives[61]mission_Actors[11]weapon = Unarmed
Objectives[61]mission_Actors[11]Variation = Random
Objectives[61]mission_Actors[11]Task = 4
Objectives[61]mission_Actors[11]Task_Guard_Range = 5
Objectives[61]mission_Actors[11]Task_Stay_In_Range = True
Objectives[61]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[11]Task_Scenario = NONE
Objectives[61]mission_Actors[12]Survive_Number = 0
Objectives[61]mission_Actors[12]Failed_Text = 
Objectives[61]mission_Actors[12]Remove_After = 0
Objectives[61]mission_Actors[12]positionX = 926,6547
Objectives[61]mission_Actors[12]positionY = 37,41416
Objectives[61]mission_Actors[12]positionZ = 113,5486
Objectives[61]mission_Actors[12]Heading = 100,393
Objectives[61]mission_Actors[12]String_Name = a_f_y_clubcust_03
Objectives[61]mission_Actors[12]Relationship_Group = Neutral
Objectives[61]mission_Actors[12]AddBlip = False
Objectives[61]mission_Actors[12]ShowCone = False
Objectives[61]mission_Actors[12]Invincible = False
Objectives[61]mission_Actors[12]SetHealth = 100
Objectives[61]mission_Actors[12]DieFromHeadShot = True
Objectives[61]mission_Actors[12]CanExitVehicle = True
Objectives[61]mission_Actors[12]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[12]AlwaysFight = False
Objectives[61]mission_Actors[12]Seeing_Range = 30
Objectives[61]mission_Actors[12]Hearing_Range = 30
Objectives[61]mission_Actors[12]CombatMovement = Offensive
Objectives[61]mission_Actors[12]weapon = Unarmed
Objectives[61]mission_Actors[12]Variation = Random
Objectives[61]mission_Actors[12]Task = 2
Objectives[61]mission_Actors[12]Task_Guard_Range = 5
Objectives[61]mission_Actors[12]Task_Stay_In_Range = True
Objectives[61]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[12]Task_Scenario = NONE
Objectives[61]mission_Actors[13]Survive_Number = 0
Objectives[61]mission_Actors[13]Failed_Text = 
Objectives[61]mission_Actors[13]Remove_After = 0
Objectives[61]mission_Actors[13]positionX = 931,8937
Objectives[61]mission_Actors[13]positionY = 40,61043
Objectives[61]mission_Actors[13]positionZ = 114,4116
Objectives[61]mission_Actors[13]Heading = 116,4473
Objectives[61]mission_Actors[13]String_Name = a_f_y_clubcust_03
Objectives[61]mission_Actors[13]Relationship_Group = Neutral
Objectives[61]mission_Actors[13]AddBlip = False
Objectives[61]mission_Actors[13]ShowCone = False
Objectives[61]mission_Actors[13]Invincible = False
Objectives[61]mission_Actors[13]SetHealth = 100
Objectives[61]mission_Actors[13]DieFromHeadShot = True
Objectives[61]mission_Actors[13]CanExitVehicle = True
Objectives[61]mission_Actors[13]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[13]AlwaysFight = False
Objectives[61]mission_Actors[13]Seeing_Range = 30
Objectives[61]mission_Actors[13]Hearing_Range = 30
Objectives[61]mission_Actors[13]CombatMovement = Offensive
Objectives[61]mission_Actors[13]weapon = Unarmed
Objectives[61]mission_Actors[13]Variation = Random
Objectives[61]mission_Actors[13]Task = 3
Objectives[61]mission_Actors[13]Task_Guard_Range = 5
Objectives[61]mission_Actors[13]Task_Stay_In_Range = True
Objectives[61]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[13]Task_Scenario = WORLD_HUMAN_PICNIC
Objectives[61]mission_Actors[14]Survive_Number = 0
Objectives[61]mission_Actors[14]Failed_Text = 
Objectives[61]mission_Actors[14]Remove_After = 0
Objectives[61]mission_Actors[14]positionX = 929,9954
Objectives[61]mission_Actors[14]positionY = 45,71481
Objectives[61]mission_Actors[14]positionZ = 113,5497
Objectives[61]mission_Actors[14]Heading = 89,99995
Objectives[61]mission_Actors[14]String_Name = mp_f_execpa_01
Objectives[61]mission_Actors[14]Relationship_Group = Neutral
Objectives[61]mission_Actors[14]AddBlip = False
Objectives[61]mission_Actors[14]ShowCone = False
Objectives[61]mission_Actors[14]Invincible = False
Objectives[61]mission_Actors[14]SetHealth = 100
Objectives[61]mission_Actors[14]DieFromHeadShot = True
Objectives[61]mission_Actors[14]CanExitVehicle = True
Objectives[61]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[61]mission_Actors[14]AlwaysFight = True
Objectives[61]mission_Actors[14]Seeing_Range = 30
Objectives[61]mission_Actors[14]Hearing_Range = 30
Objectives[61]mission_Actors[14]CombatMovement = Offensive
Objectives[61]mission_Actors[14]weapon = 966099553
Objectives[61]mission_Actors[14]Variation = Random
Objectives[61]mission_Actors[14]Task = 3
Objectives[61]mission_Actors[14]Task_Guard_Range = 5
Objectives[61]mission_Actors[14]Task_Stay_In_Range = True
Objectives[61]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[14]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[61]mission_Actors[15]Survive_Number = 0
Objectives[61]mission_Actors[15]Failed_Text = 
Objectives[61]mission_Actors[15]Remove_After = 0
Objectives[61]mission_Actors[15]positionX = 943,9798
Objectives[61]mission_Actors[15]positionY = 60,16758
Objectives[61]mission_Actors[15]positionZ = 114,411
Objectives[61]mission_Actors[15]Heading = 221,267
Objectives[61]mission_Actors[15]String_Name = g_f_importexport_01
Objectives[61]mission_Actors[15]Relationship_Group = Neutral
Objectives[61]mission_Actors[15]AddBlip = False
Objectives[61]mission_Actors[15]ShowCone = False
Objectives[61]mission_Actors[15]Invincible = False
Objectives[61]mission_Actors[15]SetHealth = 100
Objectives[61]mission_Actors[15]DieFromHeadShot = True
Objectives[61]mission_Actors[15]CanExitVehicle = True
Objectives[61]mission_Actors[15]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[15]AlwaysFight = False
Objectives[61]mission_Actors[15]Seeing_Range = 30
Objectives[61]mission_Actors[15]Hearing_Range = 30
Objectives[61]mission_Actors[15]CombatMovement = Offensive
Objectives[61]mission_Actors[15]weapon = Unarmed
Objectives[61]mission_Actors[15]Variation = Random
Objectives[61]mission_Actors[15]Task = 3
Objectives[61]mission_Actors[15]Task_Guard_Range = 5
Objectives[61]mission_Actors[15]Task_Stay_In_Range = True
Objectives[61]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[15]Task_Scenario = WORLD_HUMAN_SUNBATHE_BACK
Objectives[61]mission_Actors[16]Survive_Number = 0
Objectives[61]mission_Actors[16]Failed_Text = 
Objectives[61]mission_Actors[16]Remove_After = 0
Objectives[61]mission_Actors[16]positionX = 951,5482
Objectives[61]mission_Actors[16]positionY = 51,11662
Objectives[61]mission_Actors[16]positionZ = 112,5525
Objectives[61]mission_Actors[16]Heading = 18,94976
Objectives[61]mission_Actors[16]String_Name = g_f_importexport_01
Objectives[61]mission_Actors[16]Relationship_Group = Neutral
Objectives[61]mission_Actors[16]AddBlip = False
Objectives[61]mission_Actors[16]ShowCone = False
Objectives[61]mission_Actors[16]Invincible = False
Objectives[61]mission_Actors[16]SetHealth = 100
Objectives[61]mission_Actors[16]DieFromHeadShot = True
Objectives[61]mission_Actors[16]CanExitVehicle = True
Objectives[61]mission_Actors[16]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[16]AlwaysFight = False
Objectives[61]mission_Actors[16]Seeing_Range = 30
Objectives[61]mission_Actors[16]Hearing_Range = 30
Objectives[61]mission_Actors[16]CombatMovement = Offensive
Objectives[61]mission_Actors[16]weapon = 966099553
Objectives[61]mission_Actors[16]Variation = Random
Objectives[61]mission_Actors[16]Task = 3
Objectives[61]mission_Actors[16]Task_Guard_Range = 5
Objectives[61]mission_Actors[16]Task_Stay_In_Range = True
Objectives[61]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[16]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[61]mission_Actors[17]Survive_Number = 0
Objectives[61]mission_Actors[17]Failed_Text = 
Objectives[61]mission_Actors[17]Remove_After = 0
Objectives[61]mission_Actors[17]positionX = 940,6818
Objectives[61]mission_Actors[17]positionY = 48,09587
Objectives[61]mission_Actors[17]positionZ = 112,5529
Objectives[61]mission_Actors[17]Heading = 250,8301
Objectives[61]mission_Actors[17]String_Name = u_f_m_casinocash_01
Objectives[61]mission_Actors[17]Relationship_Group = Neutral
Objectives[61]mission_Actors[17]AddBlip = False
Objectives[61]mission_Actors[17]ShowCone = False
Objectives[61]mission_Actors[17]Invincible = False
Objectives[61]mission_Actors[17]SetHealth = 100
Objectives[61]mission_Actors[17]DieFromHeadShot = True
Objectives[61]mission_Actors[17]CanExitVehicle = True
Objectives[61]mission_Actors[17]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[17]AlwaysFight = False
Objectives[61]mission_Actors[17]Seeing_Range = 30
Objectives[61]mission_Actors[17]Hearing_Range = 30
Objectives[61]mission_Actors[17]CombatMovement = Offensive
Objectives[61]mission_Actors[17]weapon = Unarmed
Objectives[61]mission_Actors[17]Variation = Random
Objectives[61]mission_Actors[17]Task = 2
Objectives[61]mission_Actors[17]Task_Guard_Range = 5
Objectives[61]mission_Actors[17]Task_Stay_In_Range = True
Objectives[61]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[17]Task_Scenario = NONE
Objectives[61]mission_Actors[18]Survive_Number = 0
Objectives[61]mission_Actors[18]Failed_Text = 
Objectives[61]mission_Actors[18]Remove_After = 0
Objectives[61]mission_Actors[18]positionX = 950,8359
Objectives[61]mission_Actors[18]positionY = 51,34133
Objectives[61]mission_Actors[18]positionZ = 112,5526
Objectives[61]mission_Actors[18]Heading = 332,9913
Objectives[61]mission_Actors[18]String_Name = u_f_y_lauren
Objectives[61]mission_Actors[18]Relationship_Group = Neutral
Objectives[61]mission_Actors[18]AddBlip = False
Objectives[61]mission_Actors[18]ShowCone = False
Objectives[61]mission_Actors[18]Invincible = False
Objectives[61]mission_Actors[18]SetHealth = 100
Objectives[61]mission_Actors[18]DieFromHeadShot = True
Objectives[61]mission_Actors[18]CanExitVehicle = True
Objectives[61]mission_Actors[18]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[18]AlwaysFight = False
Objectives[61]mission_Actors[18]Seeing_Range = 30
Objectives[61]mission_Actors[18]Hearing_Range = 30
Objectives[61]mission_Actors[18]CombatMovement = Offensive
Objectives[61]mission_Actors[18]weapon = 966099553
Objectives[61]mission_Actors[18]Variation = Random
Objectives[61]mission_Actors[18]Task = 3
Objectives[61]mission_Actors[18]Task_Guard_Range = 5
Objectives[61]mission_Actors[18]Task_Stay_In_Range = True
Objectives[61]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[18]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[61]mission_Actors[19]Survive_Number = 0
Objectives[61]mission_Actors[19]Failed_Text = 
Objectives[61]mission_Actors[19]Remove_After = 0
Objectives[61]mission_Actors[19]positionX = 913,9188
Objectives[61]mission_Actors[19]positionY = 42,78395
Objectives[61]mission_Actors[19]positionZ = 111,701
Objectives[61]mission_Actors[19]Heading = 314,5521
Objectives[61]mission_Actors[19]String_Name = a_f_y_clubcust_03
Objectives[61]mission_Actors[19]Relationship_Group = Neutral
Objectives[61]mission_Actors[19]AddBlip = False
Objectives[61]mission_Actors[19]ShowCone = False
Objectives[61]mission_Actors[19]Invincible = False
Objectives[61]mission_Actors[19]SetHealth = 100
Objectives[61]mission_Actors[19]DieFromHeadShot = True
Objectives[61]mission_Actors[19]CanExitVehicle = True
Objectives[61]mission_Actors[19]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[19]AlwaysFight = False
Objectives[61]mission_Actors[19]Seeing_Range = 30
Objectives[61]mission_Actors[19]Hearing_Range = 30
Objectives[61]mission_Actors[19]CombatMovement = Offensive
Objectives[61]mission_Actors[19]weapon = 966099553
Objectives[61]mission_Actors[19]Variation = Random
Objectives[61]mission_Actors[19]Task = 3
Objectives[61]mission_Actors[19]Task_Guard_Range = 5
Objectives[61]mission_Actors[19]Task_Stay_In_Range = True
Objectives[61]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[19]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[61]mission_Actors[20]Survive_Number = 0
Objectives[61]mission_Actors[20]Failed_Text = 
Objectives[61]mission_Actors[20]Remove_After = 0
Objectives[61]mission_Actors[20]positionX = 914,751
Objectives[61]mission_Actors[20]positionY = 42,81441
Objectives[61]mission_Actors[20]positionZ = 111,701
Objectives[61]mission_Actors[20]Heading = 51,7317
Objectives[61]mission_Actors[20]String_Name = a_f_y_clubcust_02
Objectives[61]mission_Actors[20]Relationship_Group = Neutral
Objectives[61]mission_Actors[20]AddBlip = False
Objectives[61]mission_Actors[20]ShowCone = False
Objectives[61]mission_Actors[20]Invincible = False
Objectives[61]mission_Actors[20]SetHealth = 100
Objectives[61]mission_Actors[20]DieFromHeadShot = True
Objectives[61]mission_Actors[20]CanExitVehicle = True
Objectives[61]mission_Actors[20]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[20]AlwaysFight = False
Objectives[61]mission_Actors[20]Seeing_Range = 30
Objectives[61]mission_Actors[20]Hearing_Range = 30
Objectives[61]mission_Actors[20]CombatMovement = Offensive
Objectives[61]mission_Actors[20]weapon = 966099553
Objectives[61]mission_Actors[20]Variation = Random
Objectives[61]mission_Actors[20]Task = 3
Objectives[61]mission_Actors[20]Task_Guard_Range = 5
Objectives[61]mission_Actors[20]Task_Stay_In_Range = True
Objectives[61]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[20]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[61]mission_Actors[21]Survive_Number = 0
Objectives[61]mission_Actors[21]Failed_Text = 
Objectives[61]mission_Actors[21]Remove_After = 0
Objectives[61]mission_Actors[21]positionX = 914,377
Objectives[61]mission_Actors[21]positionY = 43,56144
Objectives[61]mission_Actors[21]positionZ = 111,701
Objectives[61]mission_Actors[21]Heading = 188,1958
Objectives[61]mission_Actors[21]String_Name = a_f_y_clubcust_01
Objectives[61]mission_Actors[21]Relationship_Group = Neutral
Objectives[61]mission_Actors[21]AddBlip = False
Objectives[61]mission_Actors[21]ShowCone = False
Objectives[61]mission_Actors[21]Invincible = False
Objectives[61]mission_Actors[21]SetHealth = 100
Objectives[61]mission_Actors[21]DieFromHeadShot = True
Objectives[61]mission_Actors[21]CanExitVehicle = True
Objectives[61]mission_Actors[21]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[21]AlwaysFight = False
Objectives[61]mission_Actors[21]Seeing_Range = 30
Objectives[61]mission_Actors[21]Hearing_Range = 30
Objectives[61]mission_Actors[21]CombatMovement = Offensive
Objectives[61]mission_Actors[21]weapon = 966099553
Objectives[61]mission_Actors[21]Variation = Random
Objectives[61]mission_Actors[21]Task = 3
Objectives[61]mission_Actors[21]Task_Guard_Range = 5
Objectives[61]mission_Actors[21]Task_Stay_In_Range = True
Objectives[61]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[21]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[61]mission_Actors[22]Survive_Number = 0
Objectives[61]mission_Actors[22]Failed_Text = 
Objectives[61]mission_Actors[22]Remove_After = 0
Objectives[61]mission_Actors[22]positionX = 921,5463
Objectives[61]mission_Actors[22]positionY = 54,28545
Objectives[61]mission_Actors[22]positionZ = 111,7012
Objectives[61]mission_Actors[22]Heading = 155,1359
Objectives[61]mission_Actors[22]String_Name = a_f_y_clubcust_02
Objectives[61]mission_Actors[22]Relationship_Group = Neutral
Objectives[61]mission_Actors[22]AddBlip = False
Objectives[61]mission_Actors[22]ShowCone = False
Objectives[61]mission_Actors[22]Invincible = False
Objectives[61]mission_Actors[22]SetHealth = 100
Objectives[61]mission_Actors[22]DieFromHeadShot = True
Objectives[61]mission_Actors[22]CanExitVehicle = True
Objectives[61]mission_Actors[22]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[22]AlwaysFight = False
Objectives[61]mission_Actors[22]Seeing_Range = 30
Objectives[61]mission_Actors[22]Hearing_Range = 30
Objectives[61]mission_Actors[22]CombatMovement = Offensive
Objectives[61]mission_Actors[22]weapon = 966099553
Objectives[61]mission_Actors[22]Variation = Random
Objectives[61]mission_Actors[22]Task = 3
Objectives[61]mission_Actors[22]Task_Guard_Range = 5
Objectives[61]mission_Actors[22]Task_Stay_In_Range = True
Objectives[61]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[22]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[61]mission_Actors[23]Survive_Number = 0
Objectives[61]mission_Actors[23]Failed_Text = 
Objectives[61]mission_Actors[23]Remove_After = 0
Objectives[61]mission_Actors[23]positionX = 921,3428
Objectives[61]mission_Actors[23]positionY = 53,23334
Objectives[61]mission_Actors[23]positionZ = 111,7012
Objectives[61]mission_Actors[23]Heading = 47,59584
Objectives[61]mission_Actors[23]String_Name = a_f_y_clubcust_02
Objectives[61]mission_Actors[23]Relationship_Group = Neutral
Objectives[61]mission_Actors[23]AddBlip = False
Objectives[61]mission_Actors[23]ShowCone = False
Objectives[61]mission_Actors[23]Invincible = False
Objectives[61]mission_Actors[23]SetHealth = 100
Objectives[61]mission_Actors[23]DieFromHeadShot = True
Objectives[61]mission_Actors[23]CanExitVehicle = True
Objectives[61]mission_Actors[23]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[23]AlwaysFight = False
Objectives[61]mission_Actors[23]Seeing_Range = 30
Objectives[61]mission_Actors[23]Hearing_Range = 30
Objectives[61]mission_Actors[23]CombatMovement = Offensive
Objectives[61]mission_Actors[23]weapon = 966099553
Objectives[61]mission_Actors[23]Variation = Random
Objectives[61]mission_Actors[23]Task = 3
Objectives[61]mission_Actors[23]Task_Guard_Range = 5
Objectives[61]mission_Actors[23]Task_Stay_In_Range = True
Objectives[61]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[23]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[61]mission_Actors[24]Survive_Number = 0
Objectives[61]mission_Actors[24]Failed_Text = 
Objectives[61]mission_Actors[24]Remove_After = 0
Objectives[61]mission_Actors[24]positionX = 924,701
Objectives[61]mission_Actors[24]positionY = 48,1803
Objectives[61]mission_Actors[24]positionZ = 111,6614
Objectives[61]mission_Actors[24]Heading = 45,48235
Objectives[61]mission_Actors[24]String_Name = a_f_y_clubcust_02
Objectives[61]mission_Actors[24]Relationship_Group = Neutral
Objectives[61]mission_Actors[24]AddBlip = False
Objectives[61]mission_Actors[24]ShowCone = False
Objectives[61]mission_Actors[24]Invincible = False
Objectives[61]mission_Actors[24]SetHealth = 100
Objectives[61]mission_Actors[24]DieFromHeadShot = True
Objectives[61]mission_Actors[24]CanExitVehicle = True
Objectives[61]mission_Actors[24]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[24]AlwaysFight = False
Objectives[61]mission_Actors[24]Seeing_Range = 30
Objectives[61]mission_Actors[24]Hearing_Range = 30
Objectives[61]mission_Actors[24]CombatMovement = Offensive
Objectives[61]mission_Actors[24]weapon = Unarmed
Objectives[61]mission_Actors[24]Variation = Random
Objectives[61]mission_Actors[24]Task = 2
Objectives[61]mission_Actors[24]Task_Guard_Range = 5
Objectives[61]mission_Actors[24]Task_Stay_In_Range = True
Objectives[61]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[24]Task_Scenario = NONE
Objectives[61]mission_Actors[25]Survive_Number = 0
Objectives[61]mission_Actors[25]Failed_Text = 
Objectives[61]mission_Actors[25]Remove_After = 0
Objectives[61]mission_Actors[25]positionX = 953,7817
Objectives[61]mission_Actors[25]positionY = 52,36352
Objectives[61]mission_Actors[25]positionZ = 112,2198
Objectives[61]mission_Actors[25]Heading = 27,90397
Objectives[61]mission_Actors[25]String_Name = a_f_y_beach_01
Objectives[61]mission_Actors[25]Relationship_Group = Neutral
Objectives[61]mission_Actors[25]AddBlip = False
Objectives[61]mission_Actors[25]ShowCone = False
Objectives[61]mission_Actors[25]Invincible = False
Objectives[61]mission_Actors[25]SetHealth = 100
Objectives[61]mission_Actors[25]DieFromHeadShot = True
Objectives[61]mission_Actors[25]CanExitVehicle = True
Objectives[61]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[61]mission_Actors[25]AlwaysFight = True
Objectives[61]mission_Actors[25]Seeing_Range = 30
Objectives[61]mission_Actors[25]Hearing_Range = 30
Objectives[61]mission_Actors[25]CombatMovement = Offensive
Objectives[61]mission_Actors[25]weapon = Unarmed
Objectives[61]mission_Actors[25]Variation = Random
Objectives[61]mission_Actors[25]Task = 3
Objectives[61]mission_Actors[25]Task_Guard_Range = 5
Objectives[61]mission_Actors[25]Task_Stay_In_Range = True
Objectives[61]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[25]Task_Scenario = WORLD_HUMAN_PICNIC
Objectives[61]mission_Actors[26]Survive_Number = 0
Objectives[61]mission_Actors[26]Failed_Text = 
Objectives[61]mission_Actors[26]Remove_After = 0
Objectives[61]mission_Actors[26]positionX = 954,6931
Objectives[61]mission_Actors[26]positionY = 53,25642
Objectives[61]mission_Actors[26]positionZ = 111,6681
Objectives[61]mission_Actors[26]Heading = 198,369
Objectives[61]mission_Actors[26]String_Name = a_f_y_beach_01
Objectives[61]mission_Actors[26]Relationship_Group = Neutral
Objectives[61]mission_Actors[26]AddBlip = False
Objectives[61]mission_Actors[26]ShowCone = False
Objectives[61]mission_Actors[26]Invincible = False
Objectives[61]mission_Actors[26]SetHealth = 100
Objectives[61]mission_Actors[26]DieFromHeadShot = True
Objectives[61]mission_Actors[26]CanExitVehicle = True
Objectives[61]mission_Actors[26]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[26]AlwaysFight = False
Objectives[61]mission_Actors[26]Seeing_Range = 30
Objectives[61]mission_Actors[26]Hearing_Range = 30
Objectives[61]mission_Actors[26]CombatMovement = Offensive
Objectives[61]mission_Actors[26]weapon = 966099553
Objectives[61]mission_Actors[26]Variation = Random
Objectives[61]mission_Actors[26]Task = 3
Objectives[61]mission_Actors[26]Task_Guard_Range = 5
Objectives[61]mission_Actors[26]Task_Stay_In_Range = True
Objectives[61]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[26]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[61]mission_Actors[27]Survive_Number = 0
Objectives[61]mission_Actors[27]Failed_Text = 
Objectives[61]mission_Actors[27]Remove_After = 0
Objectives[61]mission_Actors[27]positionX = 916,3417
Objectives[61]mission_Actors[27]positionY = 20,36126
Objectives[61]mission_Actors[27]positionZ = 112,3926
Objectives[61]mission_Actors[27]Heading = 148,0266
Objectives[61]mission_Actors[27]String_Name = a_f_y_beach_01
Objectives[61]mission_Actors[27]Relationship_Group = Neutral
Objectives[61]mission_Actors[27]AddBlip = False
Objectives[61]mission_Actors[27]ShowCone = False
Objectives[61]mission_Actors[27]Invincible = False
Objectives[61]mission_Actors[27]SetHealth = 100
Objectives[61]mission_Actors[27]DieFromHeadShot = True
Objectives[61]mission_Actors[27]CanExitVehicle = True
Objectives[61]mission_Actors[27]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[27]AlwaysFight = False
Objectives[61]mission_Actors[27]Seeing_Range = 30
Objectives[61]mission_Actors[27]Hearing_Range = 30
Objectives[61]mission_Actors[27]CombatMovement = Offensive
Objectives[61]mission_Actors[27]weapon = 966099553
Objectives[61]mission_Actors[27]Variation = Random
Objectives[61]mission_Actors[27]Task = 3
Objectives[61]mission_Actors[27]Task_Guard_Range = 5
Objectives[61]mission_Actors[27]Task_Stay_In_Range = True
Objectives[61]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[27]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[61]mission_Actors[28]Survive_Number = 0
Objectives[61]mission_Actors[28]Failed_Text = 
Objectives[61]mission_Actors[28]Remove_After = 0
Objectives[61]mission_Actors[28]positionX = 922,3981
Objectives[61]mission_Actors[28]positionY = 10,51141
Objectives[61]mission_Actors[28]positionZ = 112,3394
Objectives[61]mission_Actors[28]Heading = 263,8599
Objectives[61]mission_Actors[28]String_Name = a_f_y_beach_01
Objectives[61]mission_Actors[28]Relationship_Group = Neutral
Objectives[61]mission_Actors[28]AddBlip = False
Objectives[61]mission_Actors[28]ShowCone = False
Objectives[61]mission_Actors[28]Invincible = False
Objectives[61]mission_Actors[28]SetHealth = 100
Objectives[61]mission_Actors[28]DieFromHeadShot = True
Objectives[61]mission_Actors[28]CanExitVehicle = True
Objectives[61]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[61]mission_Actors[28]AlwaysFight = True
Objectives[61]mission_Actors[28]Seeing_Range = 30
Objectives[61]mission_Actors[28]Hearing_Range = 30
Objectives[61]mission_Actors[28]CombatMovement = Offensive
Objectives[61]mission_Actors[28]weapon = 966099553
Objectives[61]mission_Actors[28]Variation = Random
Objectives[61]mission_Actors[28]Task = 3
Objectives[61]mission_Actors[28]Task_Guard_Range = 5
Objectives[61]mission_Actors[28]Task_Stay_In_Range = True
Objectives[61]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[28]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[61]mission_Actors[29]Survive_Number = 0
Objectives[61]mission_Actors[29]Failed_Text = 
Objectives[61]mission_Actors[29]Remove_After = 0
Objectives[61]mission_Actors[29]positionX = 921,9216
Objectives[61]mission_Actors[29]positionY = 9,591025
Objectives[61]mission_Actors[29]positionZ = 112,3393
Objectives[61]mission_Actors[29]Heading = 33,81266
Objectives[61]mission_Actors[29]String_Name = a_f_y_beach_01
Objectives[61]mission_Actors[29]Relationship_Group = Neutral
Objectives[61]mission_Actors[29]AddBlip = False
Objectives[61]mission_Actors[29]ShowCone = False
Objectives[61]mission_Actors[29]Invincible = False
Objectives[61]mission_Actors[29]SetHealth = 100
Objectives[61]mission_Actors[29]DieFromHeadShot = True
Objectives[61]mission_Actors[29]CanExitVehicle = True
Objectives[61]mission_Actors[29]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[29]AlwaysFight = False
Objectives[61]mission_Actors[29]Seeing_Range = 30
Objectives[61]mission_Actors[29]Hearing_Range = 30
Objectives[61]mission_Actors[29]CombatMovement = Offensive
Objectives[61]mission_Actors[29]weapon = 966099553
Objectives[61]mission_Actors[29]Variation = Random
Objectives[61]mission_Actors[29]Task = 3
Objectives[61]mission_Actors[29]Task_Guard_Range = 5
Objectives[61]mission_Actors[29]Task_Stay_In_Range = True
Objectives[61]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[29]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[61]mission_Actors[30]Survive_Number = 0
Objectives[61]mission_Actors[30]Failed_Text = 
Objectives[61]mission_Actors[30]Remove_After = 0
Objectives[61]mission_Actors[30]positionX = 927,0496
Objectives[61]mission_Actors[30]positionY = 10,47597
Objectives[61]mission_Actors[30]positionZ = 113,5549
Objectives[61]mission_Actors[30]Heading = 173,8388
Objectives[61]mission_Actors[30]String_Name = a_f_y_beach_01
Objectives[61]mission_Actors[30]Relationship_Group = Neutral
Objectives[61]mission_Actors[30]AddBlip = False
Objectives[61]mission_Actors[30]ShowCone = False
Objectives[61]mission_Actors[30]Invincible = False
Objectives[61]mission_Actors[30]SetHealth = 100
Objectives[61]mission_Actors[30]DieFromHeadShot = True
Objectives[61]mission_Actors[30]CanExitVehicle = True
Objectives[61]mission_Actors[30]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[30]AlwaysFight = False
Objectives[61]mission_Actors[30]Seeing_Range = 30
Objectives[61]mission_Actors[30]Hearing_Range = 30
Objectives[61]mission_Actors[30]CombatMovement = Offensive
Objectives[61]mission_Actors[30]weapon = Unarmed
Objectives[61]mission_Actors[30]Variation = Random
Objectives[61]mission_Actors[30]Task = 3
Objectives[61]mission_Actors[30]Task_Guard_Range = 5
Objectives[61]mission_Actors[30]Task_Stay_In_Range = True
Objectives[61]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[30]Task_Scenario = WORLD_HUMAN_PICNIC
Objectives[61]mission_Actors[31]Survive_Number = 0
Objectives[61]mission_Actors[31]Failed_Text = 
Objectives[61]mission_Actors[31]Remove_After = 0
Objectives[61]mission_Actors[31]positionX = 940,8653
Objectives[61]mission_Actors[31]positionY = 52,85278
Objectives[61]mission_Actors[31]positionZ = 113,1871
Objectives[61]mission_Actors[31]Heading = 288,3521
Objectives[61]mission_Actors[31]String_Name = u_m_m_vince
Objectives[61]mission_Actors[31]Relationship_Group = Neutral
Objectives[61]mission_Actors[31]AddBlip = False
Objectives[61]mission_Actors[31]ShowCone = False
Objectives[61]mission_Actors[31]Invincible = False
Objectives[61]mission_Actors[31]SetHealth = 100
Objectives[61]mission_Actors[31]DieFromHeadShot = True
Objectives[61]mission_Actors[31]CanExitVehicle = True
Objectives[61]mission_Actors[31]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[31]AlwaysFight = False
Objectives[61]mission_Actors[31]Seeing_Range = 30
Objectives[61]mission_Actors[31]Hearing_Range = 30
Objectives[61]mission_Actors[31]CombatMovement = Offensive
Objectives[61]mission_Actors[31]weapon = Unarmed
Objectives[61]mission_Actors[31]Variation = Random
Objectives[61]mission_Actors[31]Task = 2
Objectives[61]mission_Actors[31]Task_Guard_Range = 5
Objectives[61]mission_Actors[31]Task_Stay_In_Range = True
Objectives[61]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[31]Task_Scenario = NONE
Objectives[61]mission_Actors[32]Survive_Number = 0
Objectives[61]mission_Actors[32]Failed_Text = 
Objectives[61]mission_Actors[32]Remove_After = 0
Objectives[61]mission_Actors[32]positionX = 920,4774
Objectives[61]mission_Actors[32]positionY = 53,53529
Objectives[61]mission_Actors[32]positionZ = 111,7012
Objectives[61]mission_Actors[32]Heading = 298,3521
Objectives[61]mission_Actors[32]String_Name = ig_tonyprince
Objectives[61]mission_Actors[32]Relationship_Group = Neutral
Objectives[61]mission_Actors[32]AddBlip = False
Objectives[61]mission_Actors[32]ShowCone = False
Objectives[61]mission_Actors[32]Invincible = True
Objectives[61]mission_Actors[32]SetHealth = 100
Objectives[61]mission_Actors[32]DieFromHeadShot = True
Objectives[61]mission_Actors[32]CanExitVehicle = True
Objectives[61]mission_Actors[32]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[32]AlwaysFight = False
Objectives[61]mission_Actors[32]Seeing_Range = 30
Objectives[61]mission_Actors[32]Hearing_Range = 30
Objectives[61]mission_Actors[32]CombatMovement = Offensive
Objectives[61]mission_Actors[32]weapon = 966099553
Objectives[61]mission_Actors[32]Variation = Random
Objectives[61]mission_Actors[32]Task = 3
Objectives[61]mission_Actors[32]Task_Guard_Range = 5
Objectives[61]mission_Actors[32]Task_Stay_In_Range = True
Objectives[61]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[32]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[61]mission_Actors[33]Survive_Number = 0
Objectives[61]mission_Actors[33]Failed_Text = 
Objectives[61]mission_Actors[33]Remove_After = 0
Objectives[61]mission_Actors[33]positionX = 931,5249
Objectives[61]mission_Actors[33]positionY = 39,91388
Objectives[61]mission_Actors[33]positionZ = 114,4124
Objectives[61]mission_Actors[33]Heading = 40,51873
Objectives[61]mission_Actors[33]String_Name = ig_sol
Objectives[61]mission_Actors[33]Relationship_Group = Neutral
Objectives[61]mission_Actors[33]AddBlip = False
Objectives[61]mission_Actors[33]ShowCone = False
Objectives[61]mission_Actors[33]Invincible = True
Objectives[61]mission_Actors[33]SetHealth = 100
Objectives[61]mission_Actors[33]DieFromHeadShot = True
Objectives[61]mission_Actors[33]CanExitVehicle = True
Objectives[61]mission_Actors[33]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[33]AlwaysFight = False
Objectives[61]mission_Actors[33]Seeing_Range = 30
Objectives[61]mission_Actors[33]Hearing_Range = 30
Objectives[61]mission_Actors[33]CombatMovement = Offensive
Objectives[61]mission_Actors[33]weapon = Unarmed
Objectives[61]mission_Actors[33]Variation = Random
Objectives[61]mission_Actors[33]Task = 3
Objectives[61]mission_Actors[33]Task_Guard_Range = 5
Objectives[61]mission_Actors[33]Task_Stay_In_Range = True
Objectives[61]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[33]Task_Scenario = WORLD_HUMAN_PICNIC
Objectives[61]mission_Actors[34]Survive_Number = 0
Objectives[61]mission_Actors[34]Failed_Text = 
Objectives[61]mission_Actors[34]Remove_After = 0
Objectives[61]mission_Actors[34]positionX = 951,6367
Objectives[61]mission_Actors[34]positionY = 51,60535
Objectives[61]mission_Actors[34]positionZ = 112,5525
Objectives[61]mission_Actors[34]Heading = 181,1244
Objectives[61]mission_Actors[34]String_Name = ig_lazlow_2
Objectives[61]mission_Actors[34]Relationship_Group = Neutral
Objectives[61]mission_Actors[34]AddBlip = False
Objectives[61]mission_Actors[34]ShowCone = False
Objectives[61]mission_Actors[34]Invincible = True
Objectives[61]mission_Actors[34]SetHealth = 100
Objectives[61]mission_Actors[34]DieFromHeadShot = True
Objectives[61]mission_Actors[34]CanExitVehicle = True
Objectives[61]mission_Actors[34]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[34]AlwaysFight = False
Objectives[61]mission_Actors[34]Seeing_Range = 30
Objectives[61]mission_Actors[34]Hearing_Range = 30
Objectives[61]mission_Actors[34]CombatMovement = Offensive
Objectives[61]mission_Actors[34]weapon = 966099553
Objectives[61]mission_Actors[34]Variation = Default
Objectives[61]mission_Actors[34]Task = 3
Objectives[61]mission_Actors[34]Task_Guard_Range = 5
Objectives[61]mission_Actors[34]Task_Stay_In_Range = True
Objectives[61]mission_Actors[34]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[34]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[34]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[61]mission_Actors[35]Survive_Number = 0
Objectives[61]mission_Actors[35]Failed_Text = 
Objectives[61]mission_Actors[35]Remove_After = 0
Objectives[61]mission_Actors[35]positionX = 946,5164
Objectives[61]mission_Actors[35]positionY = 57,38515
Objectives[61]mission_Actors[35]positionZ = 112,5529
Objectives[61]mission_Actors[35]Heading = 275,5187
Objectives[61]mission_Actors[35]String_Name = a_m_y_clubcust_03
Objectives[61]mission_Actors[35]Relationship_Group = Neutral
Objectives[61]mission_Actors[35]AddBlip = False
Objectives[61]mission_Actors[35]ShowCone = False
Objectives[61]mission_Actors[35]Invincible = False
Objectives[61]mission_Actors[35]SetHealth = 100
Objectives[61]mission_Actors[35]DieFromHeadShot = True
Objectives[61]mission_Actors[35]CanExitVehicle = True
Objectives[61]mission_Actors[35]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[35]AlwaysFight = False
Objectives[61]mission_Actors[35]Seeing_Range = 30
Objectives[61]mission_Actors[35]Hearing_Range = 30
Objectives[61]mission_Actors[35]CombatMovement = Offensive
Objectives[61]mission_Actors[35]weapon = Unarmed
Objectives[61]mission_Actors[35]Variation = Random
Objectives[61]mission_Actors[35]Task = 2
Objectives[61]mission_Actors[35]Task_Guard_Range = 5
Objectives[61]mission_Actors[35]Task_Stay_In_Range = True
Objectives[61]mission_Actors[35]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[35]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[35]Task_Scenario = NONE
Objectives[61]mission_Actors[36]Survive_Number = 0
Objectives[61]mission_Actors[36]Failed_Text = 
Objectives[61]mission_Actors[36]Remove_After = 0
Objectives[61]mission_Actors[36]positionX = 948,7767
Objectives[61]mission_Actors[36]positionY = 57,02122
Objectives[61]mission_Actors[36]positionZ = 112,5527
Objectives[61]mission_Actors[36]Heading = 275,5187
Objectives[61]mission_Actors[36]String_Name = a_m_y_clubcust_02
Objectives[61]mission_Actors[36]Relationship_Group = Neutral
Objectives[61]mission_Actors[36]AddBlip = False
Objectives[61]mission_Actors[36]ShowCone = False
Objectives[61]mission_Actors[36]Invincible = False
Objectives[61]mission_Actors[36]SetHealth = 100
Objectives[61]mission_Actors[36]DieFromHeadShot = True
Objectives[61]mission_Actors[36]CanExitVehicle = True
Objectives[61]mission_Actors[36]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[36]AlwaysFight = False
Objectives[61]mission_Actors[36]Seeing_Range = 30
Objectives[61]mission_Actors[36]Hearing_Range = 30
Objectives[61]mission_Actors[36]CombatMovement = Offensive
Objectives[61]mission_Actors[36]weapon = Unarmed
Objectives[61]mission_Actors[36]Variation = Random
Objectives[61]mission_Actors[36]Task = 4
Objectives[61]mission_Actors[36]Task_Guard_Range = 5
Objectives[61]mission_Actors[36]Task_Stay_In_Range = True
Objectives[61]mission_Actors[36]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[36]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[36]Task_Scenario = NONE
Objectives[61]mission_Actors[37]Survive_Number = 0
Objectives[61]mission_Actors[37]Failed_Text = 
Objectives[61]mission_Actors[37]Remove_After = 0
Objectives[61]mission_Actors[37]positionX = 948,4393
Objectives[61]mission_Actors[37]positionY = 56,55463
Objectives[61]mission_Actors[37]positionZ = 112,5527
Objectives[61]mission_Actors[37]Heading = 271,1537
Objectives[61]mission_Actors[37]String_Name = a_m_y_clubcust_02
Objectives[61]mission_Actors[37]Relationship_Group = Neutral
Objectives[61]mission_Actors[37]AddBlip = False
Objectives[61]mission_Actors[37]ShowCone = False
Objectives[61]mission_Actors[37]Invincible = False
Objectives[61]mission_Actors[37]SetHealth = 100
Objectives[61]mission_Actors[37]DieFromHeadShot = True
Objectives[61]mission_Actors[37]CanExitVehicle = True
Objectives[61]mission_Actors[37]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[37]AlwaysFight = False
Objectives[61]mission_Actors[37]Seeing_Range = 30
Objectives[61]mission_Actors[37]Hearing_Range = 30
Objectives[61]mission_Actors[37]CombatMovement = Offensive
Objectives[61]mission_Actors[37]weapon = 966099553
Objectives[61]mission_Actors[37]Variation = Random
Objectives[61]mission_Actors[37]Task = 3
Objectives[61]mission_Actors[37]Task_Guard_Range = 5
Objectives[61]mission_Actors[37]Task_Stay_In_Range = True
Objectives[61]mission_Actors[37]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[37]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[37]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[61]mission_Actors[38]Survive_Number = 0
Objectives[61]mission_Actors[38]Failed_Text = 
Objectives[61]mission_Actors[38]Remove_After = 0
Objectives[61]mission_Actors[38]positionX = 948,8011
Objectives[61]mission_Actors[38]positionY = 57,64196
Objectives[61]mission_Actors[38]positionZ = 112,5527
Objectives[61]mission_Actors[38]Heading = 206,273
Objectives[61]mission_Actors[38]String_Name = a_m_y_clubcust_02
Objectives[61]mission_Actors[38]Relationship_Group = Neutral
Objectives[61]mission_Actors[38]AddBlip = False
Objectives[61]mission_Actors[38]ShowCone = False
Objectives[61]mission_Actors[38]Invincible = False
Objectives[61]mission_Actors[38]SetHealth = 100
Objectives[61]mission_Actors[38]DieFromHeadShot = True
Objectives[61]mission_Actors[38]CanExitVehicle = True
Objectives[61]mission_Actors[38]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[38]AlwaysFight = False
Objectives[61]mission_Actors[38]Seeing_Range = 30
Objectives[61]mission_Actors[38]Hearing_Range = 30
Objectives[61]mission_Actors[38]CombatMovement = Offensive
Objectives[61]mission_Actors[38]weapon = 966099553
Objectives[61]mission_Actors[38]Variation = Random
Objectives[61]mission_Actors[38]Task = 3
Objectives[61]mission_Actors[38]Task_Guard_Range = 5
Objectives[61]mission_Actors[38]Task_Stay_In_Range = True
Objectives[61]mission_Actors[38]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[38]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[38]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[61]mission_Actors[39]Survive_Number = 0
Objectives[61]mission_Actors[39]Failed_Text = 
Objectives[61]mission_Actors[39]Remove_After = 0
Objectives[61]mission_Actors[39]positionX = 943,6178
Objectives[61]mission_Actors[39]positionY = 59,53363
Objectives[61]mission_Actors[39]positionZ = 114,4158
Objectives[61]mission_Actors[39]Heading = 245,655
Objectives[61]mission_Actors[39]String_Name = a_m_y_clubcust_02
Objectives[61]mission_Actors[39]Relationship_Group = Neutral
Objectives[61]mission_Actors[39]AddBlip = False
Objectives[61]mission_Actors[39]ShowCone = False
Objectives[61]mission_Actors[39]Invincible = False
Objectives[61]mission_Actors[39]SetHealth = 100
Objectives[61]mission_Actors[39]DieFromHeadShot = True
Objectives[61]mission_Actors[39]CanExitVehicle = True
Objectives[61]mission_Actors[39]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[39]AlwaysFight = False
Objectives[61]mission_Actors[39]Seeing_Range = 30
Objectives[61]mission_Actors[39]Hearing_Range = 30
Objectives[61]mission_Actors[39]CombatMovement = Offensive
Objectives[61]mission_Actors[39]weapon = Unarmed
Objectives[61]mission_Actors[39]Variation = Random
Objectives[61]mission_Actors[39]Task = 3
Objectives[61]mission_Actors[39]Task_Guard_Range = 5
Objectives[61]mission_Actors[39]Task_Stay_In_Range = True
Objectives[61]mission_Actors[39]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[39]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[39]Task_Scenario = WORLD_HUMAN_SUNBATHE_BACK
Objectives[61]mission_Actors[40]Survive_Number = 0
Objectives[61]mission_Actors[40]Failed_Text = 
Objectives[61]mission_Actors[40]Remove_After = 0
Objectives[61]mission_Actors[40]positionX = 916,563
Objectives[61]mission_Actors[40]positionY = 41,84024
Objectives[61]mission_Actors[40]positionZ = 111,701
Objectives[61]mission_Actors[40]Heading = 11,30118
Objectives[61]mission_Actors[40]String_Name = a_m_y_clubcust_02
Objectives[61]mission_Actors[40]Relationship_Group = Neutral
Objectives[61]mission_Actors[40]AddBlip = False
Objectives[61]mission_Actors[40]ShowCone = False
Objectives[61]mission_Actors[40]Invincible = False
Objectives[61]mission_Actors[40]SetHealth = 100
Objectives[61]mission_Actors[40]DieFromHeadShot = True
Objectives[61]mission_Actors[40]CanExitVehicle = True
Objectives[61]mission_Actors[40]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[40]AlwaysFight = False
Objectives[61]mission_Actors[40]Seeing_Range = 30
Objectives[61]mission_Actors[40]Hearing_Range = 30
Objectives[61]mission_Actors[40]CombatMovement = Offensive
Objectives[61]mission_Actors[40]weapon = 966099553
Objectives[61]mission_Actors[40]Variation = Random
Objectives[61]mission_Actors[40]Task = 3
Objectives[61]mission_Actors[40]Task_Guard_Range = 5
Objectives[61]mission_Actors[40]Task_Stay_In_Range = True
Objectives[61]mission_Actors[40]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[40]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[40]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[61]mission_Actors[41]Survive_Number = 0
Objectives[61]mission_Actors[41]Failed_Text = 
Objectives[61]mission_Actors[41]Remove_After = 0
Objectives[61]mission_Actors[41]positionX = 917,2373
Objectives[61]mission_Actors[41]positionY = 42,62884
Objectives[61]mission_Actors[41]positionZ = 111,701
Objectives[61]mission_Actors[41]Heading = 81,29208
Objectives[61]mission_Actors[41]String_Name = a_m_y_clubcust_03
Objectives[61]mission_Actors[41]Relationship_Group = Neutral
Objectives[61]mission_Actors[41]AddBlip = False
Objectives[61]mission_Actors[41]ShowCone = False
Objectives[61]mission_Actors[41]Invincible = False
Objectives[61]mission_Actors[41]SetHealth = 100
Objectives[61]mission_Actors[41]DieFromHeadShot = True
Objectives[61]mission_Actors[41]CanExitVehicle = True
Objectives[61]mission_Actors[41]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[41]AlwaysFight = False
Objectives[61]mission_Actors[41]Seeing_Range = 30
Objectives[61]mission_Actors[41]Hearing_Range = 30
Objectives[61]mission_Actors[41]CombatMovement = Offensive
Objectives[61]mission_Actors[41]weapon = 966099553
Objectives[61]mission_Actors[41]Variation = Random
Objectives[61]mission_Actors[41]Task = 3
Objectives[61]mission_Actors[41]Task_Guard_Range = 5
Objectives[61]mission_Actors[41]Task_Stay_In_Range = True
Objectives[61]mission_Actors[41]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[41]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[41]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[61]mission_Actors[42]Survive_Number = 0
Objectives[61]mission_Actors[42]Failed_Text = 
Objectives[61]mission_Actors[42]Remove_After = 0
Objectives[61]mission_Actors[42]positionX = 916,7924
Objectives[61]mission_Actors[42]positionY = 50,3302
Objectives[61]mission_Actors[42]positionZ = 111,701
Objectives[61]mission_Actors[42]Heading = 221,3018
Objectives[61]mission_Actors[42]String_Name = a_m_y_clubcust_03
Objectives[61]mission_Actors[42]Relationship_Group = Neutral
Objectives[61]mission_Actors[42]AddBlip = False
Objectives[61]mission_Actors[42]ShowCone = False
Objectives[61]mission_Actors[42]Invincible = False
Objectives[61]mission_Actors[42]SetHealth = 100
Objectives[61]mission_Actors[42]DieFromHeadShot = True
Objectives[61]mission_Actors[42]CanExitVehicle = True
Objectives[61]mission_Actors[42]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[42]AlwaysFight = False
Objectives[61]mission_Actors[42]Seeing_Range = 30
Objectives[61]mission_Actors[42]Hearing_Range = 30
Objectives[61]mission_Actors[42]CombatMovement = Offensive
Objectives[61]mission_Actors[42]weapon = 966099553
Objectives[61]mission_Actors[42]Variation = Random
Objectives[61]mission_Actors[42]Task = 3
Objectives[61]mission_Actors[42]Task_Guard_Range = 5
Objectives[61]mission_Actors[42]Task_Stay_In_Range = True
Objectives[61]mission_Actors[42]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[42]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[42]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[61]mission_Actors[43]Survive_Number = 0
Objectives[61]mission_Actors[43]Failed_Text = 
Objectives[61]mission_Actors[43]Remove_After = 0
Objectives[61]mission_Actors[43]positionX = 918,6599
Objectives[61]mission_Actors[43]positionY = 49,7515
Objectives[61]mission_Actors[43]positionZ = 111,701
Objectives[61]mission_Actors[43]Heading = 35,56124
Objectives[61]mission_Actors[43]String_Name = a_f_y_clubcust_03
Objectives[61]mission_Actors[43]Relationship_Group = Neutral
Objectives[61]mission_Actors[43]AddBlip = False
Objectives[61]mission_Actors[43]ShowCone = False
Objectives[61]mission_Actors[43]Invincible = False
Objectives[61]mission_Actors[43]SetHealth = 100
Objectives[61]mission_Actors[43]DieFromHeadShot = True
Objectives[61]mission_Actors[43]CanExitVehicle = True
Objectives[61]mission_Actors[43]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[43]AlwaysFight = False
Objectives[61]mission_Actors[43]Seeing_Range = 30
Objectives[61]mission_Actors[43]Hearing_Range = 30
Objectives[61]mission_Actors[43]CombatMovement = Offensive
Objectives[61]mission_Actors[43]weapon = 966099553
Objectives[61]mission_Actors[43]Variation = Random
Objectives[61]mission_Actors[43]Task = 3
Objectives[61]mission_Actors[43]Task_Guard_Range = 5
Objectives[61]mission_Actors[43]Task_Stay_In_Range = True
Objectives[61]mission_Actors[43]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[43]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[43]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[61]mission_Actors[44]Survive_Number = 0
Objectives[61]mission_Actors[44]Failed_Text = 
Objectives[61]mission_Actors[44]Remove_After = 0
Objectives[61]mission_Actors[44]positionX = 911,2245
Objectives[61]mission_Actors[44]positionY = 53,56756
Objectives[61]mission_Actors[44]positionZ = 111,701
Objectives[61]mission_Actors[44]Heading = 131,1269
Objectives[61]mission_Actors[44]String_Name = a_f_y_clubcust_02
Objectives[61]mission_Actors[44]Relationship_Group = Neutral
Objectives[61]mission_Actors[44]AddBlip = False
Objectives[61]mission_Actors[44]ShowCone = False
Objectives[61]mission_Actors[44]Invincible = False
Objectives[61]mission_Actors[44]SetHealth = 100
Objectives[61]mission_Actors[44]DieFromHeadShot = True
Objectives[61]mission_Actors[44]CanExitVehicle = True
Objectives[61]mission_Actors[44]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[44]AlwaysFight = False
Objectives[61]mission_Actors[44]Seeing_Range = 30
Objectives[61]mission_Actors[44]Hearing_Range = 30
Objectives[61]mission_Actors[44]CombatMovement = Offensive
Objectives[61]mission_Actors[44]weapon = 966099553
Objectives[61]mission_Actors[44]Variation = Random
Objectives[61]mission_Actors[44]Task = 3
Objectives[61]mission_Actors[44]Task_Guard_Range = 5
Objectives[61]mission_Actors[44]Task_Stay_In_Range = True
Objectives[61]mission_Actors[44]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[44]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[44]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[61]mission_Actors[45]Survive_Number = 0
Objectives[61]mission_Actors[45]Failed_Text = 
Objectives[61]mission_Actors[45]Remove_After = 0
Objectives[61]mission_Actors[45]positionX = 910,4909
Objectives[61]mission_Actors[45]positionY = 51,65537
Objectives[61]mission_Actors[45]positionZ = 111,701
Objectives[61]mission_Actors[45]Heading = 25,0487
Objectives[61]mission_Actors[45]String_Name = a_f_y_clubcust_02
Objectives[61]mission_Actors[45]Relationship_Group = Neutral
Objectives[61]mission_Actors[45]AddBlip = False
Objectives[61]mission_Actors[45]ShowCone = False
Objectives[61]mission_Actors[45]Invincible = False
Objectives[61]mission_Actors[45]SetHealth = 100
Objectives[61]mission_Actors[45]DieFromHeadShot = True
Objectives[61]mission_Actors[45]CanExitVehicle = True
Objectives[61]mission_Actors[45]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[45]AlwaysFight = False
Objectives[61]mission_Actors[45]Seeing_Range = 30
Objectives[61]mission_Actors[45]Hearing_Range = 30
Objectives[61]mission_Actors[45]CombatMovement = Offensive
Objectives[61]mission_Actors[45]weapon = 966099553
Objectives[61]mission_Actors[45]Variation = Random
Objectives[61]mission_Actors[45]Task = 3
Objectives[61]mission_Actors[45]Task_Guard_Range = 5
Objectives[61]mission_Actors[45]Task_Stay_In_Range = True
Objectives[61]mission_Actors[45]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[45]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[45]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[61]mission_Actors[46]Survive_Number = 0
Objectives[61]mission_Actors[46]Failed_Text = 
Objectives[61]mission_Actors[46]Remove_After = 0
Objectives[61]mission_Actors[46]positionX = 909,5432
Objectives[61]mission_Actors[46]positionY = 51,7359
Objectives[61]mission_Actors[46]positionZ = 111,7011
Objectives[61]mission_Actors[46]Heading = 325,4211
Objectives[61]mission_Actors[46]String_Name = a_f_y_clubcust_02
Objectives[61]mission_Actors[46]Relationship_Group = Neutral
Objectives[61]mission_Actors[46]AddBlip = False
Objectives[61]mission_Actors[46]ShowCone = False
Objectives[61]mission_Actors[46]Invincible = False
Objectives[61]mission_Actors[46]SetHealth = 100
Objectives[61]mission_Actors[46]DieFromHeadShot = True
Objectives[61]mission_Actors[46]CanExitVehicle = True
Objectives[61]mission_Actors[46]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[46]AlwaysFight = False
Objectives[61]mission_Actors[46]Seeing_Range = 30
Objectives[61]mission_Actors[46]Hearing_Range = 30
Objectives[61]mission_Actors[46]CombatMovement = Offensive
Objectives[61]mission_Actors[46]weapon = 966099553
Objectives[61]mission_Actors[46]Variation = Random
Objectives[61]mission_Actors[46]Task = 3
Objectives[61]mission_Actors[46]Task_Guard_Range = 5
Objectives[61]mission_Actors[46]Task_Stay_In_Range = True
Objectives[61]mission_Actors[46]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[46]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[46]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[61]mission_Actors[47]Survive_Number = 0
Objectives[61]mission_Actors[47]Failed_Text = 
Objectives[61]mission_Actors[47]Remove_After = 0
Objectives[61]mission_Actors[47]positionX = 908,8823
Objectives[61]mission_Actors[47]positionY = 52,42519
Objectives[61]mission_Actors[47]positionZ = 111,701
Objectives[61]mission_Actors[47]Heading = 295,049
Objectives[61]mission_Actors[47]String_Name = a_f_y_clubcust_02
Objectives[61]mission_Actors[47]Relationship_Group = Neutral
Objectives[61]mission_Actors[47]AddBlip = False
Objectives[61]mission_Actors[47]ShowCone = False
Objectives[61]mission_Actors[47]Invincible = False
Objectives[61]mission_Actors[47]SetHealth = 100
Objectives[61]mission_Actors[47]DieFromHeadShot = True
Objectives[61]mission_Actors[47]CanExitVehicle = True
Objectives[61]mission_Actors[47]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[47]AlwaysFight = False
Objectives[61]mission_Actors[47]Seeing_Range = 30
Objectives[61]mission_Actors[47]Hearing_Range = 30
Objectives[61]mission_Actors[47]CombatMovement = Offensive
Objectives[61]mission_Actors[47]weapon = 966099553
Objectives[61]mission_Actors[47]Variation = Random
Objectives[61]mission_Actors[47]Task = 3
Objectives[61]mission_Actors[47]Task_Guard_Range = 5
Objectives[61]mission_Actors[47]Task_Stay_In_Range = True
Objectives[61]mission_Actors[47]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[47]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[47]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[61]mission_Actors[48]Survive_Number = 0
Objectives[61]mission_Actors[48]Failed_Text = 
Objectives[61]mission_Actors[48]Remove_After = 0
Objectives[61]mission_Actors[48]positionX = 909,1072
Objectives[61]mission_Actors[48]positionY = 54,0548
Objectives[61]mission_Actors[48]positionZ = 111,701
Objectives[61]mission_Actors[48]Heading = 206,9417
Objectives[61]mission_Actors[48]String_Name = g_m_importexport_01
Objectives[61]mission_Actors[48]Relationship_Group = Neutral
Objectives[61]mission_Actors[48]AddBlip = False
Objectives[61]mission_Actors[48]ShowCone = False
Objectives[61]mission_Actors[48]Invincible = False
Objectives[61]mission_Actors[48]SetHealth = 100
Objectives[61]mission_Actors[48]DieFromHeadShot = True
Objectives[61]mission_Actors[48]CanExitVehicle = True
Objectives[61]mission_Actors[48]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[48]AlwaysFight = False
Objectives[61]mission_Actors[48]Seeing_Range = 30
Objectives[61]mission_Actors[48]Hearing_Range = 30
Objectives[61]mission_Actors[48]CombatMovement = Offensive
Objectives[61]mission_Actors[48]weapon = 966099553
Objectives[61]mission_Actors[48]Variation = Random
Objectives[61]mission_Actors[48]Task = 3
Objectives[61]mission_Actors[48]Task_Guard_Range = 5
Objectives[61]mission_Actors[48]Task_Stay_In_Range = True
Objectives[61]mission_Actors[48]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[48]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[48]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[61]mission_Actors[49]Survive_Number = 0
Objectives[61]mission_Actors[49]Failed_Text = 
Objectives[61]mission_Actors[49]Remove_After = 0
Objectives[61]mission_Actors[49]positionX = 910,2562
Objectives[61]mission_Actors[49]positionY = 54,2375
Objectives[61]mission_Actors[49]positionZ = 111,701
Objectives[61]mission_Actors[49]Heading = 172,0784
Objectives[61]mission_Actors[49]String_Name = g_m_importexport_01
Objectives[61]mission_Actors[49]Relationship_Group = Neutral
Objectives[61]mission_Actors[49]AddBlip = False
Objectives[61]mission_Actors[49]ShowCone = False
Objectives[61]mission_Actors[49]Invincible = False
Objectives[61]mission_Actors[49]SetHealth = 100
Objectives[61]mission_Actors[49]DieFromHeadShot = True
Objectives[61]mission_Actors[49]CanExitVehicle = True
Objectives[61]mission_Actors[49]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[49]AlwaysFight = False
Objectives[61]mission_Actors[49]Seeing_Range = 30
Objectives[61]mission_Actors[49]Hearing_Range = 30
Objectives[61]mission_Actors[49]CombatMovement = Offensive
Objectives[61]mission_Actors[49]weapon = 966099553
Objectives[61]mission_Actors[49]Variation = Random
Objectives[61]mission_Actors[49]Task = 3
Objectives[61]mission_Actors[49]Task_Guard_Range = 5
Objectives[61]mission_Actors[49]Task_Stay_In_Range = True
Objectives[61]mission_Actors[49]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[49]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[49]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[61]mission_Actors[50]Survive_Number = 0
Objectives[61]mission_Actors[50]Failed_Text = 
Objectives[61]mission_Actors[50]Remove_After = 0
Objectives[61]mission_Actors[50]positionX = 915,1584
Objectives[61]mission_Actors[50]positionY = 47,39235
Objectives[61]mission_Actors[50]positionZ = 111,6612
Objectives[61]mission_Actors[50]Heading = 171,2909
Objectives[61]mission_Actors[50]String_Name = g_m_importexport_01
Objectives[61]mission_Actors[50]Relationship_Group = Neutral
Objectives[61]mission_Actors[50]AddBlip = False
Objectives[61]mission_Actors[50]ShowCone = False
Objectives[61]mission_Actors[50]Invincible = False
Objectives[61]mission_Actors[50]SetHealth = 100
Objectives[61]mission_Actors[50]DieFromHeadShot = True
Objectives[61]mission_Actors[50]CanExitVehicle = True
Objectives[61]mission_Actors[50]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[50]AlwaysFight = False
Objectives[61]mission_Actors[50]Seeing_Range = 30
Objectives[61]mission_Actors[50]Hearing_Range = 30
Objectives[61]mission_Actors[50]CombatMovement = Offensive
Objectives[61]mission_Actors[50]weapon = Unarmed
Objectives[61]mission_Actors[50]Variation = Random
Objectives[61]mission_Actors[50]Task = 2
Objectives[61]mission_Actors[50]Task_Guard_Range = 5
Objectives[61]mission_Actors[50]Task_Stay_In_Range = True
Objectives[61]mission_Actors[50]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[50]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[50]Task_Scenario = NONE
Objectives[61]mission_Actors[51]Survive_Number = 0
Objectives[61]mission_Actors[51]Failed_Text = 
Objectives[61]mission_Actors[51]Remove_After = 0
Objectives[61]mission_Actors[51]positionX = 921,4531
Objectives[61]mission_Actors[51]positionY = 46,1061
Objectives[61]mission_Actors[51]positionZ = 111,6614
Objectives[61]mission_Actors[51]Heading = 76,29092
Objectives[61]mission_Actors[51]String_Name = a_m_y_clubcust_02
Objectives[61]mission_Actors[51]Relationship_Group = Neutral
Objectives[61]mission_Actors[51]AddBlip = False
Objectives[61]mission_Actors[51]ShowCone = False
Objectives[61]mission_Actors[51]Invincible = False
Objectives[61]mission_Actors[51]SetHealth = 100
Objectives[61]mission_Actors[51]DieFromHeadShot = True
Objectives[61]mission_Actors[51]CanExitVehicle = True
Objectives[61]mission_Actors[51]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[51]AlwaysFight = False
Objectives[61]mission_Actors[51]Seeing_Range = 30
Objectives[61]mission_Actors[51]Hearing_Range = 30
Objectives[61]mission_Actors[51]CombatMovement = Offensive
Objectives[61]mission_Actors[51]weapon = Unarmed
Objectives[61]mission_Actors[51]Variation = Random
Objectives[61]mission_Actors[51]Task = 2
Objectives[61]mission_Actors[51]Task_Guard_Range = 5
Objectives[61]mission_Actors[51]Task_Stay_In_Range = True
Objectives[61]mission_Actors[51]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[51]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[51]Task_Scenario = NONE
Objectives[61]mission_Actors[52]Survive_Number = 0
Objectives[61]mission_Actors[52]Failed_Text = 
Objectives[61]mission_Actors[52]Remove_After = 0
Objectives[61]mission_Actors[52]positionX = 923,2174
Objectives[61]mission_Actors[52]positionY = 10,45165
Objectives[61]mission_Actors[52]positionZ = 112,3394
Objectives[61]mission_Actors[52]Heading = 107,0629
Objectives[61]mission_Actors[52]String_Name = a_m_y_beach_03
Objectives[61]mission_Actors[52]Relationship_Group = Neutral
Objectives[61]mission_Actors[52]AddBlip = False
Objectives[61]mission_Actors[52]ShowCone = False
Objectives[61]mission_Actors[52]Invincible = False
Objectives[61]mission_Actors[52]SetHealth = 100
Objectives[61]mission_Actors[52]DieFromHeadShot = True
Objectives[61]mission_Actors[52]CanExitVehicle = True
Objectives[61]mission_Actors[52]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[52]AlwaysFight = False
Objectives[61]mission_Actors[52]Seeing_Range = 30
Objectives[61]mission_Actors[52]Hearing_Range = 30
Objectives[61]mission_Actors[52]CombatMovement = Offensive
Objectives[61]mission_Actors[52]weapon = 966099553
Objectives[61]mission_Actors[52]Variation = Random
Objectives[61]mission_Actors[52]Task = 3
Objectives[61]mission_Actors[52]Task_Guard_Range = 5
Objectives[61]mission_Actors[52]Task_Stay_In_Range = True
Objectives[61]mission_Actors[52]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[52]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[52]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[61]mission_Actors[53]Survive_Number = 0
Objectives[61]mission_Actors[53]Failed_Text = 
Objectives[61]mission_Actors[53]Remove_After = 0
Objectives[61]mission_Actors[53]positionX = 922,6962
Objectives[61]mission_Actors[53]positionY = 10,9099
Objectives[61]mission_Actors[53]positionZ = 112,3394
Objectives[61]mission_Actors[53]Heading = 181,9531
Objectives[61]mission_Actors[53]String_Name = a_m_y_sunbathe_01
Objectives[61]mission_Actors[53]Relationship_Group = Neutral
Objectives[61]mission_Actors[53]AddBlip = False
Objectives[61]mission_Actors[53]ShowCone = False
Objectives[61]mission_Actors[53]Invincible = False
Objectives[61]mission_Actors[53]SetHealth = 100
Objectives[61]mission_Actors[53]DieFromHeadShot = True
Objectives[61]mission_Actors[53]CanExitVehicle = True
Objectives[61]mission_Actors[53]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[53]AlwaysFight = False
Objectives[61]mission_Actors[53]Seeing_Range = 30
Objectives[61]mission_Actors[53]Hearing_Range = 30
Objectives[61]mission_Actors[53]CombatMovement = Offensive
Objectives[61]mission_Actors[53]weapon = 966099553
Objectives[61]mission_Actors[53]Variation = Random
Objectives[61]mission_Actors[53]Task = 3
Objectives[61]mission_Actors[53]Task_Guard_Range = 5
Objectives[61]mission_Actors[53]Task_Stay_In_Range = True
Objectives[61]mission_Actors[53]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[53]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[53]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[61]mission_Actors[54]Survive_Number = 0
Objectives[61]mission_Actors[54]Failed_Text = 
Objectives[61]mission_Actors[54]Remove_After = 0
Objectives[61]mission_Actors[54]positionX = 927,8636
Objectives[61]mission_Actors[54]positionY = 9,742635
Objectives[61]mission_Actors[54]positionZ = 113,5549
Objectives[61]mission_Actors[54]Heading = 76,93813
Objectives[61]mission_Actors[54]String_Name = a_m_y_sunbathe_01
Objectives[61]mission_Actors[54]Relationship_Group = Neutral
Objectives[61]mission_Actors[54]AddBlip = False
Objectives[61]mission_Actors[54]ShowCone = False
Objectives[61]mission_Actors[54]Invincible = False
Objectives[61]mission_Actors[54]SetHealth = 100
Objectives[61]mission_Actors[54]DieFromHeadShot = True
Objectives[61]mission_Actors[54]CanExitVehicle = True
Objectives[61]mission_Actors[54]CanFightArmedPedsWhenNotArmed = False
Objectives[61]mission_Actors[54]AlwaysFight = False
Objectives[61]mission_Actors[54]Seeing_Range = 30
Objectives[61]mission_Actors[54]Hearing_Range = 30
Objectives[61]mission_Actors[54]CombatMovement = Offensive
Objectives[61]mission_Actors[54]weapon = 966099553
Objectives[61]mission_Actors[54]Variation = Random
Objectives[61]mission_Actors[54]Task = 3
Objectives[61]mission_Actors[54]Task_Guard_Range = 5
Objectives[61]mission_Actors[54]Task_Stay_In_Range = True
Objectives[61]mission_Actors[54]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[54]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[54]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[61]mission_Actors[55]Survive_Number = 0
Objectives[61]mission_Actors[55]Failed_Text = 
Objectives[61]mission_Actors[55]Remove_After = 0
Objectives[61]mission_Actors[55]positionX = 913,4429
Objectives[61]mission_Actors[55]positionY = 61,34536
Objectives[61]mission_Actors[55]positionZ = 111,6612
Objectives[61]mission_Actors[55]Heading = 210,7549
Objectives[61]mission_Actors[55]String_Name = ig_agatha
Objectives[61]mission_Actors[55]Relationship_Group = Friend
Objectives[61]mission_Actors[55]AddBlip = False
Objectives[61]mission_Actors[55]ShowCone = False
Objectives[61]mission_Actors[55]Invincible = True
Objectives[61]mission_Actors[55]SetHealth = 100
Objectives[61]mission_Actors[55]DieFromHeadShot = True
Objectives[61]mission_Actors[55]CanExitVehicle = True
Objectives[61]mission_Actors[55]CanFightArmedPedsWhenNotArmed = True
Objectives[61]mission_Actors[55]AlwaysFight = True
Objectives[61]mission_Actors[55]Seeing_Range = 30
Objectives[61]mission_Actors[55]Hearing_Range = 30
Objectives[61]mission_Actors[55]CombatMovement = Offensive
Objectives[61]mission_Actors[55]weapon = 966099553
Objectives[61]mission_Actors[55]Variation = Default
Objectives[61]mission_Actors[55]Task = 3
Objectives[61]mission_Actors[55]Task_Guard_Range = 5
Objectives[61]mission_Actors[55]Task_Stay_In_Range = True
Objectives[61]mission_Actors[55]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[55]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[55]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[61]mission_Actors[55]NeededForObjectiveHintCount = 1
Objectives[61]mission_Actors[55]NeededForObjectiveHint[0] = 63
Objectives[61]mission_Actors[55]NeededForObjectiveGoToActorCount = 1
Objectives[61]mission_Actors[55]NeededForObjectiveGoToActor[0] = 62
Objectives[61]mission_Actors[56]Survive_Number = 0
Objectives[61]mission_Actors[56]Failed_Text = 
Objectives[61]mission_Actors[56]Remove_After = 0
Objectives[61]mission_Actors[56]positionX = 914,1868
Objectives[61]mission_Actors[56]positionY = 61,39902
Objectives[61]mission_Actors[56]positionZ = 111,6612
Objectives[61]mission_Actors[56]Heading = 170,7992
Objectives[61]mission_Actors[56]String_Name = ig_tomcasino
Objectives[61]mission_Actors[56]Relationship_Group = Friend
Objectives[61]mission_Actors[56]AddBlip = False
Objectives[61]mission_Actors[56]ShowCone = False
Objectives[61]mission_Actors[56]Invincible = False
Objectives[61]mission_Actors[56]SetHealth = 100
Objectives[61]mission_Actors[56]DieFromHeadShot = True
Objectives[61]mission_Actors[56]CanExitVehicle = True
Objectives[61]mission_Actors[56]CanFightArmedPedsWhenNotArmed = True
Objectives[61]mission_Actors[56]AlwaysFight = True
Objectives[61]mission_Actors[56]Seeing_Range = 30
Objectives[61]mission_Actors[56]Hearing_Range = 30
Objectives[61]mission_Actors[56]CombatMovement = Offensive
Objectives[61]mission_Actors[56]weapon = Unarmed
Objectives[61]mission_Actors[56]Variation = Default
Objectives[61]mission_Actors[56]Task = 3
Objectives[61]mission_Actors[56]Task_Guard_Range = 5
Objectives[61]mission_Actors[56]Task_Stay_In_Range = True
Objectives[61]mission_Actors[56]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[56]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[56]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Type = GoTo_Actor
Objectives[62]Text = 
Objectives[62]positionX = 910,9783
Objectives[62]positionY = 60,29311
Objectives[62]positionZ = 110,6612
Objectives[62]GoTo_Actor_ChangToCompanion = False
Objectives[62]GoTo_Actor_Distance = 3
Objectives[62]GoTo_Actor_Remove_Blip = True
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 2
Objectives[62]ObjectiveMessages[0]positionX = -1324,044
Objectives[62]ObjectiveMessages[0]positionY = 1466,589
Objectives[62]ObjectiveMessages[0]positionZ = 155,2831
Objectives[62]ObjectiveMessages[0]Message = ~g~Here we are.
Objectives[62]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[0]Sender = 
Objectives[62]ObjectiveMessages[0]Subject = 
Objectives[62]ObjectiveMessages[0]MessageColor = White
Objectives[62]ObjectiveMessages[0]PlayFromStart = True
Objectives[62]ObjectiveMessages[0]Delay = False
Objectives[62]ObjectiveMessages[0]DelayTime = 0
Objectives[62]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[0]TypeSubtitle = True
Objectives[62]ObjectiveMessages[0]TypeTextMesage = False
Objectives[62]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[62]ObjectiveMessages[1]positionX = -1327,676
Objectives[62]ObjectiveMessages[1]positionY = 1471,573
Objectives[62]ObjectiveMessages[1]positionZ = 152,1443
Objectives[62]ObjectiveMessages[1]Message = ~b~Well, let's go to Miss Agata.
Objectives[62]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[1]Sender = 
Objectives[62]ObjectiveMessages[1]Subject = 
Objectives[62]ObjectiveMessages[1]MessageColor = White
Objectives[62]ObjectiveMessages[1]PlayFromStart = False
Objectives[62]ObjectiveMessages[1]Delay = True
Objectives[62]ObjectiveMessages[1]DelayTime = 2
Objectives[62]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[1]TypeSubtitle = True
Objectives[62]ObjectiveMessages[1]TypeTextMesage = False
Objectives[62]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[63]Type = Hint_Objective
Objectives[63]Text = 
Objectives[63]positionX = 909,3418
Objectives[63]positionY = 58,73962
Objectives[63]positionZ = 110,3252
Objectives[63]Hint_Time = 15
Objectives[63]Hint_FOV = 40
Objectives[63]Hint_Use_Position = False
Objectives[63]Hint_Use_Player = False
Objectives[63]Hint_Use_Actor = True
Objectives[63]Hint_Use_Vehicle = False
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 5
Objectives[63]ObjectiveMessages[0]positionX = -1335,21
Objectives[63]ObjectiveMessages[0]positionY = 1481,848
Objectives[63]ObjectiveMessages[0]positionZ = 146,8681
Objectives[63]ObjectiveMessages[0]Message = ~o~So, how did it go?
Objectives[63]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[0]Sender = 
Objectives[63]ObjectiveMessages[0]Subject = 
Objectives[63]ObjectiveMessages[0]MessageColor = White
Objectives[63]ObjectiveMessages[0]PlayFromStart = True
Objectives[63]ObjectiveMessages[0]Delay = False
Objectives[63]ObjectiveMessages[0]DelayTime = 0
Objectives[63]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[0]TypeSubtitle = True
Objectives[63]ObjectiveMessages[0]TypeTextMesage = False
Objectives[63]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[63]ObjectiveMessages[1]positionX = -1338,793
Objectives[63]ObjectiveMessages[1]positionY = 1487,296
Objectives[63]ObjectiveMessages[1]positionZ = 144,6901
Objectives[63]ObjectiveMessages[1]Message = ~g~Emh... they didn't kidnap Aurelia, but we couldn't get the kidnappers...
Objectives[63]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[1]Sender = 
Objectives[63]ObjectiveMessages[1]Subject = 
Objectives[63]ObjectiveMessages[1]MessageColor = White
Objectives[63]ObjectiveMessages[1]PlayFromStart = False
Objectives[63]ObjectiveMessages[1]Delay = True
Objectives[63]ObjectiveMessages[1]DelayTime = 2
Objectives[63]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[1]TypeSubtitle = True
Objectives[63]ObjectiveMessages[1]TypeTextMesage = False
Objectives[63]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[63]ObjectiveMessages[2]positionX = -1342,624
Objectives[63]ObjectiveMessages[2]positionY = 1493,219
Objectives[63]ObjectiveMessages[2]positionZ = 143,0215
Objectives[63]ObjectiveMessages[2]Message = ~o~Umh... not a great job... anyway, go now, we're busy here.
Objectives[63]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[2]Sender = 
Objectives[63]ObjectiveMessages[2]Subject = 
Objectives[63]ObjectiveMessages[2]MessageColor = White
Objectives[63]ObjectiveMessages[2]PlayFromStart = False
Objectives[63]ObjectiveMessages[2]Delay = True
Objectives[63]ObjectiveMessages[2]DelayTime = 7
Objectives[63]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[2]TypeSubtitle = True
Objectives[63]ObjectiveMessages[2]TypeTextMesage = False
Objectives[63]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[63]ObjectiveMessages[3]positionX = -1347,578
Objectives[63]ObjectiveMessages[3]positionY = 1498,637
Objectives[63]ObjectiveMessages[3]positionZ = 141,0808
Objectives[63]ObjectiveMessages[3]Message = ~o~And give Aurelia a ride home.
Objectives[63]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[3]Sender = 
Objectives[63]ObjectiveMessages[3]Subject = 
Objectives[63]ObjectiveMessages[3]MessageColor = White
Objectives[63]ObjectiveMessages[3]PlayFromStart = False
Objectives[63]ObjectiveMessages[3]Delay = True
Objectives[63]ObjectiveMessages[3]DelayTime = 11
Objectives[63]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[3]TypeSubtitle = True
Objectives[63]ObjectiveMessages[3]TypeTextMesage = False
Objectives[63]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[63]ObjectiveMessages[4]positionX = -1353,551
Objectives[63]ObjectiveMessages[4]positionY = 1504,412
Objectives[63]ObjectiveMessages[4]positionZ = 138,6978
Objectives[63]ObjectiveMessages[4]Message = ~g~Okay.
Objectives[63]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[4]Sender = 
Objectives[63]ObjectiveMessages[4]Subject = 
Objectives[63]ObjectiveMessages[4]MessageColor = White
Objectives[63]ObjectiveMessages[4]PlayFromStart = False
Objectives[63]ObjectiveMessages[4]Delay = True
Objectives[63]ObjectiveMessages[4]DelayTime = 14
Objectives[63]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[4]TypeSubtitle = True
Objectives[63]ObjectiveMessages[4]TypeTextMesage = False
Objectives[63]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[64]Type = Cutscenes_Objective
Objectives[64]Text = 
Objectives[64]positionX = 432,2695
Objectives[64]positionY = -182,7977
Objectives[64]positionZ = 71,49833
Objectives[64]Cutscenes_Time = 0
Objectives[64]Cutscenes_Trans_Time = 5
Objectives[64]Cutscenes_FOV = 60
Objectives[64]Cutscenes_Shake = Hand
Objectives[64]Cutscenes_Amplitude = 0
Objectives[64]Cutscenes_FadeOut = False
Objectives[64]Cutscenes_FadeIn = False
Objectives[64]Cutscenes_End = False
Objectives[64]Cutscenes_Point_At_Position = True
Objectives[64]Cutscenes_Point_At_Player = False
Objectives[64]Cutscenes_Point_At_Actor = False
Objectives[64]Cutscenes_Point_At_Vehicle = False
Objectives[64]Cutscenes_Follow_Player = False
Objectives[64]Cutscenes_Follow_Actor = False
Objectives[64]Cutscenes_Follow_Vehicle = False
Objectives[64]Cutscenes_Follow_Distancee = 25
Objectives[64]Cutscenes_Follow_Hieght = 15
Objectives[64]Cutscenes_Follow_Angle = 95
Objectives[64]mission_ActorsCount = 2
Objectives[64]mission_Actors[0]Survive_Number = 0
Objectives[64]mission_Actors[0]Failed_Text = 
Objectives[64]mission_Actors[0]Remove_After = 0
Objectives[64]mission_Actors[0]positionX = 440,9572
Objectives[64]mission_Actors[0]positionY = -181,2947
Objectives[64]mission_Actors[0]positionZ = 71,2444
Objectives[64]mission_Actors[0]Heading = 80,46097
Objectives[64]mission_Actors[0]String_Name = u_f_o_carol
Objectives[64]mission_Actors[0]Relationship_Group = Neutral
Objectives[64]mission_Actors[0]AddBlip = False
Objectives[64]mission_Actors[0]ShowCone = False
Objectives[64]mission_Actors[0]Invincible = False
Objectives[64]mission_Actors[0]SetHealth = 100
Objectives[64]mission_Actors[0]DieFromHeadShot = True
Objectives[64]mission_Actors[0]CanExitVehicle = True
Objectives[64]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[64]mission_Actors[0]AlwaysFight = True
Objectives[64]mission_Actors[0]Seeing_Range = 30
Objectives[64]mission_Actors[0]Hearing_Range = 30
Objectives[64]mission_Actors[0]CombatMovement = Offensive
Objectives[64]mission_Actors[0]weapon = Unarmed
Objectives[64]mission_Actors[0]Variation = Default
Objectives[64]mission_Actors[0]Task = 99
Objectives[64]mission_Actors[0]Task_Guard_Range = 5
Objectives[64]mission_Actors[0]Task_Stay_In_Range = True
Objectives[64]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[64]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[64]mission_Actors[0]Task_Scenario = NONE
Objectives[64]mission_Actors[0]Task_List_Count = 2
Objectives[64]mission_Actors[0]Task_Repeat = False
Objectives[64]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[64]mission_Actors[0]Task_List[0]DestinationX = 433,7653
Objectives[64]mission_Actors[0]Task_List[0]DestinationY = -178,6097
Objectives[64]mission_Actors[0]Task_List[0]DestinationZ = 71,99847
Objectives[64]mission_Actors[0]Task_List[0]Rotation = -280
Objectives[64]mission_Actors[0]Task_List[0]Speed = 1
Objectives[64]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[64]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[64]mission_Actors[0]Task_List[1]DestinationX = 428,001
Objectives[64]mission_Actors[0]Task_List[1]DestinationY = -191,666
Objectives[64]mission_Actors[0]Task_List[1]DestinationZ = 73,76112
Objectives[64]mission_Actors[0]Task_List[1]Rotation = -280
Objectives[64]mission_Actors[0]Task_List[1]Speed = 1
Objectives[64]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[64]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[64]mission_Actors[0]NeededForObjectiveCutscene[0] = 65
Objectives[64]mission_Actors[1]Survive_Number = 0
Objectives[64]mission_Actors[1]Failed_Text = 
Objectives[64]mission_Actors[1]Remove_After = 0
Objectives[64]mission_Actors[1]positionX = 426,6295
Objectives[64]mission_Actors[1]positionY = -193,083
Objectives[64]mission_Actors[1]positionZ = 74,25614
Objectives[64]mission_Actors[1]Heading = 321,4365
Objectives[64]mission_Actors[1]String_Name = u_f_o_eileen
Objectives[64]mission_Actors[1]Relationship_Group = Neutral
Objectives[64]mission_Actors[1]AddBlip = False
Objectives[64]mission_Actors[1]ShowCone = False
Objectives[64]mission_Actors[1]Invincible = False
Objectives[64]mission_Actors[1]SetHealth = 100
Objectives[64]mission_Actors[1]DieFromHeadShot = True
Objectives[64]mission_Actors[1]CanExitVehicle = True
Objectives[64]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[64]mission_Actors[1]AlwaysFight = True
Objectives[64]mission_Actors[1]Seeing_Range = 30
Objectives[64]mission_Actors[1]Hearing_Range = 30
Objectives[64]mission_Actors[1]CombatMovement = Offensive
Objectives[64]mission_Actors[1]weapon = 966099553
Objectives[64]mission_Actors[1]Variation = Default
Objectives[64]mission_Actors[1]Task = 3
Objectives[64]mission_Actors[1]Task_Guard_Range = 5
Objectives[64]mission_Actors[1]Task_Stay_In_Range = True
Objectives[64]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[64]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[64]mission_Actors[1]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Type = Cutscenes_Objective
Objectives[65]Text = 
Objectives[65]positionX = 455,152
Objectives[65]positionY = -185,5339
Objectives[65]positionZ = 70,25632
Objectives[65]Cutscenes_Time = 12
Objectives[65]Cutscenes_Trans_Time = 4
Objectives[65]Cutscenes_FOV = 60
Objectives[65]Cutscenes_Shake = Hand
Objectives[65]Cutscenes_Amplitude = 0
Objectives[65]Cutscenes_FadeOut = False
Objectives[65]Cutscenes_FadeIn = False
Objectives[65]Cutscenes_End = False
Objectives[65]Cutscenes_Point_At_Position = False
Objectives[65]Cutscenes_Point_At_Player = False
Objectives[65]Cutscenes_Point_At_Actor = False
Objectives[65]Cutscenes_Point_At_Vehicle = False
Objectives[65]Cutscenes_Follow_Player = False
Objectives[65]Cutscenes_Follow_Actor = True
Objectives[65]Cutscenes_Follow_Vehicle = False
Objectives[65]Cutscenes_Follow_Distancee = 3
Objectives[65]Cutscenes_Follow_Hieght = 3
Objectives[65]Cutscenes_Follow_Angle = 160
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 5
Objectives[65]ObjectiveMessages[0]positionX = -1363,046
Objectives[65]ObjectiveMessages[0]positionY = 1513,34
Objectives[65]ObjectiveMessages[0]positionZ = 134,7689
Objectives[65]ObjectiveMessages[0]Message = Who's there?
Objectives[65]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[65]ObjectiveMessages[0]Sender = 
Objectives[65]ObjectiveMessages[0]Subject = 
Objectives[65]ObjectiveMessages[0]MessageColor = White
Objectives[65]ObjectiveMessages[0]PlayFromStart = True
Objectives[65]ObjectiveMessages[0]Delay = False
Objectives[65]ObjectiveMessages[0]DelayTime = 0
Objectives[65]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[0]TypeSubtitle = True
Objectives[65]ObjectiveMessages[0]TypeTextMesage = False
Objectives[65]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[65]ObjectiveMessages[1]positionX = -1365,639
Objectives[65]ObjectiveMessages[1]positionY = 1515,618
Objectives[65]ObjectiveMessages[1]positionZ = 133,6178
Objectives[65]ObjectiveMessages[1]Message = ~r~It's me mom.
Objectives[65]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[65]ObjectiveMessages[1]Sender = 
Objectives[65]ObjectiveMessages[1]Subject = 
Objectives[65]ObjectiveMessages[1]MessageColor = White
Objectives[65]ObjectiveMessages[1]PlayFromStart = False
Objectives[65]ObjectiveMessages[1]Delay = True
Objectives[65]ObjectiveMessages[1]DelayTime = 2
Objectives[65]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[1]TypeSubtitle = True
Objectives[65]ObjectiveMessages[1]TypeTextMesage = False
Objectives[65]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[65]ObjectiveMessages[2]positionX = -1369,516
Objectives[65]ObjectiveMessages[2]positionY = 1519,225
Objectives[65]ObjectiveMessages[2]positionZ = 132,0266
Objectives[65]ObjectiveMessages[2]Message = Ah, it's you, why do you have that face? What did you do?
Objectives[65]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[65]ObjectiveMessages[2]Sender = 
Objectives[65]ObjectiveMessages[2]Subject = 
Objectives[65]ObjectiveMessages[2]MessageColor = White
Objectives[65]ObjectiveMessages[2]PlayFromStart = False
Objectives[65]ObjectiveMessages[2]Delay = True
Objectives[65]ObjectiveMessages[2]DelayTime = 4
Objectives[65]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[2]TypeSubtitle = True
Objectives[65]ObjectiveMessages[2]TypeTextMesage = False
Objectives[65]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[65]ObjectiveMessages[3]positionX = -1374,172
Objectives[65]ObjectiveMessages[3]positionY = 1522,218
Objectives[65]ObjectiveMessages[3]positionZ = 130,4143
Objectives[65]ObjectiveMessages[3]Message = ~r~I try to kidnap another DJ, Aurelia, but it didn't go well.
Objectives[65]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[65]ObjectiveMessages[3]Sender = 
Objectives[65]ObjectiveMessages[3]Subject = 
Objectives[65]ObjectiveMessages[3]MessageColor = White
Objectives[65]ObjectiveMessages[3]PlayFromStart = False
Objectives[65]ObjectiveMessages[3]Delay = True
Objectives[65]ObjectiveMessages[3]DelayTime = 9
Objectives[65]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[3]TypeSubtitle = True
Objectives[65]ObjectiveMessages[3]TypeTextMesage = False
Objectives[65]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[65]ObjectiveMessages[4]positionX = -1377,922
Objectives[65]ObjectiveMessages[4]positionY = 1525,194
Objectives[65]ObjectiveMessages[4]positionZ = 129,3064
Objectives[65]ObjectiveMessages[4]Message = You're an idiot.
Objectives[65]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[65]ObjectiveMessages[4]Sender = 
Objectives[65]ObjectiveMessages[4]Subject = 
Objectives[65]ObjectiveMessages[4]MessageColor = White
Objectives[65]ObjectiveMessages[4]PlayFromStart = False
Objectives[65]ObjectiveMessages[4]Delay = True
Objectives[65]ObjectiveMessages[4]DelayTime = 14
Objectives[65]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[4]TypeSubtitle = True
Objectives[65]ObjectiveMessages[4]TypeTextMesage = False
Objectives[65]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[66]Type = Cutscenes_Objective
Objectives[66]Text = 
Objectives[66]positionX = 427,3661
Objectives[66]positionY = -192,42
Objectives[66]positionZ = 73,26112
Objectives[66]Cutscenes_Time = 13
Objectives[66]Cutscenes_Trans_Time = 3
Objectives[66]Cutscenes_FOV = 60
Objectives[66]Cutscenes_Shake = Hand
Objectives[66]Cutscenes_Amplitude = 0
Objectives[66]Cutscenes_FadeOut = False
Objectives[66]Cutscenes_FadeIn = False
Objectives[66]Cutscenes_End = False
Objectives[66]Cutscenes_Point_At_Position = True
Objectives[66]Cutscenes_Point_At_Player = False
Objectives[66]Cutscenes_Point_At_Actor = False
Objectives[66]Cutscenes_Point_At_Vehicle = False
Objectives[66]Cutscenes_Follow_Player = False
Objectives[66]Cutscenes_Follow_Actor = False
Objectives[66]Cutscenes_Follow_Vehicle = False
Objectives[66]Cutscenes_Follow_Distancee = 4
Objectives[66]Cutscenes_Follow_Hieght = 3
Objectives[66]Cutscenes_Follow_Angle = 285
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 3
Objectives[66]ObjectiveMessages[0]positionX = -1392,925
Objectives[66]ObjectiveMessages[0]positionY = 1533,807
Objectives[66]ObjectiveMessages[0]positionZ = 126,8057
Objectives[66]ObjectiveMessages[0]Message = I told you, you don't need a thousand DJs, but just one good DJ and you're good for life.
Objectives[66]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[0]Sender = 
Objectives[66]ObjectiveMessages[0]Subject = 
Objectives[66]ObjectiveMessages[0]MessageColor = White
Objectives[66]ObjectiveMessages[0]PlayFromStart = True
Objectives[66]ObjectiveMessages[0]Delay = False
Objectives[66]ObjectiveMessages[0]DelayTime = 0
Objectives[66]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[0]TypeSubtitle = True
Objectives[66]ObjectiveMessages[0]TypeTextMesage = False
Objectives[66]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[1]positionX = -1400,121
Objectives[66]ObjectiveMessages[1]positionY = 1537,997
Objectives[66]ObjectiveMessages[1]positionZ = 125,1619
Objectives[66]ObjectiveMessages[1]Message = ~r~But I want to be a boss, mom.
Objectives[66]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[1]Sender = 
Objectives[66]ObjectiveMessages[1]Subject = 
Objectives[66]ObjectiveMessages[1]MessageColor = White
Objectives[66]ObjectiveMessages[1]PlayFromStart = False
Objectives[66]ObjectiveMessages[1]Delay = True
Objectives[66]ObjectiveMessages[1]DelayTime = 6
Objectives[66]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[1]TypeSubtitle = True
Objectives[66]ObjectiveMessages[1]TypeTextMesage = False
Objectives[66]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[2]positionX = -1404,356
Objectives[66]ObjectiveMessages[2]positionY = 1540,344
Objectives[66]ObjectiveMessages[2]positionZ = 124,2346
Objectives[66]ObjectiveMessages[2]Message = Fuck you, you're just doing it to make a good impression on those fuckers of your friends.
Objectives[66]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[2]Sender = 
Objectives[66]ObjectiveMessages[2]Subject = 
Objectives[66]ObjectiveMessages[2]MessageColor = White
Objectives[66]ObjectiveMessages[2]PlayFromStart = False
Objectives[66]ObjectiveMessages[2]Delay = True
Objectives[66]ObjectiveMessages[2]DelayTime = 9
Objectives[66]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[2]TypeSubtitle = True
Objectives[66]ObjectiveMessages[2]TypeTextMesage = False
Objectives[66]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[67]Type = Cutscenes_Objective
Objectives[67]Text = 
Objectives[67]positionX = 430,4261
Objectives[67]positionY = -195,8353
Objectives[67]positionZ = 73,26112
Objectives[67]Cutscenes_Time = 0
Objectives[67]Cutscenes_Trans_Time = 0
Objectives[67]Cutscenes_FOV = 30
Objectives[67]Cutscenes_Shake = Hand
Objectives[67]Cutscenes_Amplitude = 0
Objectives[67]Cutscenes_FadeOut = False
Objectives[67]Cutscenes_FadeIn = False
Objectives[67]Cutscenes_End = True
Objectives[67]Cutscenes_Point_At_Position = False
Objectives[67]Cutscenes_Point_At_Player = False
Objectives[67]Cutscenes_Point_At_Actor = False
Objectives[67]Cutscenes_Point_At_Vehicle = False
Objectives[67]Cutscenes_Follow_Player = False
Objectives[67]Cutscenes_Follow_Actor = False
Objectives[67]Cutscenes_Follow_Vehicle = False
Objectives[67]Cutscenes_Follow_Distancee = 10
Objectives[67]Cutscenes_Follow_Hieght = 1
Objectives[67]Cutscenes_Follow_Angle = 0
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Text = 
Objectives[68]Text2 = 
Objectives[68]Text3 = 
Objectives[68]Failed_Text = 
Objectives[68]Type = Checkpoint
Objectives[68]Checkpoint_Type = 45
Objectives[68]Reserved = 1
Objectives[68]ColorR = 255
Objectives[68]ColorG = 255
Objectives[68]ColorB = 0
Objectives[68]ColorA = 255
Objectives[68]IconColorR = 255
Objectives[68]IconColorG = 255
Objectives[68]IconColorB = 0
Objectives[68]IconColorA = 255
Objectives[68]positionX = 964,028
Objectives[68]positionY = 58,98909
Objectives[68]positionZ = 111,5531
Objectives[68]Heading = -400
Objectives[68]Diameter = 2
Objectives[68]minimum_hight = 1
Objectives[68]maximum_hight = 10
Objectives[68]TriggerDistance = 2
Objectives[68]PlaySound = False
Objectives[68]LoseWanted = False
Objectives[68]Stop_Vehicle = False
Objectives[68]DeliverVehicleOnly = False
Objectives[68]DeliverTrailor = False
Objectives[68]DeliverTowTruck = False
Objectives[68]DeliverVehicleCargobob = False
Objectives[68]DeliverPropCargobob = False
Objectives[68]mission_ActorsCount = 0
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 1
Objectives[68]ObjectiveMessages[0]positionX = -1419,258
Objectives[68]ObjectiveMessages[0]positionY = 1544,168
Objectives[68]ObjectiveMessages[0]positionZ = 121,4249
Objectives[68]ObjectiveMessages[0]Message = ~b~I have the cars brought to the entrance.
Objectives[68]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[68]ObjectiveMessages[0]Sender = 
Objectives[68]ObjectiveMessages[0]Subject = 
Objectives[68]ObjectiveMessages[0]MessageColor = White
Objectives[68]ObjectiveMessages[0]PlayFromStart = True
Objectives[68]ObjectiveMessages[0]Delay = False
Objectives[68]ObjectiveMessages[0]DelayTime = 0
Objectives[68]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[68]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[68]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[68]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[68]ObjectiveMessages[0]TypeSubtitle = True
Objectives[68]ObjectiveMessages[0]TypeTextMesage = False
Objectives[68]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[68]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[69]Type = Teleport_Objective
Objectives[69]Text = 
Objectives[69]positionX = 921,9139
Objectives[69]positionY = 46,48857
Objectives[69]positionZ = 80,10639
Objectives[69]ObjectiveRotation = -295
Objectives[69]mission_ActorsCount = 5
Objectives[69]mission_Actors[0]Survive_Number = 0
Objectives[69]mission_Actors[0]Failed_Text = 
Objectives[69]mission_Actors[0]Remove_After = 0
Objectives[69]mission_Actors[0]positionX = 922,5427
Objectives[69]mission_Actors[0]positionY = 47,46675
Objectives[69]mission_Actors[0]positionZ = 81,10639
Objectives[69]mission_Actors[0]Heading = 65,00002
Objectives[69]mission_Actors[0]String_Name = ig_djtalaurelia
Objectives[69]mission_Actors[0]Relationship_Group = Friend
Objectives[69]mission_Actors[0]AddBlip = False
Objectives[69]mission_Actors[0]ShowCone = False
Objectives[69]mission_Actors[0]Invincible = True
Objectives[69]mission_Actors[0]SetHealth = 100
Objectives[69]mission_Actors[0]DieFromHeadShot = True
Objectives[69]mission_Actors[0]CanExitVehicle = True
Objectives[69]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[0]AlwaysFight = True
Objectives[69]mission_Actors[0]Seeing_Range = 30
Objectives[69]mission_Actors[0]Hearing_Range = 30
Objectives[69]mission_Actors[0]CombatMovement = Offensive
Objectives[69]mission_Actors[0]weapon = Unarmed
Objectives[69]mission_Actors[0]Variation = Default
Objectives[69]mission_Actors[0]Task = 0
Objectives[69]mission_Actors[0]Task_Guard_Range = 5
Objectives[69]mission_Actors[0]Task_Stay_In_Range = True
Objectives[69]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[0]Task_Scenario = NONE
Objectives[69]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[69]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 71
Objectives[69]mission_Actors[1]Survive_Number = 0
Objectives[69]mission_Actors[1]Failed_Text = 
Objectives[69]mission_Actors[1]Remove_After = 0
Objectives[69]mission_Actors[1]positionX = 920,9031
Objectives[69]mission_Actors[1]positionY = 45,71971
Objectives[69]mission_Actors[1]positionZ = 81,10639
Objectives[69]mission_Actors[1]Heading = 65,00002
Objectives[69]mission_Actors[1]String_Name = ig_vincent
Objectives[69]mission_Actors[1]Relationship_Group = Friend
Objectives[69]mission_Actors[1]AddBlip = False
Objectives[69]mission_Actors[1]ShowCone = False
Objectives[69]mission_Actors[1]Invincible = True
Objectives[69]mission_Actors[1]SetHealth = 100
Objectives[69]mission_Actors[1]DieFromHeadShot = True
Objectives[69]mission_Actors[1]CanExitVehicle = True
Objectives[69]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[1]AlwaysFight = True
Objectives[69]mission_Actors[1]Seeing_Range = 30
Objectives[69]mission_Actors[1]Hearing_Range = 30
Objectives[69]mission_Actors[1]CombatMovement = Offensive
Objectives[69]mission_Actors[1]weapon = Unarmed
Objectives[69]mission_Actors[1]Variation = Default
Objectives[69]mission_Actors[1]Task = 0
Objectives[69]mission_Actors[1]Task_Guard_Range = 5
Objectives[69]mission_Actors[1]Task_Stay_In_Range = True
Objectives[69]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[1]Task_Scenario = NONE
Objectives[69]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 5
Objectives[69]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 72
Objectives[69]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 75
Objectives[69]mission_Actors[1]NeededForObjectiveSetPlayerActor[2] = 85
Objectives[69]mission_Actors[1]NeededForObjectiveSetPlayerActor[3] = 87
Objectives[69]mission_Actors[1]NeededForObjectiveSetPlayerActor[4] = 80
Objectives[69]mission_Actors[1]NeededForObjectiveCutsceneCount = 3
Objectives[69]mission_Actors[1]NeededForObjectiveCutscene[0] = 86
Objectives[69]mission_Actors[1]NeededForObjectiveCutscene[1] = 88
Objectives[69]mission_Actors[1]NeededForObjectiveCutscene[2] = 78
Objectives[69]mission_Actors[2]Survive_Number = 0
Objectives[69]mission_Actors[2]Failed_Text = 
Objectives[69]mission_Actors[2]Remove_After = 0
Objectives[69]mission_Actors[2]positionX = 922,8561
Objectives[69]mission_Actors[2]positionY = 48,58715
Objectives[69]mission_Actors[2]positionZ = 81,10639
Objectives[69]mission_Actors[2]Heading = 79,99997
Objectives[69]mission_Actors[2]String_Name = ig_lamardavis
Objectives[69]mission_Actors[2]Relationship_Group = Friend
Objectives[69]mission_Actors[2]AddBlip = False
Objectives[69]mission_Actors[2]ShowCone = False
Objectives[69]mission_Actors[2]Invincible = True
Objectives[69]mission_Actors[2]SetHealth = 100
Objectives[69]mission_Actors[2]DieFromHeadShot = True
Objectives[69]mission_Actors[2]CanExitVehicle = True
Objectives[69]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[2]AlwaysFight = True
Objectives[69]mission_Actors[2]Seeing_Range = 30
Objectives[69]mission_Actors[2]Hearing_Range = 30
Objectives[69]mission_Actors[2]CombatMovement = Offensive
Objectives[69]mission_Actors[2]weapon = Unarmed
Objectives[69]mission_Actors[2]Variation = Default
Objectives[69]mission_Actors[2]Task = 0
Objectives[69]mission_Actors[2]Task_Guard_Range = 5
Objectives[69]mission_Actors[2]Task_Stay_In_Range = True
Objectives[69]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[2]Task_Scenario = NONE
Objectives[69]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[69]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 73
Objectives[69]mission_Actors[3]SpawnInVehicle = True
Objectives[69]mission_Actors[3]SeatIndex = -1
Objectives[69]mission_Actors[3]Survive_Number = 0
Objectives[69]mission_Actors[3]Failed_Text = 
Objectives[69]mission_Actors[3]Remove_After = 0
Objectives[69]mission_Actors[3]positionX = 909,9609
Objectives[69]mission_Actors[3]positionY = 3,891636
Objectives[69]mission_Actors[3]positionZ = 78,18909
Objectives[69]mission_Actors[3]Heading = 55,00717
Objectives[69]mission_Actors[3]String_Name = s_m_y_casino_01
Objectives[69]mission_Actors[3]Relationship_Group = Friend
Objectives[69]mission_Actors[3]AddBlip = False
Objectives[69]mission_Actors[3]ShowCone = False
Objectives[69]mission_Actors[3]Invincible = False
Objectives[69]mission_Actors[3]SetHealth = 100
Objectives[69]mission_Actors[3]DieFromHeadShot = True
Objectives[69]mission_Actors[3]CanExitVehicle = True
Objectives[69]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[3]AlwaysFight = True
Objectives[69]mission_Actors[3]Seeing_Range = 30
Objectives[69]mission_Actors[3]Hearing_Range = 30
Objectives[69]mission_Actors[3]CombatMovement = Offensive
Objectives[69]mission_Actors[3]weapon = Unarmed
Objectives[69]mission_Actors[3]Variation = Random
Objectives[69]mission_Actors[3]Task = 99
Objectives[69]mission_Actors[3]Task_Guard_Range = 5
Objectives[69]mission_Actors[3]Task_Stay_In_Range = True
Objectives[69]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[3]Task_Scenario = NONE
Objectives[69]mission_Actors[3]Task_List_Count = 5
Objectives[69]mission_Actors[3]Task_Repeat = False
Objectives[69]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[69]mission_Actors[3]Task_List[0]PositionX = 909,1537
Objectives[69]mission_Actors[3]Task_List[0]PositionY = 2,212907
Objectives[69]mission_Actors[3]Task_List[0]PositionZ = 78,26404
Objectives[69]mission_Actors[3]Task_List[0]Block = True
Objectives[69]mission_Actors[3]Task_List[1]Type = EnterVehicle
Objectives[69]mission_Actors[3]Task_List[1]PositionX = 909,1537
Objectives[69]mission_Actors[3]Task_List[1]PositionY = 2,212907
Objectives[69]mission_Actors[3]Task_List[1]PositionZ = 78,26404
Objectives[69]mission_Actors[3]Task_List[1]Speed = 4
Objectives[69]mission_Actors[3]Task_List[1]SeatIndex = -1
Objectives[69]mission_Actors[3]Task_List[1]TaskIndex = 1
Objectives[69]mission_Actors[3]Task_List[2]Type = Drive
Objectives[69]mission_Actors[3]Task_List[2]PositionX = 918,0217
Objectives[69]mission_Actors[3]Task_List[2]PositionY = 43,43792
Objectives[69]mission_Actors[3]Task_List[2]PositionZ = 80,399
Objectives[69]mission_Actors[3]Task_List[2]Speed = 10
Objectives[69]mission_Actors[3]Task_List[2]StopBeforeVehicles = False
Objectives[69]mission_Actors[3]Task_List[2]StopBeforeActors = False
Objectives[69]mission_Actors[3]Task_List[2]AvoidVehicles = True
Objectives[69]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[69]mission_Actors[3]Task_List[2]AvoidActors = True
Objectives[69]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[69]mission_Actors[3]Task_List[2]StopAtLights = False
Objectives[69]mission_Actors[3]Task_List[2]UseBlinkers = True
Objectives[69]mission_Actors[3]Task_List[2]AllowGoingWrongWay = True
Objectives[69]mission_Actors[3]Task_List[2]Reverse = False
Objectives[69]mission_Actors[3]Task_List[2]TakeShortestPath = False
Objectives[69]mission_Actors[3]Task_List[2]IgnoreRoads = False
Objectives[69]mission_Actors[3]Task_List[2]IgnoreAllPathing = False
Objectives[69]mission_Actors[3]Task_List[2]AvoidHighWays = False
Objectives[69]mission_Actors[3]Task_List[3]Type = Drive
Objectives[69]mission_Actors[3]Task_List[3]PositionX = 927,6679
Objectives[69]mission_Actors[3]Task_List[3]PositionY = 58,14157
Objectives[69]mission_Actors[3]Task_List[3]PositionZ = 80,39894
Objectives[69]mission_Actors[3]Task_List[3]Speed = 5
Objectives[69]mission_Actors[3]Task_List[3]StopBeforeVehicles = True
Objectives[69]mission_Actors[3]Task_List[3]StopBeforeActors = False
Objectives[69]mission_Actors[3]Task_List[3]AvoidVehicles = True
Objectives[69]mission_Actors[3]Task_List[3]AvoidEmptyVehicles = True
Objectives[69]mission_Actors[3]Task_List[3]AvoidActors = True
Objectives[69]mission_Actors[3]Task_List[3]AvoidObjects = True
Objectives[69]mission_Actors[3]Task_List[3]StopAtLights = True
Objectives[69]mission_Actors[3]Task_List[3]UseBlinkers = True
Objectives[69]mission_Actors[3]Task_List[3]AllowGoingWrongWay = True
Objectives[69]mission_Actors[3]Task_List[3]Reverse = False
Objectives[69]mission_Actors[3]Task_List[3]TakeShortestPath = False
Objectives[69]mission_Actors[3]Task_List[3]IgnoreRoads = False
Objectives[69]mission_Actors[3]Task_List[3]IgnoreAllPathing = False
Objectives[69]mission_Actors[3]Task_List[3]AvoidHighWays = False
Objectives[69]mission_Actors[3]Task_List[4]Type = WalkTo
Objectives[69]mission_Actors[3]Task_List[4]DestinationX = 933,065
Objectives[69]mission_Actors[3]Task_List[4]DestinationY = 45,68434
Objectives[69]mission_Actors[3]Task_List[4]DestinationZ = 80,59575
Objectives[69]mission_Actors[3]Task_List[4]Rotation = -165
Objectives[69]mission_Actors[3]Task_List[4]Speed = 1
Objectives[69]mission_Actors[3]Task_List[4]GoStraitToCoord = False
Objectives[69]mission_Actors[4]SpawnInVehicle = True
Objectives[69]mission_Actors[4]SeatIndex = -1
Objectives[69]mission_Actors[4]Survive_Number = 0
Objectives[69]mission_Actors[4]Failed_Text = 
Objectives[69]mission_Actors[4]Remove_After = 0
Objectives[69]mission_Actors[4]positionX = 915,1989
Objectives[69]mission_Actors[4]positionY = 0,04854881
Objectives[69]mission_Actors[4]positionZ = 78,27886
Objectives[69]mission_Actors[4]Heading = 55,0001
Objectives[69]mission_Actors[4]String_Name = s_m_y_casino_01
Objectives[69]mission_Actors[4]Relationship_Group = Friend
Objectives[69]mission_Actors[4]AddBlip = False
Objectives[69]mission_Actors[4]ShowCone = False
Objectives[69]mission_Actors[4]Invincible = False
Objectives[69]mission_Actors[4]SetHealth = 100
Objectives[69]mission_Actors[4]DieFromHeadShot = True
Objectives[69]mission_Actors[4]CanExitVehicle = True
Objectives[69]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[4]AlwaysFight = True
Objectives[69]mission_Actors[4]Seeing_Range = 30
Objectives[69]mission_Actors[4]Hearing_Range = 30
Objectives[69]mission_Actors[4]CombatMovement = Offensive
Objectives[69]mission_Actors[4]weapon = Unarmed
Objectives[69]mission_Actors[4]Variation = Random
Objectives[69]mission_Actors[4]Task = 99
Objectives[69]mission_Actors[4]Task_Guard_Range = 5
Objectives[69]mission_Actors[4]Task_Stay_In_Range = True
Objectives[69]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[4]Task_Scenario = NONE
Objectives[69]mission_Actors[4]Task_List_Count = 5
Objectives[69]mission_Actors[4]Task_Repeat = False
Objectives[69]mission_Actors[4]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[69]mission_Actors[4]Task_List[0]PositionX = 915,173
Objectives[69]mission_Actors[4]Task_List[0]PositionY = -0,4847926
Objectives[69]mission_Actors[4]Task_List[0]PositionZ = 78,26404
Objectives[69]mission_Actors[4]Task_List[0]Block = True
Objectives[69]mission_Actors[4]Task_List[1]Type = EnterVehicle
Objectives[69]mission_Actors[4]Task_List[1]PositionX = 915,1774
Objectives[69]mission_Actors[4]Task_List[1]PositionY = -0,5132198
Objectives[69]mission_Actors[4]Task_List[1]PositionZ = 78,26404
Objectives[69]mission_Actors[4]Task_List[1]Speed = 4
Objectives[69]mission_Actors[4]Task_List[1]SeatIndex = -1
Objectives[69]mission_Actors[4]Task_List[1]TaskIndex = 1
Objectives[69]mission_Actors[4]Task_List[2]Type = Drive
Objectives[69]mission_Actors[4]Task_List[2]PositionX = 917,185
Objectives[69]mission_Actors[4]Task_List[2]PositionY = 42,56905
Objectives[69]mission_Actors[4]Task_List[2]PositionZ = 80,39915
Objectives[69]mission_Actors[4]Task_List[2]Speed = 10
Objectives[69]mission_Actors[4]Task_List[2]StopBeforeVehicles = True
Objectives[69]mission_Actors[4]Task_List[2]StopBeforeActors = True
Objectives[69]mission_Actors[4]Task_List[2]AvoidVehicles = False
Objectives[69]mission_Actors[4]Task_List[2]AvoidEmptyVehicles = True
Objectives[69]mission_Actors[4]Task_List[2]AvoidActors = True
Objectives[69]mission_Actors[4]Task_List[2]AvoidObjects = True
Objectives[69]mission_Actors[4]Task_List[2]StopAtLights = False
Objectives[69]mission_Actors[4]Task_List[2]UseBlinkers = True
Objectives[69]mission_Actors[4]Task_List[2]AllowGoingWrongWay = True
Objectives[69]mission_Actors[4]Task_List[2]Reverse = False
Objectives[69]mission_Actors[4]Task_List[2]TakeShortestPath = False
Objectives[69]mission_Actors[4]Task_List[2]IgnoreRoads = False
Objectives[69]mission_Actors[4]Task_List[2]IgnoreAllPathing = False
Objectives[69]mission_Actors[4]Task_List[2]AvoidHighWays = False
Objectives[69]mission_Actors[4]Task_List[3]Type = Drive
Objectives[69]mission_Actors[4]Task_List[3]PositionX = 923,6913
Objectives[69]mission_Actors[4]Task_List[3]PositionY = 50,66181
Objectives[69]mission_Actors[4]Task_List[3]PositionZ = 80,59605
Objectives[69]mission_Actors[4]Task_List[3]Speed = 5
Objectives[69]mission_Actors[4]Task_List[3]StopBeforeVehicles = True
Objectives[69]mission_Actors[4]Task_List[3]StopBeforeActors = True
Objectives[69]mission_Actors[4]Task_List[3]AvoidVehicles = False
Objectives[69]mission_Actors[4]Task_List[3]AvoidEmptyVehicles = True
Objectives[69]mission_Actors[4]Task_List[3]AvoidActors = False
Objectives[69]mission_Actors[4]Task_List[3]AvoidObjects = True
Objectives[69]mission_Actors[4]Task_List[3]StopAtLights = False
Objectives[69]mission_Actors[4]Task_List[3]UseBlinkers = True
Objectives[69]mission_Actors[4]Task_List[3]AllowGoingWrongWay = False
Objectives[69]mission_Actors[4]Task_List[3]Reverse = False
Objectives[69]mission_Actors[4]Task_List[3]TakeShortestPath = False
Objectives[69]mission_Actors[4]Task_List[3]IgnoreRoads = False
Objectives[69]mission_Actors[4]Task_List[3]IgnoreAllPathing = False
Objectives[69]mission_Actors[4]Task_List[3]AvoidHighWays = False
Objectives[69]mission_Actors[4]Task_List[4]Type = WalkTo
Objectives[69]mission_Actors[4]Task_List[4]DestinationX = 934,3912
Objectives[69]mission_Actors[4]Task_List[4]DestinationY = 45,76279
Objectives[69]mission_Actors[4]Task_List[4]DestinationZ = 80,59575
Objectives[69]mission_Actors[4]Task_List[4]Rotation = -165
Objectives[69]mission_Actors[4]Task_List[4]Speed = 1
Objectives[69]mission_Actors[4]Task_List[4]GoStraitToCoord = False
Objectives[69]mission_Vehicles = 2
Objectives[69]mission_Vehicles[0]positionX = 909,9609
Objectives[69]mission_Vehicles[0]positionY = 3,891636
Objectives[69]mission_Vehicles[0]positionZ = 78,18909
Objectives[69]mission_Vehicles[0]Heading = 55,00717
Objectives[69]mission_Vehicles[0]Name = Dominator GTX
Objectives[69]mission_Vehicles[0]Model = dominator3
Objectives[69]mission_Vehicles[0]PrimaryColor = MetallicBlazeRed
Objectives[69]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[69]mission_Vehicles[0]PearlescentColor = MetallicBlazeRed
Objectives[69]mission_Vehicles[0]HasPearlescent = False
Objectives[69]mission_Vehicles[0]Livery = 0
Objectives[69]mission_Vehicles[0]DirtLevel = 0
Objectives[69]mission_Vehicles[0]LockedForPlayer = False
Objectives[69]mission_Vehicles[0]Locked = False
Objectives[69]mission_Vehicles[0]Alarm = False
Objectives[69]mission_Vehicles[0]HotWired = False
Objectives[69]mission_Vehicles[0]Invincible = True
Objectives[69]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[69]mission_Vehicles[0]Remove_After = 0
Objectives[69]mission_Vehicles[0]Survive_Number = 0
Objectives[69]mission_Vehicles[0]Failed_Text = 
Objectives[69]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[69]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 69
Objectives[69]mission_Vehicles[0]NeededForActorIndex[0] = 3
Objectives[69]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[69]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[69]mission_Vehicles[0]NeededForObjectiveHint[0] = 70
Objectives[69]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[69]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 71
Objectives[69]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[69]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 73
Objectives[69]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[69]mission_Vehicles[1]positionX = 915,1989
Objectives[69]mission_Vehicles[1]positionY = 0,04854881
Objectives[69]mission_Vehicles[1]positionZ = 78,27886
Objectives[69]mission_Vehicles[1]Heading = 55,0001
Objectives[69]mission_Vehicles[1]Name = Cognoscenti 55
Objectives[69]mission_Vehicles[1]Model = cog55
Objectives[69]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[69]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[69]mission_Vehicles[1]PearlescentColor = MetallicBlue
Objectives[69]mission_Vehicles[1]HasPearlescent = False
Objectives[69]mission_Vehicles[1]Livery = 0
Objectives[69]mission_Vehicles[1]DirtLevel = 0
Objectives[69]mission_Vehicles[1]LockedForPlayer = False
Objectives[69]mission_Vehicles[1]Locked = False
Objectives[69]mission_Vehicles[1]Alarm = False
Objectives[69]mission_Vehicles[1]HotWired = False
Objectives[69]mission_Vehicles[1]Invincible = True
Objectives[69]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[69]mission_Vehicles[1]Remove_After = 0
Objectives[69]mission_Vehicles[1]Survive_Number = 0
Objectives[69]mission_Vehicles[1]Failed_Text = 
Objectives[69]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[69]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 69
Objectives[69]mission_Vehicles[1]NeededForActorIndex[0] = 4
Objectives[69]mission_Vehicles[1]NeededForActorTaskIndex[0] = 1
Objectives[69]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[69]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 74
Objectives[69]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[69]mission_Vehicles[1]NeededForSetPlayerActorCount = 2
Objectives[69]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 75
Objectives[69]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[69]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[1] = 72
Objectives[69]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 0

Objectives[70]Type = Hint_Objective
Objectives[70]Text = 
Objectives[70]positionX = 906,7351
Objectives[70]positionY = 0,5265406
Objectives[70]positionZ = 77,76404
Objectives[70]Hint_Time = 8
Objectives[70]Hint_FOV = 40
Objectives[70]Hint_Use_Position = False
Objectives[70]Hint_Use_Player = False
Objectives[70]Hint_Use_Actor = False
Objectives[70]Hint_Use_Vehicle = True
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 3
Objectives[70]ObjectiveMessages[0]positionX = -1425,863
Objectives[70]ObjectiveMessages[0]positionY = 1548,98
Objectives[70]ObjectiveMessages[0]positionZ = 117,7629
Objectives[70]ObjectiveMessages[0]Message = ~b~So, you give Aurelia a ride, Lamar?
Objectives[70]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[0]Sender = 
Objectives[70]ObjectiveMessages[0]Subject = 
Objectives[70]ObjectiveMessages[0]MessageColor = White
Objectives[70]ObjectiveMessages[0]PlayFromStart = True
Objectives[70]ObjectiveMessages[0]Delay = False
Objectives[70]ObjectiveMessages[0]DelayTime = 0
Objectives[70]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[0]TypeSubtitle = True
Objectives[70]ObjectiveMessages[0]TypeTextMesage = False
Objectives[70]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[70]ObjectiveMessages[1]positionX = -1429,897
Objectives[70]ObjectiveMessages[1]positionY = 1550,104
Objectives[70]ObjectiveMessages[1]positionZ = 116,9909
Objectives[70]ObjectiveMessages[1]Message = ~y~Yeah, no problem.
Objectives[70]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[1]Sender = 
Objectives[70]ObjectiveMessages[1]Subject = 
Objectives[70]ObjectiveMessages[1]MessageColor = White
Objectives[70]ObjectiveMessages[1]PlayFromStart = False
Objectives[70]ObjectiveMessages[1]Delay = True
Objectives[70]ObjectiveMessages[1]DelayTime = 3
Objectives[70]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[1]TypeSubtitle = True
Objectives[70]ObjectiveMessages[1]TypeTextMesage = False
Objectives[70]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[70]ObjectiveMessages[2]positionX = -1441,097
Objectives[70]ObjectiveMessages[2]positionY = 1552
Objectives[70]ObjectiveMessages[2]positionZ = 113,0407
Objectives[70]ObjectiveMessages[2]Message = ~p~Thanks Lamar, bye guys.
Objectives[70]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[2]Sender = 
Objectives[70]ObjectiveMessages[2]Subject = 
Objectives[70]ObjectiveMessages[2]MessageColor = White
Objectives[70]ObjectiveMessages[2]PlayFromStart = False
Objectives[70]ObjectiveMessages[2]Delay = True
Objectives[70]ObjectiveMessages[2]DelayTime = 5
Objectives[70]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[2]TypeSubtitle = True
Objectives[70]ObjectiveMessages[2]TypeTextMesage = False
Objectives[70]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[71]Type = Set_Player_Actor_Objective
Objectives[71]Text = 
Objectives[71]positionX = 916,5165
Objectives[71]positionY = 48,29628
Objectives[71]positionZ = 79,89889
Objectives[71]SetPlayerActor_Use_Player = False
Objectives[71]SetPlayerActor_Player_Controllable = True
Objectives[71]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[71]SetPlayerActor_Use_Actor = True
Objectives[71]SetPlayerActor_RelationshipGroup_Change = False
Objectives[71]SetPlayerActor_RelationshipGroup = Neutral
Objectives[71]SetPlayerActor_Invincible_Change = False
Objectives[71]SetPlayerActor_Invincible = False
Objectives[71]SetPlayerActor_NewTask = True
Objectives[71]Int_Task = 99
Objectives[71]Task_Repeat = False
Objectives[71]Task_Timeout = False
Objectives[71]Task_Guard_Range = 10
Objectives[71]Task_Stay_In_Range = True
Objectives[71]Task_Wander_Range = 10
Objectives[71]Task_Scenario = NONE
Objectives[71]Task_TalkingAnimation = mic_chatter
Objectives[71]Task_Time = 1
Objectives[71]TaskListCount = 1
Objectives[71]Task_List[0]Type = EnterVehicle
Objectives[71]Task_List[0]PositionX = 908,9749
Objectives[71]Task_List[0]PositionY = 5,189929
Objectives[71]Task_List[0]PositionZ = 78,26404
Objectives[71]Task_List[0]Speed = 1,5
Objectives[71]Task_List[0]SeatIndex = 0
Objectives[71]Task_List[0]TaskIndex = 0
Objectives[71]Task_List[0]Warp = False
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 0

Objectives[72]Type = Set_Player_Actor_Objective
Objectives[72]Text = 
Objectives[72]positionX = 905,5288
Objectives[72]positionY = 17,9973
Objectives[72]positionZ = 78,31255
Objectives[72]SetPlayerActor_Use_Player = False
Objectives[72]SetPlayerActor_Player_Controllable = True
Objectives[72]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[72]SetPlayerActor_Use_Actor = True
Objectives[72]SetPlayerActor_RelationshipGroup_Change = False
Objectives[72]SetPlayerActor_RelationshipGroup = Neutral
Objectives[72]SetPlayerActor_Invincible_Change = False
Objectives[72]SetPlayerActor_Invincible = False
Objectives[72]SetPlayerActor_NewTask = True
Objectives[72]Int_Task = 99
Objectives[72]Task_Repeat = False
Objectives[72]Task_Timeout = False
Objectives[72]Task_Guard_Range = 10
Objectives[72]Task_Stay_In_Range = True
Objectives[72]Task_Wander_Range = 10
Objectives[72]Task_Scenario = NONE
Objectives[72]Task_TalkingAnimation = mic_chatter
Objectives[72]Task_Time = 1
Objectives[72]TaskListCount = 1
Objectives[72]Task_List[0]Type = EnterVehicle
Objectives[72]Task_List[0]PositionX = 914,746
Objectives[72]Task_List[0]PositionY = -0,5332084
Objectives[72]Task_List[0]PositionZ = 78,26404
Objectives[72]Task_List[0]Speed = 1
Objectives[72]Task_List[0]SeatIndex = -1
Objectives[72]Task_List[0]TaskIndex = 0
Objectives[72]Task_List[0]Warp = False
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 0

Objectives[73]Type = Set_Player_Actor_Objective
Objectives[73]Text = 
Objectives[73]positionX = 909,1049
Objectives[73]positionY = 38,1236
Objectives[73]positionZ = 79,59025
Objectives[73]SetPlayerActor_Use_Player = False
Objectives[73]SetPlayerActor_Player_Controllable = True
Objectives[73]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[73]SetPlayerActor_Use_Actor = True
Objectives[73]SetPlayerActor_RelationshipGroup_Change = False
Objectives[73]SetPlayerActor_RelationshipGroup = Neutral
Objectives[73]SetPlayerActor_Invincible_Change = False
Objectives[73]SetPlayerActor_Invincible = False
Objectives[73]SetPlayerActor_NewTask = True
Objectives[73]Int_Task = 99
Objectives[73]Task_Repeat = False
Objectives[73]Task_Timeout = False
Objectives[73]Task_Guard_Range = 10
Objectives[73]Task_Stay_In_Range = True
Objectives[73]Task_Wander_Range = 10
Objectives[73]Task_Scenario = NONE
Objectives[73]Task_TalkingAnimation = mic_chatter
Objectives[73]Task_Time = 1
Objectives[73]TaskListCount = 5
Objectives[73]Task_List[0]Type = EnterVehicle
Objectives[73]Task_List[0]PositionX = 909,1107
Objectives[73]Task_List[0]PositionY = 4,636463
Objectives[73]Task_List[0]PositionZ = 78,26404
Objectives[73]Task_List[0]Speed = 1
Objectives[73]Task_List[0]SeatIndex = -1
Objectives[73]Task_List[0]TaskIndex = 0
Objectives[73]Task_List[0]Warp = False
Objectives[73]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[73]Task_List[1]positionX = 909,0538
Objectives[73]Task_List[1]positionY = 4,491104
Objectives[73]Task_List[1]positionZ = 78,26404
Objectives[73]Task_List[1]Block = True
Objectives[73]Task_List[2]Type = Pause
Objectives[73]Task_List[2]positionX = 909,0538
Objectives[73]Task_List[2]positionY = 4,491104
Objectives[73]Task_List[2]positionZ = 78,26404
Objectives[73]Task_List[2]time = 6
Objectives[73]Task_List[3]Type = Drive
Objectives[73]Task_List[3]PositionX = 930,9738
Objectives[73]Task_List[3]PositionY = 86,85397
Objectives[73]Task_List[3]PositionZ = 78,35612
Objectives[73]Task_List[3]Speed = 10
Objectives[73]Task_List[3]StopBeforeVehicles = False
Objectives[73]Task_List[3]StopBeforeActors = False
Objectives[73]Task_List[3]AvoidVehicles = True
Objectives[73]Task_List[3]AvoidEmptyVehicles = True
Objectives[73]Task_List[3]AvoidActors = True
Objectives[73]Task_List[3]AvoidObjects = True
Objectives[73]Task_List[3]StopAtLights = False
Objectives[73]Task_List[3]UseBlinkers = True
Objectives[73]Task_List[3]AllowGoingWrongWay = True
Objectives[73]Task_List[3]Reverse = False
Objectives[73]Task_List[3]TakeShortestPath = False
Objectives[73]Task_List[3]IgnoreRoads = False
Objectives[73]Task_List[3]IgnoreAllPathing = False
Objectives[73]Task_List[3]AvoidHighWays = False
Objectives[73]Task_List[4]Type = Drive
Objectives[73]Task_List[4]PositionX = -72,34277
Objectives[73]Task_List[4]PositionY = 901,8154
Objectives[73]Task_List[4]PositionZ = 235,113
Objectives[73]Task_List[4]Speed = 25
Objectives[73]Task_List[4]StopBeforeVehicles = True
Objectives[73]Task_List[4]StopBeforeActors = True
Objectives[73]Task_List[4]AvoidVehicles = True
Objectives[73]Task_List[4]AvoidEmptyVehicles = True
Objectives[73]Task_List[4]AvoidActors = True
Objectives[73]Task_List[4]AvoidObjects = True
Objectives[73]Task_List[4]StopAtLights = True
Objectives[73]Task_List[4]UseBlinkers = True
Objectives[73]Task_List[4]AllowGoingWrongWay = True
Objectives[73]Task_List[4]Reverse = False
Objectives[73]Task_List[4]TakeShortestPath = False
Objectives[73]Task_List[4]IgnoreRoads = False
Objectives[73]Task_List[4]IgnoreAllPathing = False
Objectives[73]Task_List[4]AvoidHighWays = False
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 0

Objectives[74]Text = 
Objectives[74]FaildText = 
Objectives[74]Type = Enter_Vehicle
Objectives[74]positionX = 912,2244
Objectives[74]positionY = -0,8344862
Objectives[74]positionZ = 77,76404
Objectives[74]EnterVehicle_AsPassenger = True
Objectives[74]EnterVehicle_CanExit = True
Objectives[74]EnterVehicle_SetIsWanted = False
Objectives[74]EnterVehicle_SeatIndex = 0
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 1
Objectives[74]ObjectiveMessages[0]positionX = -1456,046
Objectives[74]ObjectiveMessages[0]positionY = 1553,177
Objectives[74]ObjectiveMessages[0]positionZ = 110,8811
Objectives[74]ObjectiveMessages[0]Message = ~g~Bye.
Objectives[74]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[74]ObjectiveMessages[0]Sender = 
Objectives[74]ObjectiveMessages[0]Subject = 
Objectives[74]ObjectiveMessages[0]MessageColor = White
Objectives[74]ObjectiveMessages[0]PlayFromStart = True
Objectives[74]ObjectiveMessages[0]Delay = False
Objectives[74]ObjectiveMessages[0]DelayTime = 0
Objectives[74]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[74]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[0]TypeSubtitle = True
Objectives[74]ObjectiveMessages[0]TypeTextMesage = False
Objectives[74]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[75]Type = Set_Player_Actor_Objective
Objectives[75]Text = 
Objectives[75]positionX = 900,7928
Objectives[75]positionY = 20,24201
Objectives[75]positionZ = 78,08829
Objectives[75]SetPlayerActor_Use_Player = False
Objectives[75]SetPlayerActor_Player_Controllable = True
Objectives[75]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[75]SetPlayerActor_Use_Actor = True
Objectives[75]SetPlayerActor_RelationshipGroup_Change = True
Objectives[75]SetPlayerActor_RelationshipGroup = Companion
Objectives[75]SetPlayerActor_Invincible_Change = False
Objectives[75]SetPlayerActor_Invincible = False
Objectives[75]SetPlayerActor_NewTask = True
Objectives[75]Int_Task = 99
Objectives[75]Task_Repeat = False
Objectives[75]Task_Timeout = False
Objectives[75]Task_Guard_Range = 10
Objectives[75]Task_Stay_In_Range = True
Objectives[75]Task_Wander_Range = 10
Objectives[75]Task_Scenario = NONE
Objectives[75]Task_TalkingAnimation = mic_chatter
Objectives[75]Task_Time = 1
Objectives[75]TaskListCount = 6
Objectives[75]Task_List[0]Type = EnterVehicle
Objectives[75]Task_List[0]PositionX = 914,1971
Objectives[75]Task_List[0]PositionY = 0,3169314
Objectives[75]Task_List[0]PositionZ = 78,26404
Objectives[75]Task_List[0]Speed = 1
Objectives[75]Task_List[0]SeatIndex = -1
Objectives[75]Task_List[0]TaskIndex = 0
Objectives[75]Task_List[0]Warp = False
Objectives[75]Task_List[1]Type = Drive
Objectives[75]Task_List[1]PositionX = 932,036
Objectives[75]Task_List[1]PositionY = 87,63667
Objectives[75]Task_List[1]PositionZ = 78,37031
Objectives[75]Task_List[1]Speed = 10
Objectives[75]Task_List[1]StopBeforeVehicles = True
Objectives[75]Task_List[1]StopBeforeActors = True
Objectives[75]Task_List[1]AvoidVehicles = True
Objectives[75]Task_List[1]AvoidEmptyVehicles = True
Objectives[75]Task_List[1]AvoidActors = True
Objectives[75]Task_List[1]AvoidObjects = True
Objectives[75]Task_List[1]StopAtLights = False
Objectives[75]Task_List[1]UseBlinkers = True
Objectives[75]Task_List[1]AllowGoingWrongWay = True
Objectives[75]Task_List[1]Reverse = False
Objectives[75]Task_List[1]TakeShortestPath = False
Objectives[75]Task_List[1]IgnoreRoads = False
Objectives[75]Task_List[1]IgnoreAllPathing = False
Objectives[75]Task_List[1]AvoidHighWays = False
Objectives[75]Task_List[2]Type = Drive
Objectives[75]Task_List[2]PositionX = -7,767489
Objectives[75]Task_List[2]PositionY = 542,5479
Objectives[75]Task_List[2]PositionZ = 172,2452
Objectives[75]Task_List[2]Speed = 25
Objectives[75]Task_List[2]StopBeforeVehicles = False
Objectives[75]Task_List[2]StopBeforeActors = False
Objectives[75]Task_List[2]AvoidVehicles = True
Objectives[75]Task_List[2]AvoidEmptyVehicles = True
Objectives[75]Task_List[2]AvoidActors = True
Objectives[75]Task_List[2]AvoidObjects = True
Objectives[75]Task_List[2]StopAtLights = False
Objectives[75]Task_List[2]UseBlinkers = True
Objectives[75]Task_List[2]AllowGoingWrongWay = True
Objectives[75]Task_List[2]Reverse = False
Objectives[75]Task_List[2]TakeShortestPath = False
Objectives[75]Task_List[2]IgnoreRoads = False
Objectives[75]Task_List[2]IgnoreAllPathing = False
Objectives[75]Task_List[2]AvoidHighWays = False
Objectives[75]Task_List[3]Type = Drive
Objectives[75]Task_List[3]PositionX = 15,85539
Objectives[75]Task_List[3]PositionY = 554,7606
Objectives[75]Task_List[3]PositionZ = 176,3927
Objectives[75]Task_List[3]Speed = 10
Objectives[75]Task_List[3]StopBeforeVehicles = False
Objectives[75]Task_List[3]StopBeforeActors = False
Objectives[75]Task_List[3]AvoidVehicles = True
Objectives[75]Task_List[3]AvoidEmptyVehicles = True
Objectives[75]Task_List[3]AvoidActors = True
Objectives[75]Task_List[3]AvoidObjects = True
Objectives[75]Task_List[3]StopAtLights = False
Objectives[75]Task_List[3]UseBlinkers = True
Objectives[75]Task_List[3]AllowGoingWrongWay = True
Objectives[75]Task_List[3]Reverse = False
Objectives[75]Task_List[3]TakeShortestPath = False
Objectives[75]Task_List[3]IgnoreRoads = False
Objectives[75]Task_List[3]IgnoreAllPathing = False
Objectives[75]Task_List[3]AvoidHighWays = False
Objectives[75]Task_List[4]Type = Drive
Objectives[75]Task_List[4]PositionX = 17,34283
Objectives[75]Task_List[4]PositionY = 546,7185
Objectives[75]Task_List[4]PositionZ = 175,5838
Objectives[75]Task_List[4]Speed = 5
Objectives[75]Task_List[4]StopBeforeVehicles = False
Objectives[75]Task_List[4]StopBeforeActors = False
Objectives[75]Task_List[4]AvoidVehicles = True
Objectives[75]Task_List[4]AvoidEmptyVehicles = True
Objectives[75]Task_List[4]AvoidActors = True
Objectives[75]Task_List[4]AvoidObjects = True
Objectives[75]Task_List[4]StopAtLights = False
Objectives[75]Task_List[4]UseBlinkers = True
Objectives[75]Task_List[4]AllowGoingWrongWay = True
Objectives[75]Task_List[4]Reverse = False
Objectives[75]Task_List[4]TakeShortestPath = False
Objectives[75]Task_List[4]IgnoreRoads = False
Objectives[75]Task_List[4]IgnoreAllPathing = False
Objectives[75]Task_List[4]AvoidHighWays = False
Objectives[75]Task_List[5]Type = Drive
Objectives[75]Task_List[5]PositionX = 25,09701
Objectives[75]Task_List[5]PositionY = 542,7314
Objectives[75]Task_List[5]PositionZ = 175,5276
Objectives[75]Task_List[5]Speed = 5
Objectives[75]Task_List[5]StopBeforeVehicles = False
Objectives[75]Task_List[5]StopBeforeActors = False
Objectives[75]Task_List[5]AvoidVehicles = True
Objectives[75]Task_List[5]AvoidEmptyVehicles = True
Objectives[75]Task_List[5]AvoidActors = True
Objectives[75]Task_List[5]AvoidObjects = True
Objectives[75]Task_List[5]StopAtLights = False
Objectives[75]Task_List[5]UseBlinkers = True
Objectives[75]Task_List[5]AllowGoingWrongWay = True
Objectives[75]Task_List[5]Reverse = False
Objectives[75]Task_List[5]TakeShortestPath = True
Objectives[75]Task_List[5]IgnoreRoads = True
Objectives[75]Task_List[5]IgnoreAllPathing = True
Objectives[75]Task_List[5]AvoidHighWays = True
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 0

Objectives[76]Text = 
Objectives[76]Type = Leave_Area
Objectives[76]positionX = 16,75307
Objectives[76]positionY = 565,9235
Objectives[76]positionZ = 176,9168
Objectives[76]Leave_Area_Distance = 200
Objectives[76]Leave_Area_Use_Objective_Position = False
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 0

Objectives[77]Type = Cutscenes_Objective
Objectives[77]Text = 
Objectives[77]positionX = 893,463
Objectives[77]positionY = 6,2668
Objectives[77]positionZ = 77,87135
Objectives[77]Cutscenes_Time = 12
Objectives[77]Cutscenes_Trans_Time = 4
Objectives[77]Cutscenes_FOV = 60
Objectives[77]Cutscenes_Shake = Hand
Objectives[77]Cutscenes_Amplitude = 0
Objectives[77]Cutscenes_FadeOut = False
Objectives[77]Cutscenes_FadeIn = False
Objectives[77]Cutscenes_End = False
Objectives[77]Cutscenes_Point_At_Position = False
Objectives[77]Cutscenes_Point_At_Player = False
Objectives[77]Cutscenes_Point_At_Actor = False
Objectives[77]Cutscenes_Point_At_Vehicle = False
Objectives[77]Cutscenes_Follow_Player = True
Objectives[77]Cutscenes_Follow_Actor = False
Objectives[77]Cutscenes_Follow_Vehicle = False
Objectives[77]Cutscenes_Follow_Distancee = 2
Objectives[77]Cutscenes_Follow_Hieght = 0,8
Objectives[77]Cutscenes_Follow_Angle = 200
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 6
Objectives[77]ObjectiveMessages[0]positionX = -320,4581
Objectives[77]ObjectiveMessages[0]positionY = 1677,819
Objectives[77]ObjectiveMessages[0]positionZ = 254,5159
Objectives[77]ObjectiveMessages[0]Message = ~b~Shit, what an exausting day.
Objectives[77]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[77]ObjectiveMessages[0]Sender = 
Objectives[77]ObjectiveMessages[0]Subject = 
Objectives[77]ObjectiveMessages[0]MessageColor = White
Objectives[77]ObjectiveMessages[0]PlayFromStart = True
Objectives[77]ObjectiveMessages[0]Delay = False
Objectives[77]ObjectiveMessages[0]DelayTime = 0
Objectives[77]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[77]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[77]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[77]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[77]ObjectiveMessages[0]TypeSubtitle = True
Objectives[77]ObjectiveMessages[0]TypeTextMesage = False
Objectives[77]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[77]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[77]ObjectiveMessages[1]positionX = -320,6236
Objectives[77]ObjectiveMessages[1]positionY = 1681,028
Objectives[77]ObjectiveMessages[1]positionZ = 250,4542
Objectives[77]ObjectiveMessages[1]Message = ~g~Yeah... would you like a beer to chil?
Objectives[77]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[77]ObjectiveMessages[1]Sender = 
Objectives[77]ObjectiveMessages[1]Subject = 
Objectives[77]ObjectiveMessages[1]MessageColor = White
Objectives[77]ObjectiveMessages[1]PlayFromStart = False
Objectives[77]ObjectiveMessages[1]Delay = True
Objectives[77]ObjectiveMessages[1]DelayTime = 3
Objectives[77]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[77]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[77]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[77]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[77]ObjectiveMessages[1]TypeSubtitle = True
Objectives[77]ObjectiveMessages[1]TypeTextMesage = False
Objectives[77]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[77]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[77]ObjectiveMessages[2]positionX = -320,3555
Objectives[77]ObjectiveMessages[2]positionY = 1694,92
Objectives[77]ObjectiveMessages[2]positionZ = 236,7723
Objectives[77]ObjectiveMessages[2]Message = ~b~Yeah, why not?
Objectives[77]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[77]ObjectiveMessages[2]Sender = 
Objectives[77]ObjectiveMessages[2]Subject = 
Objectives[77]ObjectiveMessages[2]MessageColor = White
Objectives[77]ObjectiveMessages[2]PlayFromStart = False
Objectives[77]ObjectiveMessages[2]Delay = True
Objectives[77]ObjectiveMessages[2]DelayTime = 6
Objectives[77]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[77]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[77]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[77]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[77]ObjectiveMessages[2]TypeSubtitle = True
Objectives[77]ObjectiveMessages[2]TypeTextMesage = False
Objectives[77]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[77]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[77]ObjectiveMessages[3]positionX = -318,8115
Objectives[77]ObjectiveMessages[3]positionY = 1701,243
Objectives[77]ObjectiveMessages[3]positionZ = 233,1844
Objectives[77]ObjectiveMessages[3]Message = ~b~Do you also have some weed?
Objectives[77]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[77]ObjectiveMessages[3]Sender = 
Objectives[77]ObjectiveMessages[3]Subject = 
Objectives[77]ObjectiveMessages[3]MessageColor = White
Objectives[77]ObjectiveMessages[3]PlayFromStart = False
Objectives[77]ObjectiveMessages[3]Delay = True
Objectives[77]ObjectiveMessages[3]DelayTime = 8
Objectives[77]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[77]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[77]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[77]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[77]ObjectiveMessages[3]TypeSubtitle = True
Objectives[77]ObjectiveMessages[3]TypeTextMesage = False
Objectives[77]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[77]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[77]ObjectiveMessages[4]positionX = -317,0797
Objectives[77]ObjectiveMessages[4]positionY = 1706,324
Objectives[77]ObjectiveMessages[4]positionZ = 230,4877
Objectives[77]ObjectiveMessages[4]Message = ~g~Yes... I should have something...
Objectives[77]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[77]ObjectiveMessages[4]Sender = 
Objectives[77]ObjectiveMessages[4]Subject = 
Objectives[77]ObjectiveMessages[4]MessageColor = White
Objectives[77]ObjectiveMessages[4]PlayFromStart = False
Objectives[77]ObjectiveMessages[4]Delay = True
Objectives[77]ObjectiveMessages[4]DelayTime = 11
Objectives[77]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[77]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[77]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[77]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[77]ObjectiveMessages[4]TypeSubtitle = True
Objectives[77]ObjectiveMessages[4]TypeTextMesage = False
Objectives[77]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[77]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[77]ObjectiveMessages[5]positionX = -315,4596
Objectives[77]ObjectiveMessages[5]positionY = 1710,989
Objectives[77]ObjectiveMessages[5]positionZ = 227,4964
Objectives[77]ObjectiveMessages[5]Message = ~b~It's good?
Objectives[77]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[77]ObjectiveMessages[5]Sender = 
Objectives[77]ObjectiveMessages[5]Subject = 
Objectives[77]ObjectiveMessages[5]MessageColor = White
Objectives[77]ObjectiveMessages[5]PlayFromStart = False
Objectives[77]ObjectiveMessages[5]Delay = True
Objectives[77]ObjectiveMessages[5]DelayTime = 14
Objectives[77]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[77]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[77]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[77]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[77]ObjectiveMessages[5]TypeSubtitle = True
Objectives[77]ObjectiveMessages[5]TypeTextMesage = False
Objectives[77]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[77]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[78]Type = Cutscenes_Objective
Objectives[78]Text = 
Objectives[78]positionX = 894,606
Objectives[78]positionY = 2,071651
Objectives[78]positionZ = 77,90415
Objectives[78]Cutscenes_Time = 2
Objectives[78]Cutscenes_Trans_Time = 14
Objectives[78]Cutscenes_FOV = 60
Objectives[78]Cutscenes_Shake = Hand
Objectives[78]Cutscenes_Amplitude = 0
Objectives[78]Cutscenes_FadeOut = False
Objectives[78]Cutscenes_FadeIn = False
Objectives[78]Cutscenes_End = False
Objectives[78]Cutscenes_Point_At_Position = False
Objectives[78]Cutscenes_Point_At_Player = False
Objectives[78]Cutscenes_Point_At_Actor = False
Objectives[78]Cutscenes_Point_At_Vehicle = False
Objectives[78]Cutscenes_Follow_Player = False
Objectives[78]Cutscenes_Follow_Actor = True
Objectives[78]Cutscenes_Follow_Vehicle = False
Objectives[78]Cutscenes_Follow_Distancee = 3
Objectives[78]Cutscenes_Follow_Hieght = 0,8
Objectives[78]Cutscenes_Follow_Angle = 20
Objectives[78]mission_ActorsCount = 0
Objectives[78]mission_Vehicles = 0
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 6
Objectives[78]ObjectiveMessages[0]positionX = -312,8528
Objectives[78]ObjectiveMessages[0]positionY = 1718,389
Objectives[78]ObjectiveMessages[0]positionZ = 223,4181
Objectives[78]ObjectiveMessages[0]Message = ~g~Of course.
Objectives[78]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[78]ObjectiveMessages[0]Sender = 
Objectives[78]ObjectiveMessages[0]Subject = 
Objectives[78]ObjectiveMessages[0]MessageColor = White
Objectives[78]ObjectiveMessages[0]PlayFromStart = True
Objectives[78]ObjectiveMessages[0]Delay = False
Objectives[78]ObjectiveMessages[0]DelayTime = 0
Objectives[78]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[78]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[78]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[78]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[78]ObjectiveMessages[0]TypeSubtitle = True
Objectives[78]ObjectiveMessages[0]TypeTextMesage = False
Objectives[78]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[78]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[78]ObjectiveMessages[1]positionX = -310,9902
Objectives[78]ObjectiveMessages[1]positionY = 1723,886
Objectives[78]ObjectiveMessages[1]positionZ = 220,9989
Objectives[78]ObjectiveMessages[1]Message = ~b~So... fuck the beer, let's smoke weed.
Objectives[78]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[78]ObjectiveMessages[1]Sender = 
Objectives[78]ObjectiveMessages[1]Subject = 
Objectives[78]ObjectiveMessages[1]MessageColor = White
Objectives[78]ObjectiveMessages[1]PlayFromStart = False
Objectives[78]ObjectiveMessages[1]Delay = True
Objectives[78]ObjectiveMessages[1]DelayTime = 2
Objectives[78]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[78]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[78]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[78]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[78]ObjectiveMessages[1]TypeSubtitle = True
Objectives[78]ObjectiveMessages[1]TypeTextMesage = False
Objectives[78]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[78]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[78]ObjectiveMessages[2]positionX = -309,7622
Objectives[78]ObjectiveMessages[2]positionY = 1727,022
Objectives[78]ObjectiveMessages[2]positionZ = 219,5466
Objectives[78]ObjectiveMessages[2]Message = ~g~Okay.
Objectives[78]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[78]ObjectiveMessages[2]Sender = 
Objectives[78]ObjectiveMessages[2]Subject = 
Objectives[78]ObjectiveMessages[2]MessageColor = White
Objectives[78]ObjectiveMessages[2]PlayFromStart = False
Objectives[78]ObjectiveMessages[2]Delay = True
Objectives[78]ObjectiveMessages[2]DelayTime = 6
Objectives[78]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[78]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[78]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[78]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[78]ObjectiveMessages[2]TypeSubtitle = True
Objectives[78]ObjectiveMessages[2]TypeTextMesage = False
Objectives[78]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[78]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[78]ObjectiveMessages[3]positionX = -308,0042
Objectives[78]ObjectiveMessages[3]positionY = 1731,814
Objectives[78]ObjectiveMessages[3]positionZ = 217,6314
Objectives[78]ObjectiveMessages[3]Message = ~b~Or... you know what? Let's drink the beer too.
Objectives[78]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[78]ObjectiveMessages[3]Sender = 
Objectives[78]ObjectiveMessages[3]Subject = 
Objectives[78]ObjectiveMessages[3]MessageColor = White
Objectives[78]ObjectiveMessages[3]PlayFromStart = False
Objectives[78]ObjectiveMessages[3]Delay = True
Objectives[78]ObjectiveMessages[3]DelayTime = 7
Objectives[78]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[78]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[78]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[78]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[78]ObjectiveMessages[3]TypeSubtitle = True
Objectives[78]ObjectiveMessages[3]TypeTextMesage = False
Objectives[78]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[78]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[78]ObjectiveMessages[4]positionX = -306,1043
Objectives[78]ObjectiveMessages[4]positionY = 1736,516
Objectives[78]ObjectiveMessages[4]positionZ = 215,877
Objectives[78]ObjectiveMessages[4]Message = ~g~I was thinking the same think...
Objectives[78]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[78]ObjectiveMessages[4]Sender = 
Objectives[78]ObjectiveMessages[4]Subject = 
Objectives[78]ObjectiveMessages[4]MessageColor = White
Objectives[78]ObjectiveMessages[4]PlayFromStart = False
Objectives[78]ObjectiveMessages[4]Delay = True
Objectives[78]ObjectiveMessages[4]DelayTime = 11
Objectives[78]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[78]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[78]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[78]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[78]ObjectiveMessages[4]TypeSubtitle = True
Objectives[78]ObjectiveMessages[4]TypeTextMesage = False
Objectives[78]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[78]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[78]ObjectiveMessages[5]positionX = -303,5182
Objectives[78]ObjectiveMessages[5]positionY = 1743,202
Objectives[78]ObjectiveMessages[5]positionZ = 212,7103
Objectives[78]ObjectiveMessages[5]Message = ~b~Well, let's hurry up.
Objectives[78]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[78]ObjectiveMessages[5]Sender = 
Objectives[78]ObjectiveMessages[5]Subject = 
Objectives[78]ObjectiveMessages[5]MessageColor = White
Objectives[78]ObjectiveMessages[5]PlayFromStart = False
Objectives[78]ObjectiveMessages[5]Delay = True
Objectives[78]ObjectiveMessages[5]DelayTime = 14
Objectives[78]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[78]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[78]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[78]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[78]ObjectiveMessages[5]TypeSubtitle = True
Objectives[78]ObjectiveMessages[5]TypeTextMesage = False
Objectives[78]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[78]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[79]Type = Cutscenes_Objective
Objectives[79]Text = 
Objectives[79]positionX = 898,9652
Objectives[79]positionY = 0,1558928
Objectives[79]positionZ = 77,90077
Objectives[79]Cutscenes_Time = 0
Objectives[79]Cutscenes_Trans_Time = 0
Objectives[79]Cutscenes_FOV = 30
Objectives[79]Cutscenes_Shake = Hand
Objectives[79]Cutscenes_Amplitude = 0
Objectives[79]Cutscenes_FadeOut = False
Objectives[79]Cutscenes_FadeIn = False
Objectives[79]Cutscenes_End = True
Objectives[79]Cutscenes_Point_At_Position = False
Objectives[79]Cutscenes_Point_At_Player = False
Objectives[79]Cutscenes_Point_At_Actor = False
Objectives[79]Cutscenes_Point_At_Vehicle = False
Objectives[79]Cutscenes_Follow_Player = False
Objectives[79]Cutscenes_Follow_Actor = False
Objectives[79]Cutscenes_Follow_Vehicle = False
Objectives[79]Cutscenes_Follow_Distancee = 10
Objectives[79]Cutscenes_Follow_Hieght = 1
Objectives[79]Cutscenes_Follow_Angle = 0
Objectives[79]mission_ActorsCount = 0
Objectives[79]mission_Vehicles = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 0

Objectives[80]Type = Set_Player_Actor_Objective
Objectives[80]Text = 
Objectives[80]positionX = 904,3532
Objectives[80]positionY = 45,36163
Objectives[80]positionZ = 79,46613
Objectives[80]SetPlayerActor_Use_Player = False
Objectives[80]SetPlayerActor_Player_Controllable = True
Objectives[80]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[80]SetPlayerActor_Use_Actor = True
Objectives[80]SetPlayerActor_RelationshipGroup_Change = False
Objectives[80]SetPlayerActor_RelationshipGroup = Neutral
Objectives[80]SetPlayerActor_Invincible_Change = False
Objectives[80]SetPlayerActor_Invincible = False
Objectives[80]SetPlayerActor_NewTask = True
Objectives[80]Int_Task = 99
Objectives[80]Task_Repeat = False
Objectives[80]Task_Timeout = True
Objectives[80]Task_Guard_Range = 10
Objectives[80]Task_Stay_In_Range = True
Objectives[80]Task_Wander_Range = 10
Objectives[80]Task_Scenario = NONE
Objectives[80]Task_TalkingAnimation = mic_chatter
Objectives[80]Task_Time = 1
Objectives[80]mission_ActorsCount = 0
Objectives[80]mission_Vehicles = 0
Objectives[80]Mission_Needed_Vehicles = 0
Objectives[80]mission_PropsCount = 0
Objectives[80]mission_Pickup_Props_Count = 0
Objectives[80]ObjectiveMessages = 0

Objectives[81]Type = Set_Player_Actor_Objective
Objectives[81]Text = 
Objectives[81]positionX = 903,4771
Objectives[81]positionY = -3,110429
Objectives[81]positionZ = 77,90118
Objectives[81]SetPlayerActor_Use_Player = True
Objectives[81]SetPlayerActor_Player_Controllable = True
Objectives[81]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[81]SetPlayerActor_Use_Actor = False
Objectives[81]SetPlayerActor_RelationshipGroup_Change = False
Objectives[81]SetPlayerActor_RelationshipGroup = Neutral
Objectives[81]SetPlayerActor_Invincible_Change = False
Objectives[81]SetPlayerActor_Invincible = False
Objectives[81]SetPlayerActor_NewTask = True
Objectives[81]Int_Task = 99
Objectives[81]Task_Repeat = False
Objectives[81]Task_Timeout = False
Objectives[81]Task_Guard_Range = 10
Objectives[81]Task_Stay_In_Range = True
Objectives[81]Task_Wander_Range = 10
Objectives[81]Task_Scenario = NONE
Objectives[81]Task_TalkingAnimation = mic_chatter
Objectives[81]Task_Time = 1
Objectives[81]TaskListCount = 1
Objectives[81]Task_List[0]Type = Pause
Objectives[81]Task_List[0]positionX = 903,483
Objectives[81]Task_List[0]positionY = -3,104833
Objectives[81]Task_List[0]positionZ = 78,40115
Objectives[81]Task_List[0]time = 1
Objectives[81]mission_ActorsCount = 1
Objectives[81]mission_Actors[0]Survive_Number = 0
Objectives[81]mission_Actors[0]Failed_Text = 
Objectives[81]mission_Actors[0]Remove_After = 0
Objectives[81]mission_Actors[0]positionX = -6,384822
Objectives[81]mission_Actors[0]positionY = 520,9742
Objectives[81]mission_Actors[0]positionZ = 174,6278
Objectives[81]mission_Actors[0]Heading = 340,7972
Objectives[81]mission_Actors[0]String_Name = ig_lestercrest
Objectives[81]mission_Actors[0]Relationship_Group = Friend
Objectives[81]mission_Actors[0]AddBlip = False
Objectives[81]mission_Actors[0]ShowCone = False
Objectives[81]mission_Actors[0]Invincible = False
Objectives[81]mission_Actors[0]SetHealth = 100
Objectives[81]mission_Actors[0]DieFromHeadShot = True
Objectives[81]mission_Actors[0]CanExitVehicle = True
Objectives[81]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[81]mission_Actors[0]AlwaysFight = True
Objectives[81]mission_Actors[0]Seeing_Range = 30
Objectives[81]mission_Actors[0]Hearing_Range = 30
Objectives[81]mission_Actors[0]CombatMovement = Offensive
Objectives[81]mission_Actors[0]weapon = Unarmed
Objectives[81]mission_Actors[0]Variation = Custom
Objectives[81]mission_Actors[0]Task = 3
Objectives[81]mission_Actors[0]Task_Guard_Range = 5
Objectives[81]mission_Actors[0]Task_Stay_In_Range = True
Objectives[81]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[81]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[81]mission_Actors[0]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[81]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[81]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[81]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[81]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[81]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[81]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[81]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[81]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[81]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[81]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[81]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[81]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[81]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[81]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[81]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[81]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[81]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[81]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[81]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[81]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[81]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[81]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[81]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[81]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[81]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[81]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[81]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[81]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[81]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[81]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[81]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[81]mission_Actors[0]NeededForObjectiveHint[0] = 83
Objectives[81]mission_Vehicles = 0
Objectives[81]Mission_Needed_Vehicles = 0
Objectives[81]mission_PropsCount = 0
Objectives[81]mission_Pickup_Props_Count = 0
Objectives[81]ObjectiveMessages = 0

Objectives[82]Type = GoTo_Actor
Objectives[82]Text = 
Objectives[82]positionX = -8,664896
Objectives[82]positionY = 523,5745
Objectives[82]positionZ = 174,6791
Objectives[82]GoTo_Actor_ChangToCompanion = False
Objectives[82]GoTo_Actor_Distance = 6
Objectives[82]GoTo_Actor_Remove_Blip = True
Objectives[82]mission_ActorsCount = 0
Objectives[82]mission_Vehicles = 0
Objectives[82]Mission_Needed_Vehicles = 0
Objectives[82]mission_PropsCount = 0
Objectives[82]mission_Pickup_Props_Count = 0
Objectives[82]ObjectiveMessages = 0

Objectives[83]Type = Hint_Objective
Objectives[83]Text = 
Objectives[83]positionX = -9,513803
Objectives[83]positionY = 524,0437
Objectives[83]positionZ = 174,6278
Objectives[83]Hint_Time = 6
Objectives[83]Hint_FOV = 40
Objectives[83]Hint_Use_Position = False
Objectives[83]Hint_Use_Player = False
Objectives[83]Hint_Use_Actor = True
Objectives[83]Hint_Use_Vehicle = False
Objectives[83]mission_ActorsCount = 0
Objectives[83]mission_Vehicles = 0
Objectives[83]Mission_Needed_Vehicles = 0
Objectives[83]mission_PropsCount = 0
Objectives[83]mission_Pickup_Props_Count = 0
Objectives[83]ObjectiveMessages = 2
Objectives[83]ObjectiveMessages[0]positionX = -302,1167
Objectives[83]ObjectiveMessages[0]positionY = 1752,668
Objectives[83]ObjectiveMessages[0]positionZ = 209,5812
Objectives[83]ObjectiveMessages[0]Message = ~g~Oh, Lester?
Objectives[83]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[83]ObjectiveMessages[0]Sender = 
Objectives[83]ObjectiveMessages[0]Subject = 
Objectives[83]ObjectiveMessages[0]MessageColor = White
Objectives[83]ObjectiveMessages[0]PlayFromStart = True
Objectives[83]ObjectiveMessages[0]Delay = False
Objectives[83]ObjectiveMessages[0]DelayTime = 0
Objectives[83]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[83]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[83]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[83]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[83]ObjectiveMessages[0]TypeSubtitle = True
Objectives[83]ObjectiveMessages[0]TypeTextMesage = False
Objectives[83]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[83]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[83]ObjectiveMessages[1]positionX = -301,359
Objectives[83]ObjectiveMessages[1]positionY = 1756,711
Objectives[83]ObjectiveMessages[1]positionZ = 208,1617
Objectives[83]ObjectiveMessages[1]Message = ~y~So... why was that woman taking pictures to sell my villa?
Objectives[83]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[83]ObjectiveMessages[1]Sender = 
Objectives[83]ObjectiveMessages[1]Subject = 
Objectives[83]ObjectiveMessages[1]MessageColor = White
Objectives[83]ObjectiveMessages[1]PlayFromStart = False
Objectives[83]ObjectiveMessages[1]Delay = True
Objectives[83]ObjectiveMessages[1]DelayTime = 1
Objectives[83]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[83]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[83]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[83]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[83]ObjectiveMessages[1]TypeSubtitle = True
Objectives[83]ObjectiveMessages[1]TypeTextMesage = False
Objectives[83]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[83]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[84]Type = Set_Player_Actor_Objective
Objectives[84]Text = 
Objectives[84]positionX = -8,84899
Objectives[84]positionY = 524,9425
Objectives[84]positionZ = 174,6277
Objectives[84]SetPlayerActor_Use_Player = True
Objectives[84]SetPlayerActor_Player_Controllable = True
Objectives[84]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[84]SetPlayerActor_Use_Actor = False
Objectives[84]SetPlayerActor_RelationshipGroup_Change = False
Objectives[84]SetPlayerActor_RelationshipGroup = Neutral
Objectives[84]SetPlayerActor_Invincible_Change = False
Objectives[84]SetPlayerActor_Invincible = False
Objectives[84]SetPlayerActor_NewTask = True
Objectives[84]Int_Task = 99
Objectives[84]Task_Repeat = False
Objectives[84]Task_Timeout = False
Objectives[84]Task_Guard_Range = 10
Objectives[84]Task_Stay_In_Range = True
Objectives[84]Task_Wander_Range = 10
Objectives[84]Task_Scenario = NONE
Objectives[84]Task_TalkingAnimation = mic_chatter
Objectives[84]Task_Time = 1
Objectives[84]TaskListCount = 6
Objectives[84]Task_List[0]Type = WalkTo
Objectives[84]Task_List[0]DestinationX = -6,113572
Objectives[84]Task_List[0]DestinationY = 521,8231
Objectives[84]Task_List[0]DestinationZ = 174,1277
Objectives[84]Task_List[0]Rotation = 0
Objectives[84]Task_List[0]Speed = 1
Objectives[84]Task_List[0]GoStraitToCoord = False
Objectives[84]Task_List[1]Type = Pause
Objectives[84]Task_List[1]positionX = -6,46805
Objectives[84]Task_List[1]positionY = 521,0263
Objectives[84]Task_List[1]positionZ = 174,1278
Objectives[84]Task_List[1]time = 59
Objectives[84]Task_List[2]Type = Pause
Objectives[84]Task_List[2]positionX = -6,46805
Objectives[84]Task_List[2]positionY = 521,0263
Objectives[84]Task_List[2]positionZ = 174,1278
Objectives[84]Task_List[2]time = 59
Objectives[84]Task_List[3]Type = Pause
Objectives[84]Task_List[3]positionX = -6,46805
Objectives[84]Task_List[3]positionY = 521,0263
Objectives[84]Task_List[3]positionZ = 174,1278
Objectives[84]Task_List[3]time = 59
Objectives[84]Task_List[4]Type = Pause
Objectives[84]Task_List[4]positionX = -6,46805
Objectives[84]Task_List[4]positionY = 521,0263
Objectives[84]Task_List[4]positionZ = 174,1278
Objectives[84]Task_List[4]time = 59
Objectives[84]Task_List[5]Type = Pause
Objectives[84]Task_List[5]positionX = -6,46805
Objectives[84]Task_List[5]positionY = 521,0263
Objectives[84]Task_List[5]positionZ = 174,1278
Objectives[84]Task_List[5]time = 59
Objectives[84]mission_ActorsCount = 0
Objectives[84]mission_Vehicles = 0
Objectives[84]Mission_Needed_Vehicles = 0
Objectives[84]mission_PropsCount = 0
Objectives[84]mission_Pickup_Props_Count = 0
Objectives[84]ObjectiveMessages = 0

Objectives[85]Type = Set_Player_Actor_Objective
Objectives[85]Text = 
Objectives[85]positionX = 1,603058
Objectives[85]positionY = 524,0419
Objectives[85]positionZ = 173,6279
Objectives[85]SetPlayerActor_Use_Player = False
Objectives[85]SetPlayerActor_Player_Controllable = True
Objectives[85]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[85]SetPlayerActor_Use_Actor = True
Objectives[85]SetPlayerActor_RelationshipGroup_Change = True
Objectives[85]SetPlayerActor_RelationshipGroup = Friend
Objectives[85]SetPlayerActor_Invincible_Change = False
Objectives[85]SetPlayerActor_Invincible = False
Objectives[85]SetPlayerActor_NewTask = True
Objectives[85]Int_Task = 99
Objectives[85]Task_Repeat = False
Objectives[85]Task_Timeout = False
Objectives[85]Task_Guard_Range = 10
Objectives[85]Task_Stay_In_Range = True
Objectives[85]Task_Wander_Range = 10
Objectives[85]Task_Scenario = NONE
Objectives[85]Task_TalkingAnimation = mic_chatter
Objectives[85]Task_Time = 1
Objectives[85]TaskListCount = 3
Objectives[85]Task_List[0]Type = WalkTo
Objectives[85]Task_List[0]DestinationX = -4,40724
Objectives[85]Task_List[0]DestinationY = 519,6649
Objectives[85]Task_List[0]DestinationZ = 174,1471
Objectives[85]Task_List[0]Rotation = -19,93192
Objectives[85]Task_List[0]Speed = 1
Objectives[85]Task_List[0]GoStraitToCoord = True
Objectives[85]Task_List[1]Type = WalkTo
Objectives[85]Task_List[1]DestinationX = -7,445745
Objectives[85]Task_List[1]DestinationY = 512,7498
Objectives[85]Task_List[1]DestinationZ = 174,1282
Objectives[85]Task_List[1]Rotation = -19,93192
Objectives[85]Task_List[1]Speed = 1
Objectives[85]Task_List[1]GoStraitToCoord = True
Objectives[85]Task_List[2]Type = WalkTo
Objectives[85]Task_List[2]DestinationX = -8,181423
Objectives[85]Task_List[2]DestinationY = 507,5238
Objectives[85]Task_List[2]DestinationZ = 174,1282
Objectives[85]Task_List[2]Rotation = -19,93192
Objectives[85]Task_List[2]Speed = 1
Objectives[85]Task_List[2]GoStraitToCoord = True
Objectives[85]mission_ActorsCount = 0
Objectives[85]mission_Vehicles = 0
Objectives[85]Mission_Needed_Vehicles = 0
Objectives[85]mission_PropsCount = 0
Objectives[85]mission_Pickup_Props_Count = 0
Objectives[85]ObjectiveMessages = 0

Objectives[86]Type = Cutscenes_Objective
Objectives[86]Text = 
Objectives[86]positionX = 913,0254
Objectives[86]positionY = 42,51952
Objectives[86]positionZ = 79,89935
Objectives[86]Cutscenes_Time = 12
Objectives[86]Cutscenes_Trans_Time = 4
Objectives[86]Cutscenes_FOV = 60
Objectives[86]Cutscenes_Shake = Hand
Objectives[86]Cutscenes_Amplitude = 0
Objectives[86]Cutscenes_FadeOut = False
Objectives[86]Cutscenes_FadeIn = False
Objectives[86]Cutscenes_End = False
Objectives[86]Cutscenes_Point_At_Position = False
Objectives[86]Cutscenes_Point_At_Player = False
Objectives[86]Cutscenes_Point_At_Actor = False
Objectives[86]Cutscenes_Point_At_Vehicle = False
Objectives[86]Cutscenes_Follow_Player = False
Objectives[86]Cutscenes_Follow_Actor = True
Objectives[86]Cutscenes_Follow_Vehicle = False
Objectives[86]Cutscenes_Follow_Distancee = 3
Objectives[86]Cutscenes_Follow_Hieght = 1
Objectives[86]Cutscenes_Follow_Angle = 320
Objectives[86]mission_ActorsCount = 0
Objectives[86]mission_Vehicles = 0
Objectives[86]Mission_Needed_Vehicles = 0
Objectives[86]mission_PropsCount = 0
Objectives[86]mission_Pickup_Props_Count = 0
Objectives[86]ObjectiveMessages = 3
Objectives[86]ObjectiveMessages[0]positionX = -298,9414
Objectives[86]ObjectiveMessages[0]positionY = 1766,301
Objectives[86]ObjectiveMessages[0]positionZ = 206,3828
Objectives[86]ObjectiveMessages[0]Message = ~g~Emh...
Objectives[86]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[86]ObjectiveMessages[0]Sender = 
Objectives[86]ObjectiveMessages[0]Subject = 
Objectives[86]ObjectiveMessages[0]MessageColor = White
Objectives[86]ObjectiveMessages[0]PlayFromStart = True
Objectives[86]ObjectiveMessages[0]Delay = False
Objectives[86]ObjectiveMessages[0]DelayTime = 0
Objectives[86]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[0]TypeSubtitle = True
Objectives[86]ObjectiveMessages[0]TypeTextMesage = False
Objectives[86]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[1]positionX = -297,8102
Objectives[86]ObjectiveMessages[1]positionY = 1770,111
Objectives[86]ObjectiveMessages[1]positionZ = 205,8717
Objectives[86]ObjectiveMessages[1]Message = ~b~I'll give you a minute, okay?
Objectives[86]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[86]ObjectiveMessages[1]Sender = 
Objectives[86]ObjectiveMessages[1]Subject = 
Objectives[86]ObjectiveMessages[1]MessageColor = White
Objectives[86]ObjectiveMessages[1]PlayFromStart = False
Objectives[86]ObjectiveMessages[1]Delay = True
Objectives[86]ObjectiveMessages[1]DelayTime = 1
Objectives[86]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[1]TypeSubtitle = True
Objectives[86]ObjectiveMessages[1]TypeTextMesage = False
Objectives[86]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[2]positionX = -296,0674
Objectives[86]ObjectiveMessages[2]positionY = 1776,267
Objectives[86]ObjectiveMessages[2]positionZ = 204,8291
Objectives[86]ObjectiveMessages[2]Message = ~g~Thanks.
Objectives[86]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[86]ObjectiveMessages[2]Sender = 
Objectives[86]ObjectiveMessages[2]Subject = 
Objectives[86]ObjectiveMessages[2]MessageColor = White
Objectives[86]ObjectiveMessages[2]PlayFromStart = False
Objectives[86]ObjectiveMessages[2]Delay = True
Objectives[86]ObjectiveMessages[2]DelayTime = 4
Objectives[86]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[2]TypeSubtitle = True
Objectives[86]ObjectiveMessages[2]TypeTextMesage = False
Objectives[86]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[87]Type = Set_Player_Actor_Objective
Objectives[87]Text = 
Objectives[87]positionX = 913,7675
Objectives[87]positionY = 48,58048
Objectives[87]positionZ = 79,89889
Objectives[87]SetPlayerActor_Use_Player = False
Objectives[87]SetPlayerActor_Player_Controllable = True
Objectives[87]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[87]SetPlayerActor_Use_Actor = True
Objectives[87]SetPlayerActor_RelationshipGroup_Change = False
Objectives[87]SetPlayerActor_RelationshipGroup = Neutral
Objectives[87]SetPlayerActor_Invincible_Change = False
Objectives[87]SetPlayerActor_Invincible = False
Objectives[87]SetPlayerActor_NewTask = True
Objectives[87]Int_Task = 3
Objectives[87]Task_Repeat = False
Objectives[87]Task_Timeout = False
Objectives[87]Task_Guard_Range = 10
Objectives[87]Task_Stay_In_Range = True
Objectives[87]Task_Wander_Range = 10
Objectives[87]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[87]Task_TalkingAnimation = mic_chatter
Objectives[87]Task_Time = 1
Objectives[87]mission_ActorsCount = 0
Objectives[87]mission_Vehicles = 0
Objectives[87]Mission_Needed_Vehicles = 0
Objectives[87]mission_PropsCount = 0
Objectives[87]mission_Pickup_Props_Count = 0
Objectives[87]ObjectiveMessages = 0

Objectives[88]Type = Cutscenes_Objective
Objectives[88]Text = 
Objectives[88]positionX = 916,9161
Objectives[88]positionY = 49,33596
Objectives[88]positionZ = 79,89889
Objectives[88]Cutscenes_Time = 2
Objectives[88]Cutscenes_Trans_Time = 14
Objectives[88]Cutscenes_FOV = 60
Objectives[88]Cutscenes_Shake = Hand
Objectives[88]Cutscenes_Amplitude = 0
Objectives[88]Cutscenes_FadeOut = False
Objectives[88]Cutscenes_FadeIn = False
Objectives[88]Cutscenes_End = False
Objectives[88]Cutscenes_Point_At_Position = False
Objectives[88]Cutscenes_Point_At_Player = False
Objectives[88]Cutscenes_Point_At_Actor = False
Objectives[88]Cutscenes_Point_At_Vehicle = False
Objectives[88]Cutscenes_Follow_Player = False
Objectives[88]Cutscenes_Follow_Actor = True
Objectives[88]Cutscenes_Follow_Vehicle = False
Objectives[88]Cutscenes_Follow_Distancee = 50
Objectives[88]Cutscenes_Follow_Hieght = 50
Objectives[88]Cutscenes_Follow_Angle = 0
Objectives[88]mission_ActorsCount = 0
Objectives[88]mission_Vehicles = 0
Objectives[88]Mission_Needed_Vehicles = 0
Objectives[88]mission_PropsCount = 0
Objectives[88]mission_Pickup_Props_Count = 0
Objectives[88]ObjectiveMessages = 1
Objectives[88]ObjectiveMessages[0]positionX = -292,616
Objectives[88]ObjectiveMessages[0]positionY = 1788,522
Objectives[88]ObjectiveMessages[0]positionZ = 202,7516
Objectives[88]ObjectiveMessages[0]Message = ~y~YOU ARE A FUCKING STUPID IDIOT, AN IMBECILLE, A MORON...
Objectives[88]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[88]ObjectiveMessages[0]Sender = 
Objectives[88]ObjectiveMessages[0]Subject = 
Objectives[88]ObjectiveMessages[0]MessageColor = White
Objectives[88]ObjectiveMessages[0]PlayFromStart = True
Objectives[88]ObjectiveMessages[0]Delay = False
Objectives[88]ObjectiveMessages[0]DelayTime = 0
Objectives[88]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[88]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[88]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[88]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[88]ObjectiveMessages[0]TypeSubtitle = True
Objectives[88]ObjectiveMessages[0]TypeTextMesage = False
Objectives[88]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[88]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[89]Type = Cutscenes_Objective
Objectives[89]Text = 
Objectives[89]positionX = 911,4803
Objectives[89]positionY = 46,58133
Objectives[89]positionZ = 79,89889
Objectives[89]Cutscenes_Time = 0
Objectives[89]Cutscenes_Trans_Time = 0
Objectives[89]Cutscenes_FOV = 30
Objectives[89]Cutscenes_Shake = Hand
Objectives[89]Cutscenes_Amplitude = 0
Objectives[89]Cutscenes_FadeOut = False
Objectives[89]Cutscenes_FadeIn = False
Objectives[89]Cutscenes_End = True
Objectives[89]Cutscenes_Point_At_Position = False
Objectives[89]Cutscenes_Point_At_Player = False
Objectives[89]Cutscenes_Point_At_Actor = False
Objectives[89]Cutscenes_Point_At_Vehicle = False
Objectives[89]Cutscenes_Follow_Player = False
Objectives[89]Cutscenes_Follow_Actor = False
Objectives[89]Cutscenes_Follow_Vehicle = False
Objectives[89]Cutscenes_Follow_Distancee = 10
Objectives[89]Cutscenes_Follow_Hieght = 1
Objectives[89]Cutscenes_Follow_Angle = 0
Objectives[89]mission_ActorsCount = 0
Objectives[89]mission_Vehicles = 0
Objectives[89]Mission_Needed_Vehicles = 0
Objectives[89]mission_PropsCount = 0
Objectives[89]mission_Pickup_Props_Count = 0
Objectives[89]ObjectiveMessages = 0

